<!-- **************************************************************************************** -->
<!-- ***                                                                                  *** -->
<!-- ***                      Ben Fornshell's Custom Ship Designs                         *** -->
<!-- ***                      (circa December 10th, 2016)                                 *** -->
<!-- ***                                                                                  *** -->
<!-- ***                      Fan edits & fixes by UEAdmiral                              *** -->
<!-- ***                      Version 4.2.6                                               *** -->
<!-- ***                      Updated May 23rd 2017                                     *** -->
<!-- ***                                                                                  *** -->
<!-- ***                                                                                  *** -->
<!-- **************************************************************************************** -->

<!-- ************************************************************************************ -->
<!-- ***                                                                              *** -->
<!-- ***                               Starship Classes                               *** -->
<!-- ***                                                                              *** -->
<!-- ***                                                                              *** -->
<!-- ***        Class Name    Slots    Mnvr   Speed   Fghtrs Efficiency               *** -->
<!-- ***        __________________________________________________________            *** -->
<!-- ***        Corvette        4       6       8       0       .8                    *** -->
<!-- ***        Destroyer       8       5       7       0       .9                    *** -->
<!-- ***        Cruiser         12      4       6       0       1.0                   *** -->
<!-- ***        Battlecruiser   16      3.5     5       0       1.1                   *** -->
<!-- ***        Battleship      26      3       4.5     2       1.2                   *** -->
<!-- ***        Dreadnought     36      2.5     4       4       1.3                   *** -->
<!-- ***        Impulse only, move slots up to next class                             *** -->
<!-- ***                                                                              *** -->
<!-- ***        Shields         Fore    Aft                                           *** -->
<!-- ***        __________________________________________________________            *** -->
<!-- ***        Corvette        40      40                                            *** -->
<!-- ***        Destroyer       80      80                                            *** -->
<!-- ***        Cruiser         120     120                                           *** -->
<!-- ***        Battlecruiser   160     160                                           *** -->
<!-- ***        Battleship      240     240                                           *** -->
<!-- ***        Dreadnought     320     320                                           *** -->
<!-- ***        Impulse only, move shields up to next class                           *** -->
<!-- ***                                                                              *** -->
<!-- ***                                                                              *** -->
<!-- ***                                                                              *** -->
<!-- ***                                                                              *** -->
<!-- ***        Beam          Slots   Damage  Cycle     Arc     Range                 *** -->                                     
<!-- ***        __________________________________________________________            *** -->
<!-- ***        Forward         1       12      6       .4      1000                  *** -->
<!-- ***        Focused         1       12      6       .05     1500                  *** -->
<!-- ***        Turreted        1       12      6       1       667                   *** -->
<!-- ***        Sidearm         1       12      6       .2      1200 Side only        *** -->
<!-- ***        Fore/Aft        1       12      6       .6      1000                  *** -->
<!-- ***        Heavy           x2      x2                                            *** -->
<!-- ***        Rapid           x1      x.5     x.5                                   *** -->
<!-- ***        Massive         x8      x8                                            *** -->
<!-- ***        Wide Angle      x1.5                    1                             *** -->
<!-- ***        Narrow Angle    x2/3                    .05                           *** -->
<!-- ***        Range           xA                              xA                    *** -->
<!-- ***                                                                              *** -->
<!-- ***        Torpedo        Slots   Torpedo Points                                 *** -->                                   
<!-- ***        ______________________________________                                *** -->
<!-- ***        Torpedo Tube    NA      6                                             *** -->
<!-- ***        Torpedo Slot    1       32                                            *** -->
<!-- ***        Homing          NA      1                                             *** -->
<!-- ***        Nuke            NA      6                                             *** -->
<!-- ***        Mine            NA      2                                             *** -->
<!-- ***        EMP             NA      4                                             *** -->
<!-- ***        PShock          NA      2                                             *** -->
<!-- ***                                                                              *** -->
<!-- ***        Note: Standard ammo complement per Torepedo Tube:                     *** -->
<!-- ***        4 Homing, 1 Nuke, 3 Mines, 2 EMP, 1 PShock                            *** -->
<!-- ***                                                                              *** -->
<!-- ***        Extra Fighter Bays:                                                   *** -->
<!-- ***        ______________________________________                                *** -->
<!-- ***        For every 4 fighters in additon to standard class complement,         *** -->
<!-- ***        a. reduce mothership fore & aft shields by 40, and                    *** -->
<!-- ***        b. reduce mothership armament by 1 beam and 1 torpedo tube            *** -->
<!-- ***                                                                              *** -->
<!-- ***                                                                              *** -->
<!-- ***                                                                              *** -->
<!-- ***                                                                              *** -->
<!-- ***                                                                              *** -->
<!-- ***                                                                              *** -->
<!-- ************************************************************************************ -->
<!-- vessel_data is the big wrapper for all the vessel objects -->
<vessel_data version="2.1">

  <hullRace ID="0" name="TSN" keys="player">
    <taunt immunity="is proud of his laid back crew with lax discipline" text="Your crew is a sloppy bunch of disrespectful layabouts!"/>
    <taunt immunity="has no living family" text="Your father is so stupid he thinks planets are tiny plans!"/>
    <taunt immunity="is decorated for strategic thinking and is not interested in offering a challenge in battle" text="You chicken-hearted cowards! I've had more challenging battles with a space bug!"/>
  </hullRace>

  <hullRace ID="1" name="Terran" keys="friendly">
    <taunt immunity="is proud of his laid back crew with lax discipline" text="Your crew is a sloppy bunch of disrespectful layabouts!"/>
    <taunt immunity="has no living family" text="Your father is so stupid he thinks planets are tiny plans!"/>
    <taunt immunity="is decorated for strategic thinking and is not interested in offering a challenge in battle" text="You chicken-hearted cowards! I've had more challenging battles with a space bug!"/>
  </hullRace>
  <hullRace ID="2" name="Kralien" keys="enemy standard">
    <taunt immunity="falls asleep during readings of the Holy Scrolls" text="You call yourself pious, I bet you don't even face Galactic North when you pray!"/>
    <taunt immunity="bribed the shipyards to add upgraded targetting systems and shields" text="Thank you for providing a target drone for us to shoot at!"/>
    <taunt immunity="loves the bachelor life" text="Your kids will miss you when I get done blowing you into space dust!"/>
  </hullRace>
  <hullRace ID="3" name="Arvonian" keys="enemy support whalelover">
    <taunt immunity="thinks all Arvonians should have equal standing" text="Your Princess Azmadine couldn't run a party, never mind a fleet."/>
    <taunt immunity="is married to the navy" text="Your husband doesn't even know how to cook!"/>
    <taunt immunity="thinks space whales are a danger to the space lanes" text="Have you seen any space whales?  We killed all the ones back home and are looking for new hunting grounds."/>
  </hullRace>
  <hullRace ID="4" name="Torgoth" keys="enemy support whalehater">
    <taunt immunity="requires his entire crew to shower twice daily and pumps air freshner through the life support system." text="Do you smell something?  Oh wait, that's you!"/>
    <taunt immunity="grew up an orphan" text="Your father is a Whale hugger!"/>
    <taunt immunity="personally polishes the main gun every day" text="Let me get out my microscope so I can look at your puny gun."/>
  </hullRace>
  <hullRace ID="5" name="Skaraan" keys="enemy loner hasspecials">
    <taunt immunity="is batting for the home team" text="Looks like I'll be doing the ladies a favor taking you out of the gene pool!"/>
    <taunt immunity="has just finished repainting his warship" text="You flew through space in that bucket of bolts?"/>
    <taunt immunity="thinks corporattions are endless red tape" text="You'll be lucky if you ever get a promotion working like that!"/>
  </hullRace>
  <hullRace ID="6" name="BioMech" keys="enemy loner biomech">
    <taunt immunity="smpdoinewijn't4f5jsayH#5ldpi3@(#k"     text="3.14159265358979"/>
    <taunt immunity="Mkwe40gH(li3ke*HGl45gtOj3;32fiGghtellt0-" text="We are not your enemy!"/>
    <taunt immunity="NdiNRtnjh3tah49st4es@98%^bakm%o%%Dm"    text="You actually eat asteroids?  Disgusting!."/>
  </hullRace>
  <hullRace ID="7" name="Ximni" keys="player jumpmaster">
    <taunt immunity="looks sharp, and dresses sharper" text="You're never getting a date dressed like that!"/>
    <taunt immunity="fought in five campaigns, is covered in battle won scars." text="You'll be running when the first salvo explodes a parsec away."/>
    <taunt immunity="has lived their entire life in a spaceship" text="Don't worry, we'd never attack the Ximni homeworld, it's already a dump!"/>
  </hullRace>

  <hullRace ID="8" name="Pirate" keys="player jumpmaster">
    <taunt immunity="is proud of his laid back crew with lax discipline" text="Your crew is a sloppy bunch of disrespectful layabouts!"/>
    <taunt immunity="isn't familiar with Terran animals" text="You're nothing but pirhana bait!"/>
    <taunt immunity="has a well maintained personal appearance" text="Your breath could kill a space whale!"/>
  </hullRace>


  <!-- vessel is the definition for a single type of vessel -->
  <vessel    uniqueID="0"    side="0"       classname="Light Cruiser" broadType="player">
    <art     meshfile="dat/artemis.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis.snt"/>
    <shields front="80" back="80"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="-102.14" y="8.35" z="258.74" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="8"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="2"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="6"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="4"/>  <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="2"/>  <!-- Type 8 Pshock"-->
    <engine_port x=" 82.93" y="5" z="-240.89"/>
    <engine_port x="-82.93" y="5" z="-240.89"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <long_desc text="TSN Cruiser^Standard long patrol vessel of the TSN.^2 forward beams^2 Torpedo tubes^Stores for 2 nukes, 8 homing, 6 mines, 4 ECM, 2 PShock."/>
  </vessel>

  <vessel    uniqueID="1"    side="0"       classname="Scout" broadType="player">
    <art     meshfile="dat/artemis-scout.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis-scout.snt"/>
    <shields front="60" back="60"/>
    <performance turnrate="0.006" topspeed="0.8"  shipefficiency="0.7" warpefficiency="0.7" jumpefficiency="1.0"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="6"/>   <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="0"/>   <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="2"/>   <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="2"/>   <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="1"/>   <!-- Type 8 Pshock"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <long_desc text="TSN Scout^Long range scout vessel of the TSN.^1 forward beam^1 Torpedo tube^Stores for 6 homing, 2 mines, 2 ECM, 1 PShock."/>
  </vessel>

  <vessel    uniqueID="2"    side="0"       classname="Battleship" broadType="player">
    <art     meshfile="dat/artemis-3.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2"/>
    <internal_data file="dat/artemis-3.snt"/>
    <shields front="250" back="150"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.1" warpefficiency="1.1" jumpefficiency="1.1"/>
    <beam_port x="-124.175636" y="20.132629" z="239.393555" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x=" 124.175636" y="20.132629" z="239.393555" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-41.764229" y="20.665134" z="282.250519" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x=" 41.764229" y="20.665134" z="282.250519" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="8"/>    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="2"/>    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="6"/>    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="4"/>    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="5"/>    <!-- Type 8 Pshock"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="0" y="97.875313" z="-181.449524"/>
    <long_desc text="TSN Battleship^Beam-heavy combat vessel of the TSN.^4 forward beams^2 Torpedo tubes^Stores for 2 nukes, 8 homing, 6 mines, 4 ECM, 5 PShock."/>
  </vessel>

  <vessel    uniqueID="3"    side="0"       classname="Missile Cruiser" broadType="player">
    <art     meshfile="dat/artemis-4.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis-4.snt"/>
    <shields front="110" back="80"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="20"/>    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="8"/>    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="14"/>    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="12"/>    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="6"/>    <!-- Type 8 Pshock"-->
    <engine_port x=" 82.93" y="5" z="-240.89"/>
    <engine_port x="-82.93" y="5" z="-240.89"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="0" y="99.1" z="-176.5"/>
    <engine_port x="0" y="-81.0" z="-173.7"/>
    <long_desc text="TSN Missile Cruiser^Specialized vessel of the TSN.^4 Torpedo tubes^Stores for 8 nukes, 20 homing, 14 mines, 12 ECM, 6 PShock."/>
  </vessel>

  <vessel    uniqueID="4"    side="0"       classname="Dreadnought" broadType="player carrier">
    <art     meshfile="dat/artemis-5.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.25" pushRadius="150"/>
    <internal_data file="dat/artemis-5.snt"/>
    <shields front="200" back="200"/>
    <performance turnrate="0.003" topspeed="0.5" shipefficiency="1.2" warpefficiency="1.2" jumpefficiency="1.2"/>
    <beam_port x="0" y="-6.1" z="278.9" damage="2" playerdamage="20" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x="99.4" y="8.3" z="165.2" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-99.4" y="8.3" z="165.2" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="56.4" z="-295.6" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="10"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="4"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="8"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="5"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="4"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-81.6" y="5.1" z="-235.4"/>
    <engine_port x="81.6" y="5.1" z="-235.4"/>
    <engine_port x="-153.0" y="10.9" z="-187.4"/>
    <engine_port x="153.0" y="10.9" z="-187.4"/>
    <long_desc text="TSN Dreadnought^Ultimate wartime vessel of the TSN.^3 primary beams^1 main beam cannon^3 Torpedo tubes^Stores for 4 nukes, 10 homing, 8 mines, 5 ECM, 4 PShock."/>

    <carrierload baycount="2"/>

  </vessel>

  <vessel    uniqueID="5"    side="0"       classname="Carrier" broadType="player carrier">
    <art     meshfile="dat/TSNMediumCarrier.dxs"    diffuseFile="dat/CarrierDiffuse.png"
             glowFile="dat/CarrierGlow.png"    specularFile="dat/CarrierGlow.png" scale="0.25" pushRadius="150"/>
    <internal_data file="dat/TSNMediumCarrier.snt"/>
    <shields front="100" back="100"/>
    <carrierload baycount="5" bomber="2"/>
    <performance turnrate="0.003" topspeed="0.5" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-22" z="143"  damage="1" playerdamage="12" arcwidth="0.48" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="57" z="-262"  damage="1" playerdamage="12" arcwidth="0.48" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="6"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="1"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="4"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="2"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="2"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="-96.104828" y="-3.736436" z="-206.067001"/>
    <engine_port x="-49.342007" y="13.807057" z="-246.574982"/>
    <engine_port x="-47.541462" y="-9.202737" z="-245.196808"/>

    <engine_port x="96.104828" y="-3.736436" z="-206.067001"/>
    <engine_port x="49.342007" y="13.807057" z="-246.574982"/>
    <engine_port x="47.541462" y="-9.202737" z="-245.196808"/>

    <engine_port x="0" y="25.578470" z="-219.469696"/>
    <engine_port x="0" y="-9.545690" z="-216.306778"/>

      <long_desc text="TSN Medium Carrier^Standard carrier of the TSN.^2 primary beams^1 Torpedo tube^Stores for 1 nukes, 6 homing, 4 mines, 2 ECM, 2 PShock."/>
  </vessel>

  <vessel    uniqueID="6"    side="0"       classname="Mine Layer" broadType="player">
    <art     meshfile="dat/TSNMineLayer.dxs"    diffuseFile="dat/CarrierDiffuse.png"
             glowFile="dat/CarrierGlow.png"    specularFile="dat/CarrierGlow.png" scale="0.22" pushRadius="150"/>
    <internal_data file="dat/TSNMineLayer.snt"/>
    <shields front="150" back="150"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.193344" z="274.012939" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_tube x="-5" y="8.35" z="258.74"/>
    <torpedo_tube x="5" y="8.35" z="258.74"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="10"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="0"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="25"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="0"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="0"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="0" y="26.783722" z="-195.166214"/>
    <engine_port x="0" y="-19.618479" z="-191.015793"/>
    <engine_port x="-67.803383" y="-4.989450" z="-238.086441"/>
    <engine_port x="67.803383" y="-4.989450" z="-238.086441"/>
    <engine_port x="-126.700760" y="-11.772187" z="-272.095581"/>
    <engine_port x="126.700760" y="-11.772187" z="-272.095581"/>
    <long_desc text="TSN Mine Layer^Specialized vessel of the TSN.  Fast and tough.^1 primary beam^4 Torpedo tubes^Stores for 10 homing and 25 mines."/>
  </vessel>


  <vessel    uniqueID="7"    side="0"       classname="Juggernaut" broadType="player carrier">
    <art     meshfile="dat/TSNSuperDread.dxs"    diffuseFile="dat/CarrierDiffuse.png"
             glowFile="dat/CarrierGlow.png"    specularFile="dat/CarrierGlow.png" scale="0.27" pushRadius="170"/>
    <internal_data file="dat/TSNSuperDread.snt"/>
    <shields front="300" back="300"/>
    <performance turnrate="0.0028" topspeed="0.5" shipefficiency="1.25" warpefficiency="1.25" jumpefficiency="1.2"/>
    <beam_port x="-16.2" y="-16.8" z="259.3" damage="2" playerdamage="20" arcwidth="0.2" cycletime="6.0" range="2400"/>
    <beam_port x=" 16.2" y="-16.8" z="259.3" damage="2" playerdamage="20" arcwidth="0.2" cycletime="6.0" range="2400"/>
    <beam_port x="-130.75" y="0" z="-62.86" damage="1" playerdamage="12" arcwidth="0.5" cycletime="6.0" range="1000"/>
    <beam_port x=" 130.75" y="0" z="-62.86" damage="1" playerdamage="12" arcwidth="0.5" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="16"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="7"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="10"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="7"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="6"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="0" y="24.975101" z="-236.371490"/>
    <engine_port x="0" y="-10.557181" z="-233.345779"/>

    <engine_port x="-47.7" y="6.489565" z="-210.410187"/>
    <engine_port x="-38.5" y="-23.931412" z="-210.133820"/>
    <engine_port x="-77.7" y="42.549511" z="-252.256500"/>
    <engine_port x="-76.5" y="21.562883" z="-248.874771"/>
    <engine_port x="-82.1" y="-6.105583" z="-241.444992"/>
    <engine_port x="-116.3" y="-9.108684" z="-241.983398"/>

    <engine_port x="47.7" y="6.489565" z="-210.410187"/>
    <engine_port x="38.5" y="-23.931412" z="-210.133820"/>
    <engine_port x="77.7" y="42.549511" z="-252.256500"/>
    <engine_port x="76.5" y="21.562883" z="-248.874771"/>
    <engine_port x="82.1" y="-6.105583" z="-241.444992"/>
    <engine_port x="116.3" y="-9.108684" z="-241.983398"/>

    <long_desc text="TSN Juggernaut^Secret REAL ultimate wartime vessel of the TSN.^2 primary beams^2 main beam cannons^4 Torpedo tubes^Massive stores and 3 fighters."/>

    <carrierload baycount="3"/>

  </vessel>

  <!-- ****************************** Ximni capitol ships **************************************** -->
  <vessel    uniqueID="8"    side="7"       classname="Light Cruiser"  broadType="player">
    <art     meshfile="dat/ximni-light-cruiser.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-light-cruiser.snt"/>
    <shields front="80" back="80"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.2" jumpefficiency="0.5"/>
    <beam_port x="0" y="15" z="179" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x="214" y="-24" z="41" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-214" y="-24" z="41" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="53" y="41" z="175"/>
    <torpedo_tube x="-53" y="41" z="175"/>
    <torpedo_storage type="0" amount="8"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="2"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="6"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="4"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="2"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="-82" y="2" z="-249"/>
    <engine_port x="82" y="2" z="-249"/>
    <long_desc text="Ximni Cruiser^Standard vessel of the Ximni.^3 beams^2 Torpedo tubes^Stores for 2 nukes, 8 homing, 6 mines, 4 ECM, 2 PShock."/>
  </vessel>


  <vessel    uniqueID="9"    side="7"       classname="Scout"  broadType="player">
    <art     meshfile="dat/ximni-scout.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-scout.snt"/>
    <shields front="60" back="60"/>
    <performance turnrate="0.006" topspeed="0.8"  shipefficiency="0.7" warpefficiency="1.0" jumpefficiency="0.4"/>
    <beam_port x="0" y="9.9" z="235.5" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="47.817837" z="122.778183"/>
    <torpedo_storage type="0" amount="6"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="0"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="2"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="2"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="1"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="-48" y="0" z="0"/>
    <engine_port x=" 48" y="0" z="0"/>
    <engine_port x="0" y="-48" z="0"/>
    <engine_port x="0" y=" 48" z="0"/>
    <long_desc text="Ximni Scout^Long range scout vessel of the Ximni.^1 forward beam^1 Torpedo tube^Stores for 6 homing, 2 mines, 2 ECM, 1 PShock."/>
  </vessel>


  <vessel    uniqueID="10"    side="7"       classname="Missile Cruiser"  broadType="player">
    <art     meshfile="dat/ximni-missile.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-missile.snt"/>
    <shields front="110" back="80"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.3" jumpefficiency="0.5"/>
    <torpedo_tube x="0" y="34" z="152"/>
    <torpedo_tube x="0" y="34" z="152"/>
    <torpedo_tube x="0" y="34" z="152"/>
    <torpedo_tube x="0" y="34" z="152"/>
    <torpedo_storage type="0" amount="20"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="8"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="14"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="12"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="6"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="-85.449120" y="-8.132334" z="-201.552475"/>
    <engine_port x="-45.808228" y="-1.427677" z="-189.611588"/>
    <engine_port x="-67.651352" y="-6.247528" z="-195.777618"/>
    <engine_port x=" 85.449120" y="-8.132334" z="-201.552475"/>
    <engine_port x=" 45.808228" y="-1.427677" z="-189.611588"/>
    <engine_port x=" 67.651352" y="-6.247528" z="-195.777618"/>
    <long_desc text="Ximni Missile Cruiser^Specialized vessel of the Ximni.^4 Torpedo tubes^Stores for 8 nukes, 20 homing, 14 mines, 12 ECM, 6 PShock."/>    
  </vessel>


  <vessel    uniqueID="11"    side="7"       classname="Battleship"  broadType="player">
    <art     meshfile="dat/ximni-battleship.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-battleship.snt"/>
    <shields front="250" back="150"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.1" warpefficiency="1.2" jumpefficiency="0.6"/>
    <beam_port x="-259" y="-35.477856" z="126.264786" damage="0.4" playerdamage="5" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x=" 259" y="-35.477856" z="126.264786" damage="0.4" playerdamage="5" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x="-90" y="-25.715204" z="234.597458" damage="0.4" playerdamage="5" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x=" 90" y="-25.715204" z="234.597458" damage="0.4" playerdamage="5" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <torpedo_tube x="-63.581463" y="15.482112" z="47.002419"/>
    <torpedo_tube x=" 63.581463" y="15.482112" z="47.002419"/>
    <torpedo_storage type="0" amount="8"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="2"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="6"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="4"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="5"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="-52" y="-20" z="-34.943451"/>
    <engine_port x=" 52" y="-20" z="-34.943451"/>
    <engine_port x="-109" y="-21.496468" z="-249.583313"/>
    <engine_port x=" 109" y="-21.496468" z="-249.583313"/>
    <engine_port x="-134" y="-26.184715" z="-249.640533"/>
    <engine_port x=" 134" y="-26.184715" z="-249.640533"/>
    <long_desc text="Ximni Battleship^Beam-heavy combat vessel of the Ximni.^4 forward beams^2 Torpedo tubes^Stores for 2 nukes, 8 homing, 6 mines, 4 ECM, 5 PShock."/>
  </vessel>


  <vessel    uniqueID="12"    side="7"       classname="Carrier"  broadType="player carrier">
    <art     meshfile="dat/ximni-carrier.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-carrier.snt"/>
    <shields front="80" back="80"/>
    <carrierload baycount="5" bomber="2"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.2" jumpefficiency="0.5"/>
    <beam_port x= "262" y="-33" z="108" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-262" y="-33" z="108" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="6"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="1"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="4"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="2"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="2"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="-111" y="0" z="-96"/>
    <engine_port x= "111" y="0" z="-96"/>
    <engine_port x="-64" y="-39" z="-128"/>
    <engine_port x= "64" y="-39" z="-128"/>
    <long_desc text="Ximni Carrier^Standard carrier of the Ximni.^2 forward beams^1 Torpedo tube^Stores for 1 nukes, 6 homing, 4 mines, 2 ECM, 2 PShock."/>
  </vessel>


  <vessel    uniqueID="13"    side="7"       classname="Dreadnought" broadType="player carrier">
 <art     meshfile="dat/ximni-dread.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.23" pushRadius="150"/>
    <internal_data file="dat/ximni-dread.snt"/>
    <shields front="200" back="200"/>
    <performance turnrate="0.003" topspeed="0.5" shipefficiency="1.2" warpefficiency="1.5" jumpefficiency="0.6"/>
    <beam_port x="113"  y="-11" z="223"        damage="0.4" playerdamage="5" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <beam_port x="-113" y="-11" z="223"        damage="0.4" playerdamage="5" arcwidth="0.5" cycletime="1.5" range="2600"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    
    <torpedo_storage type="0" amount="10"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="4"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="8"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="5"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="4"/>
    <!-- Type 8 Pshock"-->

    <engine_port x="-183.435486" y="-8.119685" z="-228.164200"/>
    <engine_port x= "183.435486" y="-8.119685" z="-228.164200"/>
    <engine_port x="-158.559570" y="-5.290986" z="-227.645966"/>
    <engine_port x= "158.559570" y="-5.290986" z="-227.645966"/>

    <engine_port x="0" y="-25.786741" z="-69.980843"/>

    <engine_port x="-59.196365" y="-35.144402" z="-115.391106"/>
    <engine_port x="59.196365" y="-35.144402" z="-115.391106"/>
    <engine_port x="-75.196365" y="-25.144402" z="-115.391106"/>
    <engine_port x="75.196365" y="-25.144402" z="-115.391106"/>

    <long_desc text="Ximni Dreadnought^Ultimate wartime vessel of the Ximni.^2 primary beams, long range and fast firing^3 Torpedo tubes^Stores for 4 nukes, 10 homing, 8 mines, 5 ECM, 4 PShock."/>

    <carrierload baycount="2"/>

  </vessel>

  <!-- ******************** Pirate capital ships *********************************** -->
  <vessel    uniqueID="14"    side="8"       classname="Strongbow" broadType="player">
    <art     meshfile="dat/PirateStrongbow.dxs"    diffuseFile="dat/PirateBulky_Diffuse.png"
             glowFile="dat/PirateBulky_Glow.png"    specularFile="dat/PirateBulky_Specular.png" scale="0.20" pushRadius="150"/>
    <internal_data file="dat/PirateStrongbow.snt"/>
    <shields front="100" back="100"/>
    <performance turnrate="0.006" topspeed="0.7" shipefficiency="1.1" warpefficiency="1.0" jumpefficiency="1.2"/>
    <beam_port x="-20.06" y="-16.82" z="185.56" damage="1" playerdamage="8" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <beam_port x=" 20.06" y="-16.82" z="185.56" damage="1" playerdamage="8" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <beam_port x="-127.33" y="17.83" z="62.44" damage="1" playerdamage="8" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <beam_port x=" 127.33" y="17.83" z="62.44" damage="1" playerdamage="8" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <torpedo_tube x="0" y="63.71" z="-33.23"/>
    <torpedo_tube x="0" y="63.71" z="-33.23"/>
    <torpedo_storage type="0" amount="12"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="0"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="2"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="12"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="8"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="-43.07" y="20.83" z="-209.94"/>
    <engine_port x=" 43.07" y="20.83" z="-209.94"/>
    <engine_port x="0" y="36.04" z="-233.71"/>
    <engine_port x="-101.81" y="-9.80" z="-218.69"/>
    <engine_port x=" 101.81" y="-9.80" z="-218.69"/>
    <engine_port x="-175.28" y="-47.70" z="-219.93"/>
    <engine_port x=" 175.28" y="-47.70" z="-219.93"/>
    <long_desc text="Pirate Strongbow^Pirate raider.^4 forward beams^2 Torpedo tubes^Stores for 12 homing, 12 ECM, 8 PShock."/>
  </vessel>

   <vessel    uniqueID="15"    side="8"       classname="Longbow" broadType="player">
    <art     meshfile="dat/PirateLongbow.dxs"    diffuseFile="dat/Pirate_Diffuse.png"
             glowFile="dat/Pirate_Glow.png"    specularFile="dat/Pirate_Specular.png" scale="0.18" pushRadius="150"/>
    <internal_data file="dat/PirateLongbow.snt"/>
    <shields front="60" back="60"/>
    <performance turnrate="0.0065" topspeed="0.85" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="0.8"/>
    <beam_port x="0.00" y="-31.27" z="287.07" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="63.71" z="-33.23"/>
    <torpedo_storage type="0" amount="8"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="0"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="1"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="2"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="1"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="-50" y="-25.72" z="-217.79"/>
   <engine_port x="-50" y="-58.39" z="-217.30"/>
    <engine_port x=" 50" y="-25.72" z="-217.79"/>
   <engine_port x=" 50" y="-58.39" z="-217.30"/>
    <long_desc text="Pirate Longbow^Pirate scout.^1 forward beams^1 Torpedo tube^Stores for 8 homing, 1 Mine, 2 ECM, 1 PShock."/>
  </vessel>

  <vessel    uniqueID="16"    side="8"       classname="Brigantine" broadType="player carrier">
    <art     meshfile="dat/PirateBrigantine.dxs"    diffuseFile="dat/PirateBulky_Diffuse.png"
             glowFile="dat/PirateBulky_Glow.png"    specularFile="dat/PirateBulky_Specular.png" scale="0.23" pushRadius="200"/>
    <internal_data file="dat/PirateBrigantine.snt"/>
    <shields front="130" back="130"/>
    <performance turnrate="0.005" topspeed="0.6"  shipefficiency="1.2" warpefficiency="1.1" jumpefficiency="1.3"/>
    <beam_port x="0" y="-37.23" z="-273.50" damage="1" playerdamage="12" arcwidth="0.15" cycletime="6.0" range="1500"/>
    <beam_port x="-34.62" y="-17.48" z="93.99" damage="1" playerdamage="8" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <beam_port x=" 34.62" y="-17.48" z="93.99" damage="1" playerdamage="8" arcwidth="0.2" cycletime="4.0" range="1200"/>
    <torpedo_tube x="0" y="70.22" z="-81"/>
    <torpedo_tube x="0" y="70.22" z="-81"/>
    <torpedo_tube x="0" y="70.22" z="-81"/>
    <torpedo_storage type="0" amount="12"/>
    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="0"/>
    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="4"/>
    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="12"/>
    <!-- Type 9 ECM"-->
    <torpedo_storage type="4" amount="8"/>
    <!-- Type 8 Pshock"-->
    <engine_port x="0" y="34.68" z="-270.55"/>
    <engine_port x="0" y="-5.32" z="-267.06"/>
    <engine_port x="-55.82" y="19.90" z="-300.48"/>
    <engine_port x=" 55.82" y="19.90" z="-300.48"/>
    <engine_port x="-104.77" y="0" z="-274.73"/>
    <engine_port x=" 104.77" y="0" z="-274.73"/>
    <engine_port x="-139.85" y="0" z="-272.95"/>
    <engine_port x=" 139.85" y="0" z="-272.95"/>
    <carrierload baycount="4" bomber="2"/>

    <long_desc text="Pirate Brigantine^Pirate corvette and light carrier.^2 forward beams, 1 rear beam^3 Torpedo tubes^Stores for 12 homing, 12 ECM, 8 PShock."/>
  </vessel>

 

<!-- **************************************************************************************** -->
<!-- ***                                Begin Ben's New Player Starships                                 *** -->
<!-- **************************************************************************************** -->

<!-- ***                                   Beam Destroyer                                *** -->

<vessel    uniqueID="17"    side="0"       classname="Patrolman Destroyer" broadType="player destroyer beam">
    <art     meshfile="dat/artemis.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis.snt"/>
    <engine_port x=" 82.93" y="5" z="-240.89"/>
    <engine_port x="-82.93" y="5" z="-240.89"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <shields front="80" back="80"/>
    <performance turnrate="0.005" topspeed="0.7" shipefficiency="0.9" warpefficiency="1.05" jumpefficiency="0.45"/>
    <beam_port x="-102.14" y="8.35" z="258.74" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="8"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="2"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="6"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="4"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="2"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Patrolman Beam Destroyer^2 Forward Beams^2 Torpedo Tubes^Stores for 8 Homing, 2 Nukes, 6 Mines, 4 EMP, 2 PShock.^Shields Front 80 Rear 80"/>
  </vessel>

<!-- ***                                  Turreted Corvette                    *** -->

  <vessel    uniqueID="18"    side="0"       classname="Infiltrator Corvette" broadType="player corvette turreted">
    <art     meshfile="dat/civilian1.dxs"    diffuseFile="dat/civilian1_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis-scout.snt"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <shields front="40" back="40"/>
    <performance turnrate="0.006" topspeed="0.8"  shipefficiency="0.7" warpefficiency="0.93" jumpefficiency="0.35"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="4"/>    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="1"/>    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="3"/>    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="2"/>    <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="1"/>    <!-- Type 8 Pshock"-->
    <long_desc text="Infiltrator Corvette^1 Beam Turret^1 Torpedo Tube^Stores for 4 Homing, 1 Nuke, 3 Mines, 2 EMP, 1 PShock^Shields Front 40 Rear 40"/>
  </vessel>

<!-- ***                                  Beam Corvette                    *** -->

  <vessel    uniqueID="19"    side="0"       classname="Vanguard Corvette" broadType="player corvette beam">
    <art     meshfile="dat/civilian2.dxs"    diffuseFile="dat/civilian2_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis-scout.snt"/>
    <shields front="40" back="40"/>
    <performance turnrate="0.006" topspeed="0.8"  shipefficiency="0.7" warpefficiency="0.93" jumpefficiency="0.35"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="4"/>    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="1"/>    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="3"/>    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="2"/>    <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="1"/>    <!-- Type 8 Pshock"-->
    <engine_port x="0" y="29.64" z="-200"/>
    <long_desc text="Vanguard Corvette^1 Forward Beam^1 Torpedo Tube^Stores for 4 Homing, 1 Nuke, 3 Mines, 2 EMP, 1 PShock^Shields Front 40 Rear 40"/>
  </vessel>

<!-- ***                                  Sniper Corvette                    *** -->

<vessel    uniqueID="20"    side="0"       classname="Eliminator Corvette" broadType="player corvette sniper">
    <art     meshfile="dat/artemis-scout.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis-scout.snt"/>
    <shields front="40" back="40"/>
    <performance turnrate="0.006" topspeed="0.8"  shipefficiency="0.7" warpefficiency="0.93" jumpefficiency="0.35"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="4"/>   <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="1"/>   <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="3"/>   <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="2"/>   <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="1"/>   <!-- Type 8 Pshock"-->
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <long_desc text="Eliminator Corvette^1 Focused Beam^1 Torpedo Tube^Stores for 4 Homing, 1 Nuke, 3 Mines, 2 EMP, 1 PShock^Shields Front 40 Rear 40"/>
  </vessel>

<!-- ***                                  Missile Corvette                    *** -->

  <vessel    uniqueID="21"    side="7"       classname="Harrier Corvette" broadType="player corvette sniper">
    <art     meshfile="dat/ximni-scout.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-scout.snt"/>
    <shields front="40" back="40"/>
    <performance turnrate="0.008" topspeed="0.6"  shipefficiency="0.7" warpefficiency="0.93" jumpefficiency="0.35"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="8"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="2"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="6"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="4"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="2"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Harrier Missile Corvette^2 Torpedo Tubes^Stores for 8 Homing, 2 Nukes, 6 Mines, 4 EMP, 2 PShock.^Shields Front 40 Rear 40"/>
  </vessel>

<!-- ***                                   Corvette Carrier                                *** -->

  <vessel    uniqueID="22"    side="0"       classname="Corvette Carrier" broadType="player corvette carrier">
    <art     meshfile="dat/civilian2.dxs"    diffuseFile="dat/civilian2_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis-scout.snt"/>
    <shields front="0" back="0"/>
    <performance turnrate="0.008" topspeed="0.6"  shipefficiency="0.7" warpefficiency="0.93" jumpefficiency="0.35"/>
    <engine_port x="0" y="29.64" z="-200"/>
    <torpedo_storage type="0" amount="0"/>    <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="0"/>    <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="0"/>    <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="0"/>    <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="0"/>    <!-- Type 8 Pshock"-->
    <carrierload baycount="4"/>
    <long_desc text="Viper Tactical Support Carrier^4 Fighters.^Shields [None] Front 0 Rear 0"/>
  </vessel>
 

<!-- ***                                   Turreted Destroyer                                *** -->

  <vessel    uniqueID="23"    side="0"       classname="Falcon Destroyer" broadType="player destroyer turreted">
    <art     meshfile="dat/artemis.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis.snt"/>
    <engine_port x=" 82.93" y="5" z="-240.89"/>
    <engine_port x="-82.93" y="5" z="-240.89"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <shields front="80" back="80"/>
    <performance turnrate="0.005" topspeed="0.7" shipefficiency="0.9" warpefficiency="1.05" jumpefficiency="0.45"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="8"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="2"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="6"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="4"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="2"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Falcon Destroyer^2 Beam Turrets^2 Torpedo Tubes^Stores for 8 Homing, 2 Nukes, 6 Mines, 4 EMP, 2 PShock.^Shields Front 80 Rear 80"/>
  </vessel>

<!-- ***                              Sniper Destroyer                        *** -->

  <vessel    uniqueID="24"    side="7"       classname="Archer Destroyer" broadType="player destroyer sniper">
    <art     meshfile="dat/ximni-light-cruiser.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-light-cruiser.snt"/>
    <engine_port x=" 82.93" y="5" z="-240.89"/>
    <engine_port x="-82.93" y="5" z="-240.89"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <shields front="80" back="80"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="8"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="2"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="6"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="4"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="2"/>  <!-- Type 8 Pshock"-->
    <performance turnrate="0.005" topspeed="0.7" shipefficiency="0.9" warpefficiency="1.05" jumpefficiency="0.45"/>
    <long_desc text="Archer Destroyer^2 Focused Beams^2 Torpedo Tubes^Stores for 8 Homing, 2 Nukes, 6 Mines, 4 EMP, 2 PShock.^Shields Front 80 Rear 80"/>
  </vessel>
  
<!-- ***                              Missile Destroyer                        *** -->

  <vessel    uniqueID="25"    side="7"       classname="Napalm Destroyer" broadType="player destroyer missile">
    <art     meshfile="dat/ximni-light-cruiser.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-light-cruiser.snt"/>
    <shields front="80" back="80"/>
    <performance turnrate="0.005" topspeed="0.7" shipefficiency="0.9" warpefficiency="1.05" jumpefficiency="0.45"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="16"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="4"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="12"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="8"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="4"/>  <!-- Type 8 Pshock"-->
    <engine_port x=" 82.93" y="5" z="-240.89"/>
    <engine_port x="-82.93" y="5" z="-240.89"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <long_desc text="Napalm Missile Destroyer^4 Torpedo Tubes^Stores for 16 Homing, 4 Nukes, 12 Mines, 8 EMP, 4 PShock.^Shields Front 80 Rear 80"/>
  </vessel>


<!-- ***                               Turreted Cruiser                           *** -->

  <vessel    uniqueID="26"    side="0"       classname="Invader Cruiser" broadType="player cruiser turreted">
    <art     meshfile="dat/TSNMineLayer.dxs"    diffuseFile="dat/CarrierDiffuse.png"
             glowFile="dat/CarrierGlow.png"    specularFile="dat/CarrierGlow.png" scale="0.22" pushRadius="150"/>
    <internal_data file="dat/TSNMineLayer.snt"/>
    <engine_port x="0" y="26.783722" z="-195.166214"/>
    <engine_port x="0" y="-19.618479" z="-191.015793"/>
    <engine_port x="-67.803383" y="-4.989450" z="-238.086441"/>
    <engine_port x="67.803383" y="-4.989450" z="-238.086441"/>
    <engine_port x="-126.700760" y="-11.772187" z="-272.095581"/>
    <engine_port x="126.700760" y="-11.772187" z="-272.095581"/>
    <shields front="120" back="120"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="0.5"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="12"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="3"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="9"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="6"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="3"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Invader Cruiser^3 Beam Turrets^3 Torpedo Tubes^Stores for 12 Homing, 3 Nukes, 9 Mines, 6 EMP, 3 PShock.^Shields Front 120 Rear 120"/>
  </vessel>

<!-- ***                               Beam Cruiser                               *** -->

  <vessel    uniqueID="27"    side="0"       classname="Riptide Cruiser" broadType="player cruiser beam">
    <art     meshfile="dat/TSNMineLayer.dxs"    diffuseFile="dat/CarrierDiffuse.png"
             glowFile="dat/CarrierGlow.png"    specularFile="dat/CarrierGlow.png" scale="0.22" pushRadius="150"/>
    <internal_data file="dat/TSNMineLayer.snt"/>
    <engine_port x="0" y="26.783722" z="-195.166214"/>
    <engine_port x="0" y="-19.618479" z="-191.015793"/>
    <engine_port x="-67.803383" y="-4.989450" z="-238.086441"/>
    <engine_port x="67.803383" y="-4.989450" z="-238.086441"/>
    <engine_port x="-126.700760" y="-11.772187" z="-272.095581"/>
    <engine_port x="126.700760" y="-11.772187" z="-272.095581"/>
    <shields front="120" back="120"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="0.5"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="12"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="3"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="9"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="6"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="3"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Riptide Cruiser^3 Forward Beams^3 Torpedo Tubes^Stores for 12 Homing, 3 Nukes, 9 Mines, 6 EMP, 3 PShock.^Shields Front 120 Rear 120"/>
  </vessel>

<!-- ***                               Sniper Cruiser                             *** -->

  <vessel    uniqueID="28"    side="7"       classname="Lightning Cruiser" broadType="player cruiser sniper">
    <art     meshfile="dat/ximni-missile.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-missile.snt"/>
    <engine_port x="-85.449120" y="-8.132334" z="-201.552475"/>
    <engine_port x="-45.808228" y="-1.427677" z="-189.611588"/>
    <engine_port x="-67.651352" y="-6.247528" z="-195.777618"/>
    <engine_port x=" 85.449120" y="-8.132334" z="-201.552475"/>
    <engine_port x=" 45.808228" y="-1.427677" z="-189.611588"/>
    <engine_port x=" 67.651352" y="-6.247528" z="-195.777618"/>
    <shields front="120" back="120"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="0.5"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="12"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="3"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="9"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="6"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="3"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Lightning Cruiser^3 Focused Beams^3 Torpedo Tubes^Stores for 12 Homing, 3 Nukes, 9 Mines, 6 EMP, 3 PShock.^Shields Front 120 Rear 120"/>
  </vessel>

  <!-- ***                               Missile Cruiser                            *** -->

  <vessel    uniqueID="29"    side="7"       classname="Long Arm Cruiser" broadType="player cruiser missile">
    <art     meshfile="dat/ximni-missile.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-missile.snt"/>
    <engine_port x="-85.449120" y="-8.132334" z="-201.552475"/>
    <engine_port x="-45.808228" y="-1.427677" z="-189.611588"/>
    <engine_port x="-67.651352" y="-6.247528" z="-195.777618"/>
    <engine_port x=" 85.449120" y="-8.132334" z="-201.552475"/>
    <engine_port x=" 45.808228" y="-1.427677" z="-189.611588"/>
    <engine_port x=" 67.651352" y="-6.247528" z="-195.777618"/>
    <shields front="120" back="120"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="24"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="6"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="18"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="12"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="6"/>  <!-- Type 8 Pshock"-->
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="0.5"/>
    <long_desc text="Long Arm Missile Cruiser^6 Torpedo Tubes^Stores for 24 Homing, 6 Nukes, 18 Mines, 12 EMP, 6 PShock.^Shields Front 120 Rear 120"/>
  </vessel>

<!-- ***                               Cruiser Carrier                      *** -->

  <vessel    uniqueID="30"    side="0"       classname="Flotilla Cruiser" broadType="player cruiser carrier">
    <art     meshfile="dat/TSNMediumCarrier.dxs"    diffuseFile="dat/CarrierDiffuse.png"
             glowFile="dat/CarrierGlow.png"    specularFile="dat/CarrierGlow.png" scale="0.25" pushRadius="150"/>
    <internal_data file="dat/TSNMediumCarrier.snt"/>
    <engine_port x="-96.104828" y="-3.736436" z="-206.067001"/>
    <engine_port x="-49.342007" y="13.807057" z="-246.574982"/>
    <engine_port x="-47.541462" y="-9.202737" z="-245.196808"/>
    <engine_port x="96.104828" y="-3.736436" z="-206.067001"/>
    <engine_port x="49.342007" y="13.807057" z="-246.574982"/>
    <engine_port x="47.541462" y="-9.202737" z="-245.196808"/>
    <engine_port x="0" y="25.578470" z="-219.469696"/>
    <engine_port x="0" y="-9.545690" z="-216.306778"/>
    <shields front="80" back="80"/>
    <performance turnrate="0.004" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="0.5"/>
    <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="8"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="2"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="6"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="4"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="2"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Flotilla Carrier^2 Forward Beams^2 Torpedo Tubes^Stores for 8 Homing, 2 Nukes, 6 Mines, 4 EMP, 2 PShock.^Fighters 4^Shields Front 80 Rear 80"/>
    <carrierload baycount="4"/>
  </vessel>


<!-- ***                               Battlecruiser                        *** -->

  <vessel    uniqueID="31"    side="7"       classname="Thunder Battlecruiser" broadType="player battlecruiser beam">
    <art     meshfile="dat/ximni-battleship.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-battleship.snt"/>
    <engine_port x="-52" y="-20" z="-34.943451"/>
    <engine_port x=" 52" y="-20" z="-34.943451"/>
    <engine_port x="-109" y="-21.496468" z="-249.583313"/>
    <engine_port x=" 109" y="-21.496468" z="-249.583313"/>
    <engine_port x="-134" y="-26.184715" z="-249.640533"/>
    <engine_port x=" 134" y="-26.184715" z="-249.640533"/>
    <shields front="160" back="160"/>
    <performance turnrate="0.0035" topspeed="0.5" shipefficiency="1.1" warpefficiency="0.917" jumpefficiency="0.55"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="16"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="4"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="12"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="8"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="4"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Thunder Battlecruiser^4 Forward Beams^4 Torpedo Tubes^Stores for 16 Homing, 4 Nukes, 12 Mines, 8 EMP, 4 PShock.^Shields Front 160 Rear 160"/>
  </vessel>

<!-- ***                               Classic Battlecruiser                *** -->

  <vessel    uniqueID="32"    side="7"       classname="Broadside Battlecruiser" broadType="player battlecruiser broadside">
    <art     meshfile="dat/ximni-battleship.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-battleship.snt"/>
    <engine_port x="-52" y="-20" z="-34.943451"/>
    <engine_port x=" 52" y="-20" z="-34.943451"/>
    <engine_port x="-109" y="-21.496468" z="-249.583313"/>
    <engine_port x=" 109" y="-21.496468" z="-249.583313"/>
    <engine_port x="-134" y="-26.184715" z="-249.640533"/>
    <engine_port x=" 134" y="-26.184715" z="-249.640533"/>
    <shields front="160" back="160"/>
    <performance turnrate="0.0035" topspeed="0.5" shipefficiency="1.1" warpefficiency="0.917" jumpefficiency="0.55"/>
    <beam_port x="0" y="17.8" z="200.0" damage="1" playerdamage="12" arcwidth="0.6" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="17.8" z="-200.0" damage="1" playerdamage="12" arcwidth="0.6" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="17.8" z="200.0" damage="1" playerdamage="12" arcwidth="0.6" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="17.8" z="-200.0" damage="1" playerdamage="12" arcwidth="0.6" cycletime="6.0" range="1000"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="16"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="4"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="12"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="8"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="4"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Ironsides Battlecruiser^4 Fore/Aft Beams (Best firepower to the sides)^4 Torpedo Tubes^Stores for 16 Homing, 4 Nukes, 12 Mines, 8 EMP, 4 PShock.^Shields Front 160 Rear 160"/>
  </vessel>

<!-- ***                               Battlecruiser Battle Carrier         *** -->

  <vessel    uniqueID="33"    side="7"       classname="Storm Battlecruiser" broadType="player battlecruiser carrier">
    <art     meshfile="dat/ximni-carrier.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/ximni-carrier.snt"/>
    <engine_port x="-111" y="0" z="-96"/>
    <engine_port x= "111" y="0" z="-96"/>
    <engine_port x="-64" y="-39" z="-128"/>
    <engine_port x= "64" y="-39" z="-128"/>
    <shields front="120" back="120"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="12"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="3"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="9"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="6"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="3"/>  <!-- Type 8 Pshock"-->
    <performance turnrate="0.0035" topspeed="0.5" shipefficiency="1.1" warpefficiency="0.917" jumpefficiency="0.55"/>
    <long_desc text="Storm Battlecarrier^3 Forward Beams^3 Torpedo Tubes^Stores for 12 Homing, 3 Nukes, 9 Mines, 6 EMP, 3 PShock.^Fighters 4^Shields Front 120 Rear 120"/>
    <carrierload baycount="4"/>
  </vessel>

<!-- ***                               Battlecruiser Super Carrier          *** -->

  <vessel    uniqueID="34"    side="0"       classname="Tsunami Battlecruiser" broadType="player battlecruiser carrier">
    <art     meshfile="dat/TSNSuperDread.dxs"    diffuseFile="dat/CarrierDiffuse.png"
             glowFile="dat/CarrierGlow.png"    specularFile="dat/CarrierGlow.png" scale="0.27" pushRadius="170"/>
    <internal_data file="dat/TSNSuperDread.snt"/>
    <engine_port x="0" y="24.975101" z="-236.371490"/>
    <engine_port x="0" y="-10.557181" z="-233.345779"/>
    <engine_port x="-47.7" y="6.489565" z="-210.410187"/>
    <engine_port x="-38.5" y="-23.931412" z="-210.133820"/>
    <engine_port x="-77.7" y="42.549511" z="-252.256500"/>
    <engine_port x="-76.5" y="21.562883" z="-248.874771"/>
    <engine_port x="-82.1" y="-6.105583" z="-241.444992"/>
    <engine_port x="-116.3" y="-9.108684" z="-241.983398"/>
    <engine_port x="47.7" y="6.489565" z="-210.410187"/>
    <engine_port x="38.5" y="-23.931412" z="-210.133820"/>
    <engine_port x="77.7" y="42.549511" z="-252.256500"/>
    <engine_port x="76.5" y="21.562883" z="-248.874771"/>
    <engine_port x="82.1" y="-6.105583" z="-241.444992"/>
    <engine_port x="116.3" y="-9.108684" z="-241.983398"/>
    <shields front="80" back="80"/>
    <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="8"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="2"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="6"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="4"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="2"/>  <!-- Type 8 Pshock"-->
    <performance turnrate="0.0035" topspeed="0.5" shipefficiency="1.1" warpefficiency="0.917" jumpefficiency="0.55"/>
    <long_desc text="Tsunami Heavy Carrier^2 Forward Beams^2 Torpedo Tubes^Stores for 8 Homing, 2 Nukes, 6 Mines, 4 EMP, 2 PShock.^Fighters 8^Shields Front 80 Rear 80"/>
    <carrierload baycount="8"/>
  </vessel>


<!-- ***                               Battleship                           *** -->

  <vessel    uniqueID="35"    side="0"       classname="Reaver Battleship" broadType="player battleship sniper">
    <art     meshfile="dat/artemis-3.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2"/>
    <internal_data file="dat/artemis-3.snt"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="111.755783" y="-44.202168" z="-242.740082"/>
    <engine_port x="0" y="97.875313" z="-181.449524"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="24"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="6"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="18"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="12"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="6"/>  <!-- Type 8 Pshock"-->
    <shields front="240" back="240"/>
    <performance turnrate="0.003" topspeed="0.45" shipefficiency="1.2" warpefficiency="0.9" jumpefficiency="0.6"/>
    <long_desc text="Reaver Battleship^2 Focused Beams, 2 Forward Beams, 2 Beam Turrets^6 Torpedo Tubes^Stores for 24 Homing, 6 Nukes, 18 Mines, 12 EMP, 6 PShock.^Fighters 2^Shields Front 240 Rear 240"/>
    <carrierload baycount="2"/>
  </vessel>

<!-- ***                                  Dreadnought                             *** -->

  <vessel    uniqueID="36"    side="0"       classname="Armageddon Dreadnought" broadType="player dreadnought sniper">
    <art     meshfile="dat/artemis-5.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.25" pushRadius="150"/>
    <internal_data file="dat/artemis-5.snt"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-81.6" y="5.1" z="-235.4"/>
    <engine_port x="81.6" y="5.1" z="-235.4"/>
    <engine_port x="-153.0" y="10.9" z="-187.4"/>
    <engine_port x="153.0" y="10.9" z="-187.4"/>
    <shields front="320" back="320"/>
    <performance turnrate="0.0025" topspeed="0.4" shipefficiency="1.3" warpefficiency="0.867" jumpefficiency="0.65"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="44"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="8"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="24"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="16"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="8"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Armageddon Dreadnought^4 Focused, 2 Forward, 2 Beam Turrets^6 Torpedo Tubes with 2 Additional Stores^Stores for 44 Homing, 8 Nukes, 24 Mines, 16 EMP, 8 PShock.^Fighters 4^Shields Front 320 Rear 320"/>
    <carrierload baycount="4"/>
  </vessel>

<!-- ***                                  Jump Dreadnought                             *** -->

  <vessel    uniqueID="37"    side="7"       classname="Supernova Dreadnought" broadType="player dreadnought sniper">
    <art     meshfile="dat/ximni-dread.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.23" pushRadius="150"/>
    <internal_data file="dat/ximni-dread.snt"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="-81.6" y="5.1" z="-235.4"/>
    <engine_port x="81.6" y="5.1" z="-235.4"/>
    <engine_port x="-153.0" y="10.9" z="-187.4"/>
    <engine_port x="153.0" y="10.9" z="-187.4"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="0" y="8.35" z="258.74"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="44"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="8"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="24"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="16"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="8"/>  <!-- Type 8 Pshock"-->
    <shields front="320" back="320"/>
    <performance turnrate="0.0015" topspeed="0.001" shipefficiency="0.1" warpefficiency="100.0" jumpefficiency="0.65"/>
    <long_desc text="Supernova Jump Dreadnought (Jump Only)^8 Focused Beams^6 Torpedo Tubes with 2 Additional Stores^Stores for 44 Homing, 8 Nukes, 24 Mines, 16 EMP, 8 PShock.^Fighters 4^Shields Front 320 Rear 320"/>
    <carrierload baycount="4"/>
  </vessel>

<!-- ***                                 Species 8473 Dreadnought                             *** -->

<vessel    uniqueID="38"    side="7"       classname="Species 8473" broadType="player dreadnought sniper">
    <art     meshfile="dat/z-drone1.dxs"    diffuseFile="dat/drone1_color.png"
    glowFile="dat/drone1_glow.png"    specularFile="dat/drone1_spec.png" scale="0.45" pushRadius="250"/>
    <internal_data file="dat/artemis-5.snt"/>
    <engine_port x="0" y="268" z="-33"/>
    <engine_port x="0" y="-228" z="-83"/>
    <shields front="200" back="200"/>
    <performance turnrate="0.008" topspeed="0.6" shipefficiency="0.7" warpefficiency="0.93" jumpefficiency="0.35"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_tube x="10" y="8.35" z="258.74"/>
    <torpedo_tube x="-10" y="8.35" z="258.74"/>
    <torpedo_storage type="0" amount="16"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="4"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="12"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="8"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="4"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Species 8473 Dreadnought^Corvette maneuver and speed on a Dreadnought Hull^4 Focused Beams^2 Beam Turrets^4 Torpedo Tubes^Stores for 16 Homing, 4 Nukes, 12 Mines, 8 EMP, 4 PShock.^Shields Front 200 Rear 200"/>
</vessel>

  <!-- ***                                 Heavy Beam Corvette                             *** -->

  <vessel    uniqueID="39"    side="0"       classname="Executor Destroyer" broadType="player destroyer custom">
    <art     meshfile="dat/artemis-4.dxs"    diffuseFile="dat/artemis_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <internal_data file="dat/artemis-4.snt"/>
    <engine_port x=" 82.93" y="5" z="-240.89"/>
    <engine_port x="-82.93" y="5" z="-240.89"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <engine_port x="0" y="99.1" z="-176.5"/>
    <engine_port x="0" y="-81.0" z="-173.7"/>
    <shields front="80" back="80"/>
    <performance turnrate="0.005" topspeed="0.7" shipefficiency="0.9" warpefficiency="1.05" jumpefficiency="0.45"/>
    <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_storage type="0" amount="0"/>  <!-- Type 1 Homing"-->
    <torpedo_storage type="1" amount="0"/>  <!-- Type 4 LR Nuke-->
    <torpedo_storage type="2" amount="0"/>  <!-- Type 6 Mine"-->
    <torpedo_storage type="3" amount="0"/>  <!-- Type 9 EMP"-->
    <torpedo_storage type="4" amount="0"/>  <!-- Type 8 Pshock"-->
    <long_desc text="Executor Heavy Beam Destroyer^4 Beams^0 Torpedo Tubes^Shields Front 80 Rear 80"/>
  </vessel>
  
  <!-- ***                                 Impulse Corvette                             *** -->
  
  <vessel    uniqueID="40"    side="7"       classname="Hellion Corvette" broadType="player corvette impulse">
      <art     meshfile="dat/ENE_RoundA.dxs"    diffuseFile="dat/roundA_diffuse.png"
      glowFile="dat/roundA_illum.png"    specularFile="dat/roundA_specular.png" scale="0.2" pushRadius="150"/>
      <internal_data file="dat/artemis-scout.snt"/>
      <shields front="80" back="80"/>
      <performance turnrate="0.006" topspeed="1.6"  shipefficiency="0.7" warpefficiency="100.0" jumpefficiency="100.0"/>
      <beam_port x="-102.14" y="8.35" z="258.74" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <beam_port x=" 102.14" y="8.35" z="258.74" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <torpedo_tube x="0" y="8.35" z="258.74"/>
      <torpedo_tube x="0" y="8.35" z="258.74"/>
      <torpedo_storage type="0" amount="8"/>  <!-- Type 1 Homing"-->
      <torpedo_storage type="1" amount="2"/>  <!-- Type 4 LR Nuke-->
      <torpedo_storage type="2" amount="6"/>  <!-- Type 6 Mine"-->
      <torpedo_storage type="3" amount="4"/>  <!-- Type 9 EMP"-->
      <torpedo_storage type="4" amount="2"/>  <!-- Type 8 Pshock"-->
      <long_desc text="Hellion Impulse Corvette^2 Forward Beams^2 Torpedo Tubes^Stores for 8 Homing, 2 Nukes, 6 Mines, 4 EMP, 2 PShock.^Shields Front 80 Rear 80"/>
      <engine_port x="-72.43" y="27.65" z="-260"/>
      <engine_port x=" 72.43" y="27.65" z="-260"/>
      <engine_port x="-76.22" y="-18.78" z="-250"/>
      <engine_port x=" 76.22" y="-18.78" z="-250"/>
      <impulse_point x="104.414703" y="42.085434" z="-166.859009"/>
      <impulse_point x="-104.414703" y="42.085434" z="-166.859009"/>
      <maneuver_point x="173.576767" y="-0.981873" z="158.842682"/>
      <maneuver_point x="-173.576767" y="-0.981873" z="158.842682"/>
  </vessel>
  <!-- ***                              Impulse Destroyer                        *** -->
  
  <vessel    uniqueID="41"    side="7"       classname="Protector Destroyer" broadType="player destroyer impulse">
      <art     meshfile="dat/ENE_RoundB.dxs"    diffuseFile="dat/roundB_diffuse.png"
      glowFile="dat/roundB_selfIllum.png"    specularFile="dat/roundB_specular.png" scale="0.25" pushRadius="150"/>
      <internal_data file="dat/artemis.snt"/>
      <performance turnrate="0.005" topspeed="1.4" shipefficiency="0.9" warpefficiency="100.0" jumpefficiency="100.0"/>
      <engine_port x=" 70.35" y="8.7" z="-240"/>
      <engine_port x="-70.35" y="8.7" z="-240"/>
      <impulse_point x="-96.062263" y="-10.102722" z="-77.436584"/>
      <impulse_point x="96.062263" y="-10.102722" z="-77.436584"/>
      <maneuver_point x="-3.419852" y="-48.397114" z="82.551994"/>
      <shields front="120" back="120"/>
      <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <torpedo_tube x="10" y="8.35" z="258.74"/>
      <torpedo_tube x="0" y="8.35" z="258.74"/>
      <torpedo_tube x="-10" y="8.35" z="258.74"/>
      <torpedo_storage type="0" amount="12"/>  <!-- Type 1 Homing"-->
      <torpedo_storage type="1" amount="3"/>  <!-- Type 4 LR Nuke-->
      <torpedo_storage type="2" amount="9"/>  <!-- Type 6 Mine"-->
      <torpedo_storage type="3" amount="6"/>  <!-- Type 9 EMP"-->
      <torpedo_storage type="4" amount="3"/>  <!-- Type 8 Pshock"-->
      <long_desc text="Protector Impulse Destroyer^3 Forward Beams^3 Torpedo Tubes^Stores for 12 Homing, 3 Nukes, 9 Mines, 6 EMP, 3 PShock.^Shields Front 120 Rear 120"/>
  </vessel>
  <!-- ***                               Impulse Cruiser                            *** -->
  
  <vessel    uniqueID="42"    side="7"       classname="Steamroller Cruiser" broadType="player cruiser impulse">
      <art     meshfile="dat/ENE_RoundC.dxs"    diffuseFile="dat/RoundC_Diffuse.png"
      glowFile="dat/roundC_illum.png"    specularFile="dat/roundC_specular.png" scale="0.3" pushRadius="150"/>
      <internal_data file="dat/artemis-3.snt"/>
      <performance turnrate="0.004" topspeed="1.2" shipefficiency="1.0" warpefficiency="100.0" jumpefficiency="0.5"/>
      <engine_port x=" 35.77" y="-7.76" z="-200"/>
      <engine_port x="-35.77" y="-7.76" z="-200"/>
      <engine_port x="115" y="-20.27" z="-80"/>
      <engine_port x="-115" y="-20.27" z="-80"/>
      <impulse_point x="-57.151264" y="-7.934345" z="-119.779823"/>
      <impulse_point x="57.151264" y="-7.934345" z="-119.779823"/>
      <maneuver_point x="-61.429497" y="-19.089073" z="170.379669"/>
      <maneuver_point x="61.429497" y="-19.089073" z="170.379669"/>
      <shields front="160" back="160"/>
      <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <torpedo_tube x="10" y="8.35" z="258.74"/>
      <torpedo_tube x="-10" y="8.35" z="258.74"/>
      <torpedo_tube x="10" y="8.35" z="258.74"/>
      <torpedo_tube x="-10" y="8.35" z="258.74"/>
      <torpedo_storage type="0" amount="16"/>  <!-- Type 1 Homing"-->
      <torpedo_storage type="1" amount="4"/>  <!-- Type 4 LR Nuke-->
      <torpedo_storage type="2" amount="12"/>  <!-- Type 6 Mine"-->
      <torpedo_storage type="3" amount="8"/>  <!-- Type 9 EMP"-->
      <torpedo_storage type="4" amount="4"/>  <!-- Type 8 Pshock"-->
      <long_desc text="Steamroller Impulse Cruiser^4 Forward Beams^4 Torpedo Tubes^Stores for 16 Homing, 4 Nukes, 12 Mines, 8 EMP, 4 PShock.^Shields Front 160 Rear 160"/>
  </vessel>
  <!-- ***                                 Impulse Battlecruiser                             *** -->
  
  <vessel    uniqueID="43"    side="7"       classname="Earthquake Battlecruiser" broadType="player battlecruiser impulse">
      <art     meshfile="dat/ENE_LeeC.dxs"    diffuseFile="dat/ship3_color_1024.png"
      glowFile="dat/ship3_glow_1024.png"    specularFile="dat/ship3_spec_1024.png"  scale="0.4" pushRadius="250"/>
      <internal_data file="dat/artemis-5.snt"/>
      <performance turnrate="0.0035" topspeed="1.0" shipefficiency="1.1" warpefficiency="100.0" jumpefficiency="100.0"/>
      <engine_port x=" 66" y="22" z="-383"/>
      <engine_port x="-66" y="22" z="-383"/>
      <engine_port x=" 54" y="41" z="-370"/>
      <engine_port x="-54" y="41" z="-370"/>
      <impulse_point x=" 76" y="39" z="-319"/>
      <impulse_point x="-76" y="39" z="-319"/>
      <maneuver_point x=" 98" y="31" z="162"/>
      <maneuver_point x="-98" y="31" z="162"/>
      <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
      <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.05" cycletime="6.0" range="1500"/>
      <beam_port x="-50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <beam_port x="50" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="0.4" cycletime="6.0" range="1000"/>
      <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
      <beam_port x="0" y="17.8" z="289.0" damage="1" playerdamage="12" arcwidth="1.0" cycletime="6.0" range="667"/>
      <torpedo_tube x="10" y="8.35" z="258.74"/>
      <torpedo_tube x="0" y="8.35" z="258.74"/>
      <torpedo_tube x="-10" y="8.35" z="258.74"/>
      <torpedo_tube x="10" y="8.35" z="258.74"/>
      <torpedo_tube x="0" y="8.35" z="258.74"/>
      <torpedo_tube x="-10" y="8.35" z="258.74"/>
      <torpedo_storage type="0" amount="24"/>  <!-- Type 1 Homing"-->
      <torpedo_storage type="1" amount="6"/>  <!-- Type 4 LR Nuke-->
      <torpedo_storage type="2" amount="18"/>  <!-- Type 6 Mine"-->
      <torpedo_storage type="3" amount="12"/>  <!-- Type 9 EMP"-->
      <torpedo_storage type="4" amount="6"/>  <!-- Type 8 Pshock"-->
      <shields front="240" back="240"/>
      <long_desc text="Earthquake Impulse Battlecruiser^2 Focused, 2 Forward, and 2 Beam Turrets^6 Torpedo Tubes^Stores for 24 Homing, 6 Nukes, 18 Mines, 12 EMP, 6 PShock.^Fighters 2^Shields Front 240 Rear 240"/>
      <carrierload baycount="2"/>
  </vessel>



<!-- **************************************************************************************** -->
<!-- ***                                End new Starships                                 *** -->
<!-- **************************************************************************************** -->

  <!-- ****************************** one-player ships (fighters, bombers, shuttles) **************************************** -->
  <vessel    uniqueID="100"    side="0"       classname="TSN Medium Fighter" broadType="player singleseat fighter">
    <art     meshfile="dat/TSNFighter.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
    <shields front="15" back="15" player="120"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.030" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.3" playerdamage="4" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
    <torpedo_storage type="0" amount="3"/>
    <!-- Type 1 Homing"-->
    <long_desc text="TSN Fighter^One rapid-fire beam, 3 homing torpedoes."/>
  </vessel>

  <vessel    uniqueID="101"    side="0"       classname="TSN Bomber" broadType="player singleseat fighter">
    <art     meshfile="dat/TSNFighter.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
    <shields front="20" back="15" player="120"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.025" topspeed="0.5" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.3" playerdamage="4" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
    <torpedo_storage type="0" amount="6"/>
    <!-- Type 1 Homing"-->
    <long_desc text="TSN Bomber^One rapid-fire beam, 6 homing torpedoes."/>
  </vessel>

  <vessel    uniqueID="102"    side="0"       classname="TSN Shuttle" broadType="player singleseat shuttle">
    <art     meshfile="dat/TSNShuttle.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
    <shields front="15" back="15" player="220"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="0.4" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.2" playerdamage="1" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
    <long_desc text="TSN Shuttle^Armed only with a small laser, this shuttle is designed to move cargo and people over short distances."/>
  </vessel>

  <vessel    uniqueID="103"    side="0"       classname="TSN LR Shuttle" broadType="player singleseat shuttle">
    <art     meshfile="dat/TSNShuttle.dxs"    diffuseFile="dat/LightCruiser_Diffuse.png"
             glowFile="dat/LightCruiser_Glow.png"    specularFile="dat/LightCruiser_Specular.png" scale="0.2" pushRadius="50"/>
    <shields front="10" back="15" player="220"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.2" playerdamage="1" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-15.533172" y="-3.027038" z="-50.354633"/>
    <engine_port x=" 15.533172" y="-3.027038" z="-50.354633"/>
    <long_desc text="TSN Long Range Shuttle^Armed only with a small laser, this shuttle is designed to move cargo and people over longer distances."/>
  </vessel>

  <vessel    uniqueID="120"    side="7"       classname="Zim Fighter" broadType="player singleseat fighter">
    <art     meshfile="dat/ximni-fighter.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
    <shields front="15" back="15" player="120"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.030" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="0" z="0" damage="0.3" playerdamage="4" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="0" y="13" z="-44"/>
    <engine_port x="-16" y="-10" z="-57"/>
    <engine_port x= "16" y="-10" z="-57"/>
    <torpedo_storage type="0" amount="3"/>
    <!-- Type 1 Homing"-->
    <long_desc text="Ximni Fighter^First draft of a Ximni player fighter.^One rapid-fire beam, 3 homing torpedoes."/>
  </vessel>

   <vessel    uniqueID="121"    side="7"       classname="Zim Bomber" broadType="player singleseat fighter">
    <art     meshfile="dat/ximni-bomber.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
    <shields front="20" back="15" player="120"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.025" topspeed="0.5" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.95" z="72.94" damage="0.3" playerdamage="4" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="0" y="7.4" z="-21.2"/>
    <torpedo_storage type="0" amount="6"/>
    <!-- Type 1 Homing"-->
    <long_desc text="Ximni Bomber^One rapid-fire beam, 6 homing torpedoes."/>
  </vessel>

  <vessel    uniqueID="122"    side="7"       classname="Zim Shuttle" broadType="player singleseat shuttle">
    <art     meshfile="dat/ximni-bomber.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
    <shields front="15" back="15" player="220"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="0.4" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.95" z="72.94"   damage="0.2" playerdamage="1" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="0" y="7.4" z="-21.2"/>
    <long_desc text="Ximni Shuttle^Armed only with a small laser, this shuttle is known as the Party Bus."/>
  </vessel>

  <vessel    uniqueID="123"    side="7"       classname="Zim LR Shuttle" broadType="player singleseat shuttle">
    <art     meshfile="dat/ximni-bomber.dxs"    diffuseFile="dat/XimniDiffuse.png"
             glowFile="dat/XimniGlow.png"    specularFile="dat/XimniSpecular.png" scale="0.2" pushRadius="50"/>
    <shields front="10" back="15" player="220"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-1.95" z="72.94"   damage="0.2" playerdamage="1" arcwidth="0.1" cycletime="1.0" range="1000"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="-19.8" y="-3.8" z="-33.65"/>
    <engine_port x="0" y="7.4" z="-21.2"/>
    <long_desc text="Ximni Long Range Shuttle^Armed only with a small laser, this shuttle is known as the Party Ride."/>
  </vessel>
  
  <vessel    uniqueID="130"    side="8"       classname="Avenger" broadType="player singleseat fighter">
    <art     meshfile="dat/PirateAvenger.dxs"    diffuseFile="dat/Pirate_Diffuse.png"
             glowFile="dat/Pirate_Glow.png"    specularFile="dat/Pirate_Specular.png" scale="0.2" pushRadius="50"/>
    <shields front="15" back="15" player="100"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.040" topspeed="0.7" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-9.58" z="33.40" damage="0.25" playerdamage="3.5" arcwidth="0.1" cycletime="0.8" range="1000"/>
    <engine_port x="-13.67" y="4.59" z="-58.62"/>
    <engine_port x=" 13.67" y="4.59" z="-58.62"/>
    <torpedo_storage type="0" amount="3"/>
    <!-- Type 1 Homing"-->
    <long_desc text="Pirate Avenger^A pirate's fighter, light and nimble.^One fast-fire beam, 3 homing torpedoes."/>
  </vessel>

    <vessel    uniqueID="131"    side="8"       classname="Adventure" broadType="player singleseat shuttle">
    <art     meshfile="dat/PirateAvenger.dxs"    diffuseFile="dat/Pirate_Diffuse.png"
             glowFile="dat/Pirate_Glow.png"    specularFile="dat/Pirate_Specular.png" scale="0.2" pushRadius="50"/>
    <shields front="10" back="15" player="220"/>
    <!-- for fighters, front shield here is actually total HP-->
    <performance turnrate="0.020" topspeed="0.6" shipefficiency="1.0" warpefficiency="1.0" jumpefficiency="1.0"/>
    <beam_port x="0" y="-9.58" z="33.40" damage="0.15" playerdamage="1" arcwidth="0.1" cycletime="0.8" range="1000"/>
    <engine_port x="-13.67" y="4.59" z="-58.62"/>
    <engine_port x=" 13.67" y="4.59" z="-58.62"/>
    <!-- Type 1 Homing"-->
    <long_desc text="Pirate Adventure^A pirate's shuttle, light and nimble."/>
  </vessel>

  <!-- ****************************** unmoving bases **************************************** -->

  <vessel    uniqueID="1000"    side="1"       classname="Deep Space Base" broadType="base">
    <!-- the player's standard base -->
    <art     meshfile="dat/stationPipes.dxs"    diffuseFile="dat/stationA_pipes_diffuse.png" specularFile="dat/stationA_pipes_specular.png"  scale="0.3" pushRadius="250"/>
    <art     meshfile="dat/stationTower.dxs"    diffuseFile="dat/stationA_tower_diffuse.png"
             glowFile="dat/stationA_tower_illum.png"    specularFile="dat/stationA_tower_specular.png"/>
    <art     meshfile="dat/stationWings.dxs"    diffuseFile="dat/stationA_wings_diffuse.png"
             glowFile="dat/stationA_wings_illum.png"    specularFile="dat/stationA_wings_specular.png" />
    <shields front="400" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="250" z="0" damage="7" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <production coeff="1.0"/>
    <long_desc text="TSN Starbase with strong shields. It is armed with a standard base beam, and can manufacture torpedoes for your ship. May need help if attacked."/>
  </vessel>

  <vessel    uniqueID="1001"    side="1"       classname="Civilian Base" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/station-4donuts.dxs"    diffuseFile="dat/player_station_color_04.png"
             glowFile="dat/player_station_glow_04.png"    specularFile="dat/player_station_spec_04.png" scale="0.6" pushRadius="250"/>
    <shields front="400" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <production coeff="0.5"/>
    <long_desc text="Civilian Starbase built by a local government. It is unarmed, but can manufacture torpedoes for your ship, at a reduced rate. Stations need help if attacked."/>
  </vessel>

  <vessel    uniqueID="1002"    side="1"       classname="Command Base" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/station-starfish.dxs"    diffuseFile="dat/player_station_color_03.png"
             glowFile="dat/player_station_glow_03.png"    specularFile="dat/player_station_spec_03.png" scale="0.3" pushRadius="250"/>
    <shields front="800" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="150" z="0" damage="7" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <torpedo_station_port x="0" y="-10" z="0" damage="30.0" cycletime="30.0" range="5000"/>
    <production coeff="2.0"/>
    <long_desc text="TSN Command Starbase with very strong shields. It is armed with a base beam and torpedoes, and can manufacture torps at twice the normal rate."/>
  </vessel>

  <vessel    uniqueID="1003"    side="1"       classname="Industrial Base" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/station-big1.dxs"    diffuseFile="dat/player_station_color_02.png"
             glowFile="dat/player_station_glow_02.png"    specularFile="dat/player_station_spec_02.png" scale="0.6" pushRadius="400"/>
    <shields front="400" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <production coeff="3.0"/>
    <long_desc text="Manufacturing Starbase owned by a large Corporation. It is unarmed, but can build torpedoes at triple speed. Its defense should be a priority."/>
  </vessel>

  <vessel    uniqueID="1004"    side="1"       classname="Science Base" broadType="base">
    <!-- the player's base -->
    <art     meshfile="dat/station-science.dxs"    diffuseFile="dat/player_station_color_01.png"
             glowFile="dat/player_station_glow_01.png"    specularFile="dat/player_station_spec_01.png" scale="0.3" pushRadius="400"/>
    <shields front="400" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <production coeff="0.5"/>
    <long_desc text="Research Starbase studying this sector. It is unarmed, but can manufacture torpedoes at a reduced rate. Stations need help if attacked."/>
  </vessel>


  <!-- bases of other races -->
  <vessel    uniqueID="1005"    side="2"       classname="Base" broadType="base">
    <art     meshfile="dat/kralien-station.dxs"    diffuseFile="dat/kraliens_station_color.png"
             glowFile="dat/kraliens_station_glow.png"    specularFile="dat/kraliens_station_spec.png" scale="0.3" pushRadius="250"/>
    <shields front="400" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="300" z="0" damage="7" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <long_desc text="Kralien Starbase. It has standard shields, and a base beam."/>
  </vessel>

  <vessel    uniqueID="1006"    side="3"       classname="Base" broadType="base carrier">
    <art     meshfile="dat/arvonian-station.dxs"    diffuseFile="dat/arvonian_station_color.png"
             glowFile="dat/arvonian_station_glow.png"    specularFile="dat/arvonian_station_spec.png" scale="0.3" pushRadius="450"/>
    <shields front="500" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="55" z="0" damage="7" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <carrierload baycount="10"/>
    <long_desc text="Arvonian Starbase. It has strong shields, a base beam, and carries a complement of 10 fighters."/>
  </vessel>

  <vessel    uniqueID="1007"    side="4"       classname="Base" broadType="base">
    <art     meshfile="dat/torgoth-station.dxs"    diffuseFile="dat/torgoth_color.png"
             glowFile="dat/torgoth_glow.png"    specularFile="dat/torgoth_spec.png" scale="0.3" pushRadius="450"/>
    <shields front="800" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="2100" z="0" damage="7" arcwidth="0.4" cycletime="6.0" range="1500"/>
    <drone_port x="0" y="-10" z="0" damage="30.0" cycletime="15.0" range="5000"/>
    <long_desc text="Torgoth Starbase. It has very powerful shields, a long range base beam, and can fire drones."/>
  </vessel>

  <vessel    uniqueID="1008"    side="5"       classname="Base" broadType="base">
    <art     meshfile="dat/skaraan-station.dxs"    diffuseFile="dat/skaraan_station_color.png"
             glowFile="dat/skaraan_station_glow.png"    specularFile="dat/skaraan_station_spec.png" scale="0.3" pushRadius="250"/>
    <shields front="600" back="0"/>
    <!-- the base has only one shield facing, the "front" -->
    <beam_port x="0" y="300" z="0" damage="7" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="-200" z="0" damage="7" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <long_desc text="Skaraan Starbase. It has powerful shields, and two base beams."/>
  </vessel>


  <!-- ****************************** CIVILIAN VESSELS **************************************** -->

  <vessel    uniqueID="1500"    side="1"       classname="Escort" broadType="small warship">
    <!-- TSN Escort -->
    <art     meshfile="dat/civilian1.dxs"    diffuseFile="dat/civilian1_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <shields front="40" back="40"/>
    <performance turnrate="0.004" topspeed="0.9"/>
    <fleet_ai commonality="100"/>
    <beam_port x="-102.14" y="8.35" z="258.74" damage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="3" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <engine_port x="0" y="-9.22" z="-300"/>
    <engine_port x="0" y="29.64" z="-300"/>
    <long_desc text="Light warship with forward beam weapons. Used to escort Earth's important cargos."/>
  </vessel>

  <vessel    uniqueID="1501"    side="1"       classname="Destroyer" broadType="medium warship">
    <!-- TSN Destroyer -->
    <art     meshfile="dat/civilian2.dxs"    diffuseFile="dat/civilian2_diffuse.png"
             glowFile="dat/artemis_illum.png"    specularFile="dat/artemis_specular.png" scale="0.2" pushRadius="150"/>
    <shields front="120" back="100"/>
    <performance turnrate="0.003" topspeed="0.9"/>
    <fleet_ai commonality="100"/>
    <engine_port x="0" y="29.64" z="-200"/>
    <beam_port x="-102.14" y="8.35" z="258.74" damage="3" arcwidth="0.4" cycletime="2.0" range="1000"/>
    <beam_port x=" 102.14" y="8.35" z="258.74" damage="3" arcwidth="0.4" cycletime="2.0" range="1000"/>
    <long_desc text="Medium warship with rapid fire beam weapons. Earth's most common system defense vessel, trading FTL Drive for speed and firepower."/>
  </vessel>

  <vessel    uniqueID="1502"    side="1"       classname="Science Vessel" broadType="science">
    <!-- TSN Science -->
    <art     meshfile="dat/science-vessel.dxs"    diffuseFile="dat/Science_Vessel_color.png"
             glowFile="dat/Science_Vessel_glow.png"    specularFile="dat/Science_Vessel_spec.png" scale="0.32" pushRadius="150"/>
    <shields front="30" back="30"/>
    <performance turnrate="0.002" topspeed="0.7"/>
    <fleet_ai commonality="100"/>
    <engine_port x="-51" y="-3.155422" z="26.135927"/>
    <engine_port x=" 51" y="-3.155422" z="26.135927"/>
    <long_desc text="An unarmed, long-range exploration ship. The hull is a Ximni design."/>
  </vessel>

  <vessel    uniqueID="1503"    side="1"       classname="Bulk Cargo" broadType="cargo">
    <!-- TSN Bulk Cargo -->
    <art     meshfile="dat/cargo_vessel.dxs"    diffuseFile="dat/cargo_vessel_color.png"
             glowFile="dat/cargo_vessel_glow.png"    specularFile="dat/cargo_vessel_spec.png" scale="0.4" pushRadius="150"/>
    <shields front="30" back="30"/>
    <performance turnrate="0.002" topspeed="0.4"/>
    <fleet_ai commonality="100"/>
    <engine_port x="-36.569798" y="1.519395" z="-261.916901"/>
    <engine_port x="-63.478695" y="1.709533" z="-240.778183"/>
    <engine_port x="-91.280312" y="2.732927" z="-226.381104"/>
    <engine_port x="-91.280312" y="2.732927" z="-226.381104"/>
    <engine_port x="36.569798" y="1.519395" z="-261.916901"/>
    <engine_port x="63.478695" y="1.709533" z="-240.778183"/>
    <engine_port x="91.280312" y="2.732927" z="-226.381104"/>
    <engine_port x="91.280312" y="2.732927" z="-226.381104"/>
    <long_desc text="An unarmed bulk freighter, slowly moving cheap cargo between the stars."/>
  </vessel>

  <vessel    uniqueID="1504"    side="1"       classname="Luxury Liner" broadType="luxury">
    <!-- TSN Luxury Liner -->
    <art     meshfile="dat/luxury-vessel.dxs"    diffuseFile="dat/leisure_vessel_color.png"
             glowFile="dat/leisure_vessel_glow.png"    specularFile="dat/leisure_vessel_spec.png" scale="0.3" pushRadius="150"/>
    <shields front="30" back="30"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="100"/>
    <engine_port x="0.077280" y="11.006388" z="-252.707397"/>
    <engine_port x="0.197185" y="31.179333" z="-265.912628"/>
    <engine_port x="-14.653028" y="-57.441185" z="-13.352610"/>
    <engine_port x="-38.461231" y="-39.984001" z="-13.113809"/>
    <engine_port x="14.653028" y="-57.441185" z="-13.352610"/>
    <engine_port x="38.461231" y="-39.984001" z="-13.113809"/>
    <long_desc text="An unarmed travelling playground of the rich and powerful."/>
  </vessel>

  <vessel    uniqueID="1505"    side="1"       classname="Transport" broadType="transport">
    <art     meshfile="dat/transport-vessel.dxs"    diffuseFile="dat/transport_vessel_color.png"
             glowFile="dat/transport_vessel_glow.png"    specularFile="dat/transport_vessel_spec.png" scale="0.2" pushRadius="150"/>
    <shields front="80" back="80"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="100"/>
    <engine_port x="-57.877796" y="0.839157" z="-284.658264"/>
    <engine_port x="-136.553009" y="0.466896" z="-261.411255"/>
    <engine_port x="-213.412323" y="1.201706" z="-239.373917"/>
    <engine_port x="57.877796" y="0.839157" z="-284.658264"/>
    <engine_port x="136.553009" y="0.466896" z="-261.411255"/>
    <engine_port x="213.412323" y="1.201706" z="-239.373917"/>
  </vessel>


  <!-- ****************************** KRALIEN VESSELS **************************************** -->

  <vessel    uniqueID="2000"    side="2"       classname="Cruiser" broadType="small">
    <art     meshfile="dat/ENE_RoundA.dxs"    diffuseFile="dat/roundA_diffuse.png"
             glowFile="dat/roundA_illum.png"    specularFile="dat/roundA_specular.png" scale="0.2" pushRadius="150"/>
    <shields front="40" back="40"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="40"/>
    <beam_port x=" 84" y="-3" z="286" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <beam_port x="-84" y="-3" z="286" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <engine_port x="-72.43" y="27.65" z="-260"/>
    <engine_port x=" 72.43" y="27.65" z="-260"/>
    <engine_port x="-76.22" y="-18.78" z="-250"/>
    <engine_port x=" 76.22" y="-18.78" z="-250"/>
    <impulse_point x="104.414703" y="42.085434" z="-166.859009"/>
    <impulse_point x="-104.414703" y="42.085434" z="-166.859009"/>
    <maneuver_point x="173.576767" y="-0.981873" z="158.842682"/>
    <maneuver_point x="-173.576767" y="-0.981873" z="158.842682"/>
    <long_desc text="Displacement: 9 kt. Armament: 2 x standard beams. The most common vessel in the known universe."/>
  </vessel>



  <vessel    uniqueID="2001"    side="2"       classname="Battleship" broadType="medium">
    <art     meshfile="dat/ENE_RoundB.dxs"    diffuseFile="dat/roundB_diffuse.png"
             glowFile="dat/roundB_selfIllum.png"    specularFile="dat/roundB_specular.png" scale="0.25" pushRadius="150"/>
    <shields front="80" back="80"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="100"/>
    <beam_port x=" 78" y="-15" z="163" damage="1.0" arcwidth="0.3" cycletime="3.0" range="1000"/>
    <beam_port x="-78" y="-15" z="163" damage="1.0" arcwidth="0.3" cycletime="3.0" range="1000"/>
    <engine_port x=" 70.35" y="8.7" z="-240"/>
    <engine_port x="-70.35" y="8.7" z="-240"/>
    <impulse_point x="-96.062263" y="-10.102722" z="-77.436584"/>
    <impulse_point x="96.062263" y="-10.102722" z="-77.436584"/>
    <maneuver_point x="-3.419852" y="-48.397114" z="82.551994"/>
    <long_desc text="Displacement: 17 kt. Armament: 2 x rapid-fire beams. Heart of the Kralien fleet."/>
  </vessel>



  <vessel    uniqueID="2002"    side="2"       classname="Dreadnought" broadType="large">
    <art     meshfile="dat/ENE_RoundC.dxs"    diffuseFile="dat/RoundC_Diffuse.png"
             glowFile="dat/roundC_illum.png"    specularFile="dat/roundC_specular.png" scale="0.3" pushRadius="150"/>
    <shields front="120" back="120"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="50"/>
    <beam_port x="-116" y="-20" z="94" damage="1.0" arcwidth="0.3" cycletime="3.0" range="1000"/>
    <beam_port x=" 116" y="-20" z="94" damage="1.0" arcwidth="0.3" cycletime="3.0" range="1000"/>
    <beam_port x="0" y="-6.5" z="-173" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <engine_port x=" 35.77" y="-7.76" z="-200"/>
    <engine_port x="-35.77" y="-7.76" z="-200"/>
    <engine_port x="115" y="-20.27" z="-80"/>
    <engine_port x="-115" y="-20.27" z="-80"/>
    <impulse_point x="-57.151264" y="-7.934345" z="-119.779823"/>
    <impulse_point x="57.151264" y="-7.934345" z="-119.779823"/>
    <maneuver_point x="-61.429497" y="-19.089073" z="170.379669"/>
    <maneuver_point x="61.429497" y="-19.089073" z="170.379669"/>
    <long_desc text="Displacement: 25 kt.  Armament: 2 rapid fire beams, 1 heavy beam. The most dangerous Kralien ship."/>
  </vessel>

<!-- **************************************************************************************** -->
<!-- ***                                Begin Ben's New Kralien Starships                                 *** -->
<!-- **************************************************************************************** -->

  <vessel    uniqueID="2003"    side="2"       classname="Fast Attack Cruiser" broadType="small">
    <art     meshfile="dat/ENE_RoundA.dxs"    diffuseFile="dat/roundA_diffuse.png"
             glowFile="dat/roundA_illum.png"    specularFile="dat/roundA_specular.png" scale="0.2" pushRadius="150"/>
    <shields front="30" back="30"/>
    <performance turnrate="0.004" topspeed="0.9"/>
    <fleet_ai commonality="40"/>
    <beam_port x=" 84" y="-3" z="286" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <engine_port x="-72.43" y="27.65" z="-260"/>
    <engine_port x=" 72.43" y="27.65" z="-260"/>
    <engine_port x="-76.22" y="-18.78" z="-250"/>
    <engine_port x=" 76.22" y="-18.78" z="-250"/>
    <impulse_point x="104.414703" y="42.085434" z="-166.859009"/>
    <impulse_point x="-104.414703" y="42.085434" z="-166.859009"/>
    <maneuver_point x="173.576767" y="-0.981873" z="158.842682"/>
    <maneuver_point x="-173.576767" y="-0.981873" z="158.842682"/>
    <long_desc text="Displacement: 9 kt. Armament: 1 forward beam. Fast and maneuverable."/>
  </vessel>


  <vessel    uniqueID="2004"    side="2"       classname="Cruiser" broadType="small">
    <art     meshfile="dat/ENE_RoundA.dxs"    diffuseFile="dat/roundA_diffuse.png"
             glowFile="dat/roundA_illum.png"    specularFile="dat/roundA_specular.png" scale="0.2" pushRadius="150"/>
    <shields front="40" back="40"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="40"/>
    <beam_port x=" 84" y="-3" z="286" damage="1.0" arcwidth="0.3" cycletime="3.0" range="1000"/>
    <beam_port x="-84" y="-3" z="286" damage="1.0" arcwidth="0.3" cycletime="3.0" range="1000"/>
    <engine_port x="-72.43" y="27.65" z="-260"/>
    <engine_port x=" 72.43" y="27.65" z="-260"/>
    <engine_port x="-76.22" y="-18.78" z="-250"/>
    <engine_port x=" 76.22" y="-18.78" z="-250"/>
    <impulse_point x="104.414703" y="42.085434" z="-166.859009"/>
    <impulse_point x="-104.414703" y="42.085434" z="-166.859009"/>
    <maneuver_point x="173.576767" y="-0.981873" z="158.842682"/>
    <maneuver_point x="-173.576767" y="-0.981873" z="158.842682"/>
    <long_desc text="Displacement: 9 kt. Armament: 2 x standard beams. The most common vessel in the known universe.  This one seems different, it has strange power readings."/>
  </vessel>


  <vessel    uniqueID="2005"    side="2"       classname="Defense Cruiser" broadType="small">
    <art     meshfile="dat/ENE_RoundA.dxs"    diffuseFile="dat/roundA_diffuse.png"
             glowFile="dat/roundA_illum.png"    specularFile="dat/roundA_specular.png" scale="0.2" pushRadius="150"/>
    <shields front="40" back="40"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="40"/>
    <beam_port x=" 84" y="-3" z="286" damage="1" arcwidth="1.0" cycletime="6.0" range="667"/>
    <beam_port x="-84" y="-3" z="286" damage="1" arcwidth="1.0" cycletime="6.0" range="667"/>
    <engine_port x="-72.43" y="27.65" z="-260"/>
    <engine_port x=" 72.43" y="27.65" z="-260"/>
    <engine_port x="-76.22" y="-18.78" z="-250"/>
    <engine_port x=" 76.22" y="-18.78" z="-250"/>
    <impulse_point x="104.414703" y="42.085434" z="-166.859009"/>
    <impulse_point x="-104.414703" y="42.085434" z="-166.859009"/>
    <maneuver_point x="173.576767" y="-0.981873" z="158.842682"/>
    <maneuver_point x="-173.576767" y="-0.981873" z="158.842682"/>
    <long_desc text="Displacement: 9 kt. Armament: 2 x defense beams. A variant enabling 360 fleet defense."/>
  </vessel>

  
  <vessel    uniqueID="2006"    side="2"       classname="Sniper Cruiser" broadType="small">
    <art     meshfile="dat/ENE_RoundA.dxs"    diffuseFile="dat/roundA_diffuse.png"
             glowFile="dat/roundA_illum.png"    specularFile="dat/roundA_specular.png" scale="0.2" pushRadius="150"/>
    <shields front="20" back="20"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="40"/>
    <beam_port x=" 0" y="-3" z="286" damage="1.0" arcwidth="0.05" cycletime="8.0" range="1500"/>
    <beam_port x=" 0" y="-3" z="286" damage="1.0" arcwidth="0.05" cycletime="8.0" range="1500"/>
    <engine_port x="-72.43" y="27.65" z="-260"/>
    <engine_port x=" 72.43" y="27.65" z="-260"/>
    <engine_port x="-76.22" y="-18.78" z="-250"/>
    <engine_port x=" 76.22" y="-18.78" z="-250"/>
    <impulse_point x="104.414703" y="42.085434" z="-166.859009"/>
    <impulse_point x="-104.414703" y="42.085434" z="-166.859009"/>
    <maneuver_point x="173.576767" y="-0.981873" z="158.842682"/>
    <maneuver_point x="-173.576767" y="-0.981873" z="158.842682"/>
    <long_desc text="Displacement: 10 kt. Armament: 2 x Focused beams. A variant providing long range support."/>
  </vessel>


  <vessel    uniqueID="2008"    side="2"       classname="Pisces" broadType="medium">
    <art     meshfile="dat/ENE_RoundB.dxs"    diffuseFile="dat/roundB_diffuse.png"
             glowFile="dat/roundB_selfIllum.png"    specularFile="dat/roundB_specular.png" scale="0.25" pushRadius="150"/>
    <shields front="80" back="80"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="50"/>
    <drone_port x="0" y="-10" z="0" damage="15.0" cycletime="30.0" range="5000"/>
    <engine_port x=" 70.35" y="8.7" z="-240"/>
    <engine_port x="-70.35" y="8.7" z="-240"/>
    <impulse_point x="-96.062263" y="-10.102722" z="-77.436584"/>
    <impulse_point x="96.062263" y="-10.102722" z="-77.436584"/>
    <maneuver_point x="-3.419852" y="-48.397114" z="82.551994"/>
    <long_desc text="Displacement: 17 kt. Armament: 1 light drone launcher. Fire support for the Kralien fleet."/>
  </vessel>


  <vessel    uniqueID="2009"    side="2"       classname="Karrier" broadType="large carrier">
    <art     meshfile="dat/ENE_RoundC.dxs"    diffuseFile="dat/RoundC_Diffuse.png"
             glowFile="dat/roundC_illum.png"    specularFile="dat/roundC_specular.png" scale="0.3" pushRadius="150"/>
    <shields front="120" back="120"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="50"/>
    <engine_port x=" 35.77" y="-7.76" z="-200"/>
    <engine_port x="-35.77" y="-7.76" z="-200"/>
    <engine_port x="115" y="-20.27" z="-80"/>
    <engine_port x="-115" y="-20.27" z="-80"/>
    <impulse_point x="-57.151264" y="-7.934345" z="-119.779823"/>
    <impulse_point x="57.151264" y="-7.934345" z="-119.779823"/>
    <maneuver_point x="-61.429497" y="-19.089073" z="170.379669"/>
    <maneuver_point x="61.429497" y="-19.089073" z="170.379669"/>
    <carrierload baycount="4"/>
   <long_desc text="Displacement: 25 kt.  Four Kralien fighters."/>
  </vessel>


  <vessel    uniqueID="2010"    side="2"       classname="Fighter" broadType="singleseat">
    <art     meshfile="dat/ENE_Matt3A.dxs"    diffuseFile="dat/ship4A_diffuse.png"
             glowFile="dat/ship4A_glow.png"    specularFile="dat/ship4A_specular.png" scale="0.05" pushRadius="80"/>
    <shields front="5" back="5"/>
    <performance turnrate="0.008" topspeed="1.0"/>
    <fleet_ai commonality="100"/>
    <beam_port x=" 0" y="-1" z="217" damage="0.6" arcwidth="0.3" cycletime="5.0" range="700"/>
    <engine_port x="0" y="0" z="-230"/>
    <engine_port x="92" y="-7" z="-240"/>
    <engine_port x="-92" y="-7" z="-240"/>
    <impulse_point x="-124" y="-6" z="-248"/>
    <impulse_point x=" 124" y="-6" z="-248"/>
    <maneuver_point x="-177" y="-6" z="-132"/>
    <maneuver_point x=" 177" y="-6" z="-132"/>
    <long_desc text="Displacement: 0.015 kt. Armament: 1 very light beam."/>
  </vessel>


<!-- **************************************************************************************** -->
<!-- ***                                End Ben's New Kralien Starships                                 *** -->
<!-- **************************************************************************************** -->



  <!-- ****************************** Arvonian VESSELS **************************************** -->

  <vessel    uniqueID="3000"    side="3"       classname="Fighter" broadType="singleseat">
    <art     meshfile="dat/ENE_Matt3A.dxs"    diffuseFile="dat/ship4A_diffuse.png"
             glowFile="dat/ship4A_glow.png"    specularFile="dat/ship4A_specular.png" scale="0.05" pushRadius="80"/>
    <shields front="15" back="15"/>
    <performance turnrate="0.01" topspeed="1.2"/>
    <fleet_ai commonality="100"/>
    <beam_port x=" 111" y="-1" z="217" damage="1" arcwidth="0.3" cycletime="5.0" range="800"/>
    <beam_port x="-111" y="-1" z="217" damage="1" arcwidth="0.3" cycletime="5.0" range="800"/>
    <engine_port x="0" y="0" z="-230"/>
    <engine_port x="92" y="-7" z="-240"/>
    <engine_port x="-92" y="-7" z="-240"/>
    <impulse_point x="-124" y="-6" z="-248"/>
    <impulse_point x=" 124" y="-6" z="-248"/>
    <maneuver_point x="-177" y="-6" z="-132"/>
    <maneuver_point x=" 177" y="-6" z="-132"/>
    <long_desc text="Displacement: 0.015 kt. Armament: 2 light beams."/>
  </vessel>



  <vessel    uniqueID="3001"    side="3"       classname="Light Carrier" broadType="carrier">
    <art     meshfile="dat/ENE_Matt3B.dxs"    diffuseFile="dat/ship4B_diffuse.png"
             glowFile="dat/ship4B_glow.png"    specularFile="dat/ship4B_specular.png" scale="0.2" pushRadius="200"/>
    <shields front="120" back="120"/>
    <performance turnrate="0.003" topspeed="0.3"/>
    <carrierload baycount="4"/>
    <fleet_ai commonality="50"/>
    <beam_port x=" 116" y="-7" z="246" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x="-116" y="-7" z="246" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" 165" y="-35" z="-128" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x="-165" y="-35" z="-128" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <engine_port x=" 136" y="-18" z="-284"/>
    <engine_port x="-136" y="-18" z="-284"/>
    <engine_port x=" 23" y="5" z="-165"/>
    <engine_port x="-23" y="5" z="-165"/>
    <impulse_point x=" 168" y="-27" z="-76"/>
    <impulse_point x="-168" y="-27" z="-76"/>
    <maneuver_point x=" 162" y="-26" z="79"/>
    <maneuver_point x="-162" y="-26" z="79"/>
    <long_desc text="Displacement: 25 kt. Armament: 4 medium beams. Complement: 4 fighters."/>
  </vessel>



  <vessel    uniqueID="3002"    side="3"       classname="Carrier" broadType="carrier">
    <art     meshfile="dat/ENE_Matt3C.dxs"    diffuseFile="dat/ship4C_diffuse.png"
             glowFile="dat/ship4C_glow.png"    specularFile="dat/ship4C_specular.png"  scale="0.3" pushRadius="200"/>
    <shields front="200" back="200"/>
    <performance turnrate="0.003" topspeed="0.3"/>
    <carrierload baycount="6"/>
    <fleet_ai commonality="25"/>
    <beam_port x=" 125" y="-17" z="139" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x="-125" y="-17" z="139" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x=" 125" y="-18" z="6" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x="-125" y="-18" z="6" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x=" 117" y="-7" z="-89" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <beam_port x="-117" y="-7" z="-89" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1400"/>
    <engine_port x="0" y="-1" z="-185"/>
    <engine_port x=" 97" y="-22" z="-257"/>
    <engine_port x="-97" y="-22" z="-257"/>
    <impulse_point x=" 82" y="9" z="149"/>
    <impulse_point x="-82" y="9" z="149"/>
    <maneuver_point x=" 140" y="-22" z="-166"/>
    <maneuver_point x="-140" y="-22" z="-166"/>
    <long_desc text="Displacement: 45 kt. Armament: 6 long-range beams. Complement: 6 fighters."/>
  </vessel>

<!-- **************************************************************************************** -->
<!-- ***                                Begin Ben's New Arvonian Starships                                 *** -->
<!-- **************************************************************************************** -->

  <vessel    uniqueID="3003"    side="3"       classname="Pod Carrier" broadType="carrier">
    <art     meshfile="dat/ENE_Matt3C.dxs"    diffuseFile="dat/ship4C_diffuse.png"
             glowFile="dat/ship4C_glow.png"    specularFile="dat/ship4C_specular.png"  scale="0.3" pushRadius="200"/>
    <shields front="100" back="100"/>
    <performance turnrate="0.003" topspeed="0.3"/>
    <carrierload baycount="8"/>
    <fleet_ai commonality="25"/>
    <beam_port x=" 125" y="-17" z="139" damage="0.5" arcwidth="0.3" cycletime="6.0" range="700"/>
    <beam_port x="-125" y="-17" z="139" damage="0.5" arcwidth="0.3" cycletime="6.0" range="700"/>
    <beam_port x=" 125" y="-18" z="6" damage="0.5" arcwidth="0.3" cycletime="6.0" range="700"/>
    <beam_port x="-125" y="-18" z="6" damage="0.5" arcwidth="0.3" cycletime="6.0" range="700"/>
    <beam_port x=" 117" y="-7" z="-89" damage="0.5" arcwidth="0.3" cycletime="6.0" range="700"/>
    <beam_port x="-117" y="-7" z="-89" damage="0.5" arcwidth="0.3" cycletime="6.0" range="700"/>
    <engine_port x="0" y="-1" z="-185"/>
    <engine_port x=" 97" y="-22" z="-257"/>
    <engine_port x="-97" y="-22" z="-257"/>
    <impulse_point x=" 82" y="9" z="149"/>
    <impulse_point x="-82" y="9" z="149"/>
    <maneuver_point x=" 140" y="-22" z="-166"/>
    <maneuver_point x="-140" y="-22" z="-166"/>
    <long_desc text="Displacement: 45 kt. Armament: 6 point-defense beams. Complement: 8 fighters."/>
  </vessel>

<!-- **************************************************************************************** -->
<!-- ***                                End Ben's New Arvonian Starships                                 *** -->
<!-- **************************************************************************************** -->

  <!-- ****************************** Torgoth VESSELS **************************************** -->

  <vessel    uniqueID="4000"    side="4"       classname="Goliath" broadType="small">
    <art     meshfile="dat/ENE_LeeA.dxs"    diffuseFile="dat/ship1_color_1024.png"
             glowFile="dat/ship1_glow_1024.png"    specularFile="dat/ship1_spec_1024.png" scale="0.3" pushRadius="150"/>
    <shields front="350" back="350"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="100"/>
    <beam_port x="-130" y="-6" z="-13" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" 130" y="-6" z="-13" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x="-128" y="-6" z=" 69" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" 128" y="-6" z=" 69" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" -81" y="-6" z="244" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x="  81" y="-6" z="244" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <drone_port x="0" y="-10" z="0" damage="30.0" cycletime="30.0" range="5000"/>
    <engine_port x="-107" y="36" z="-328"/>
    <engine_port x=" 107" y="36" z="-328"/>
    <engine_port x="-134" y="-14" z="-328"/>
    <engine_port x=" 134" y="-14" z="-328"/>
    <impulse_point x="-111" y="10" z="-151"/>
    <impulse_point x=" 111" y="10" z="-151"/>
    <maneuver_point x="-117" y="8" z="12"/>
    <maneuver_point x=" 117" y="8" z="12"/>
    <long_desc text="Displacement: 80 kt. Armament: 6 medium beams, 1 drone launcher."/>
  </vessel>



  <vessel    uniqueID="4001"    side="4"       classname="Leviathan" broadType="medium">
    <art     meshfile="dat/ENE_LeeB.dxs"    diffuseFile="dat/ship2_color_1024.png"
             glowFile="dat/ship2_glow_1024.png"    specularFile="dat/ship2_spec_1024.png" scale="0.35" pushRadius="200"/>
    <shields front="400" back="400"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="50"/>
    <beam_port x=" 98" y="-12" z="270" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1100"/>
    <beam_port x="-98" y="-12" z="270" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1100"/>
    <beam_port x="0" y="-11" z="367" damage="2.0" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x=" 59" y="40" z="-30" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1100"/>
    <beam_port x="-59" y="40" z="-30" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1100"/>
    <drone_port x="0" y="-10" z="0" damage="30.0" cycletime="30.0" range="5000"/>
    <engine_port x=" 125" y="18" z="-178"/>
    <engine_port x="-125" y="18" z="-178"/>
    <engine_port x=" 166" y="-11" z="-369"/>
    <engine_port x="-166" y="-11" z="-369"/>
    <impulse_point x="-136" y="18" z="84"/>
    <impulse_point x=" 136" y="18" z="84"/>
    <maneuver_point x="-176" y="-10" z="-97"/>
    <maneuver_point x=" 176" y="-10" z="-97"/>
    <long_desc text="Displacement: 90 kt. Armament: 4 medium beams, 1 heavy beam, 1 drone launcher."/>
  </vessel>



  <vessel    uniqueID="4002"    side="4"       classname="Behemoth" broadType="large">
    <art     meshfile="dat/ENE_LeeC.dxs"    diffuseFile="dat/ship3_color_1024.png"
             glowFile="dat/ship3_glow_1024.png"    specularFile="dat/ship3_spec_1024.png"  scale="0.4" pushRadius="250"/>
    <shields front="600" back="600"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="25"/>
    <beam_port x="-124" y="0" z="   8" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" 124" y="0" z="   8" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" -98" y="0" z=" -57" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="  98" y="0" z=" -57" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" -80" y="0" z="-167" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="  80" y="0" z="-167" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="-128" y="0" z=" 144" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" 128" y="0" z=" 144" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x=" -96" y="0" z=" 288" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="  96" y="0" z=" 288" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <drone_port x="0" y="-10" z="0" damage="30.0" cycletime="30.0" range="5000"/>
    <engine_port x=" 66" y="22" z="-383"/>
    <engine_port x="-66" y="22" z="-383"/>
    <engine_port x=" 54" y="41" z="-370"/>
    <engine_port x="-54" y="41" z="-370"/>
    <impulse_point x=" 76" y="39" z="-319"/>
    <impulse_point x="-76" y="39" z="-319"/>
    <maneuver_point x=" 98" y="31" z="162"/>
    <maneuver_point x="-98" y="31" z="162"/>
    <long_desc text="Displacement: 150 kt. Armament: 10 standard beams, 1 drone launcher"/>
  </vessel>
<!-- **************************************************************************************** -->
<!-- ***                                Begin Ben's New Torgoth Starships                                 *** -->
<!-- **************************************************************************************** -->

  <vessel    uniqueID="4003"    side="4"       classname="Kraken" broadType="large">
    <art     meshfile="dat/ENE_LeeC.dxs"    diffuseFile="dat/ship3_color_1024.png"
             glowFile="dat/ship3_glow_1024.png"    specularFile="dat/ship3_spec_1024.png"  scale="0.4" pushRadius="250"/>
    <shields front="600" back="600"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="25"/>
    <beam_port x="0" y="0" z="   8" damage="5.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <beam_port x="0" y="0" z="   8" damage="5.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <engine_port x=" 66" y="22" z="-383"/>
    <engine_port x="-66" y="22" z="-383"/>
    <engine_port x=" 54" y="41" z="-370"/>
    <engine_port x="-54" y="41" z="-370"/>
    <impulse_point x=" 76" y="39" z="-319"/>
    <impulse_point x="-76" y="39" z="-319"/>
    <maneuver_point x=" 98" y="31" z="162"/>
    <maneuver_point x="-98" y="31" z="162"/>
    <long_desc text="Displacement: 150 kt. Armament: 10 standard beams, 1 drone launcher"/>
  </vessel>

  <vessel    uniqueID="4004"    side="4"       classname="Manticore" broadType="medium">
    <art     meshfile="dat/ENE_LeeB.dxs"    diffuseFile="dat/ship2_color_1024.png"
             glowFile="dat/ship2_glow_1024.png"    specularFile="dat/ship2_spec_1024.png" scale="0.35" pushRadius="200"/>
    <shields front="400" back="400"/>
    <performance turnrate="0.002" topspeed="0.3"/>
    <fleet_ai commonality="50"/>
    <beam_port x="  96" y="0" z=" 288" damage="1.0" arcwidth="0.3" cycletime="4.0" range="1000"/>
    <drone_port x="0" y="-10" z="0" damage="15.0" cycletime="7.5" range="5000"/>
    <engine_port x=" 125" y="18" z="-178"/>
    <engine_port x="-125" y="18" z="-178"/>
    <engine_port x=" 166" y="-11" z="-369"/>
    <engine_port x="-166" y="-11" z="-369"/>
    <impulse_point x="-136" y="18" z="84"/>
    <impulse_point x=" 136" y="18" z="84"/>
    <maneuver_point x="-176" y="-10" z="-97"/>
    <maneuver_point x=" 176" y="-10" z="-97"/>
    <long_desc text="Displacement: 90 kt. Armament: 1 forward beam, 1 4xSpeed light drone launcher."/>
  </vessel>

    <vessel    uniqueID="4005"    side="4"       classname="Sledge" broadType="small">
    <art     meshfile="dat/ENE_LeeA.dxs"    diffuseFile="dat/ship1_color_1024.png"
             glowFile="dat/ship1_glow_1024.png"    specularFile="dat/ship1_spec_1024.png" scale="0.3" pushRadius="150"/>
    <shields front="250" back="250"/>
    <performance turnrate="0.0025" topspeed="0.6"/>
    <fleet_ai commonality="100"/>
    <beam_port x="-130" y="-6" z="-13" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" 130" y="-6" z="-13" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x="-128" y="-6" z=" 69" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <drone_port x="0" y="-10" z="0" damage="30.0" cycletime="30.0" range="5000"/>
    <engine_port x="-107" y="36" z="-328"/>
    <engine_port x=" 107" y="36" z="-328"/>
    <engine_port x="-134" y="-14" z="-328"/>
    <engine_port x=" 134" y="-14" z="-328"/>
    <impulse_point x="-111" y="10" z="-151"/>
    <impulse_point x=" 111" y="10" z="-151"/>
    <maneuver_point x="-117" y="8" z="12"/>
    <maneuver_point x=" 117" y="8" z="12"/>
    <long_desc text="Displacement: 80 kt. Boosted engines, Armament: 3 medium beams. 1 drone launcher"/>
  </vessel>

<!-- **************************************************************************************** -->
<!-- ***                                End Ben's New Torgoth Starships                                 *** -->
<!-- **************************************************************************************** -->



  <!-- ****************************** Skaraan VESSELS **************************************** -->


  <vessel    uniqueID="5000"    side="5"       classname="Defiler" broadType="small">
    <art     meshfile="dat/ENE_EliteC.dxs"    diffuseFile="dat/ship1C_diffuse.png"
             glowFile="dat/ship1C_illum.png"    specularFile="dat/ship1C_specular.png" scale="0.25" pushRadius="150"/>
    <shields front="250" back="100"/>
    <performance turnrate="0.004" topspeed="0.8"/>
    <fleet_ai commonality="25"/>
    <beam_port x="-35" y="12" z="223" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <beam_port x=" 35" y="12" z="223" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1200"/>
    <engine_port x=" 22" y="3" z="-211"/>
    <engine_port x="-22" y="3" z="-211"/>
    <engine_port x=" 90" y="6" z="-83"/>
    <engine_port x="-90" y="6" z="-83"/>
    <impulse_point x="-121.355705" y="30.381374" z="-20.283379"/>
    <impulse_point x="121.355705" y="30.381374" z="-20.283379"/>
    <maneuver_point x="-52.359570" y="7.509293" z="98.323151"/>
    <maneuver_point x="52.359570" y="7.509293" z="98.323151"/>
    <long_desc text="Displacement: 40 kt. Armament: 2 medium beams. The Skaraan's lightest warship."/>
  </vessel>

  <vessel    uniqueID="5001"    side="5"       classname="Enforcer" broadType="medium">
    <art     meshfile="dat/ENE_EliteA.dxs"    diffuseFile="dat/ship1A_diffuse.png"
             glowFile="dat/ship1A_illum.png"    specularFile="dat/ship1A_specular.png" scale="0.25" pushRadius="150"/>
    <shields front="300" back="150"/>
    <performance turnrate="0.004" topspeed="0.8"/>
    <fleet_ai commonality="100"/>
    <beam_port x=" -155" y="-11" z="-111" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <beam_port x="  155" y="-11" z="-111" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <beam_port x=" -67" y="-18" z="217" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <beam_port x="  67" y="-18" z="217" damage="1.0" arcwidth="0.3" cycletime="6.0" range="1000"/>
    <engine_port x="112" y="-15" z="-230"/>
    <engine_port x="-112" y="-15" z="-230"/>
    <impulse_point x="-155.619507" y="-11.701264" z="-115.636658"/>
    <impulse_point x="155.619507" y="-11.701264" z="-115.636658"/>
    <maneuver_point x="-76.506653" y="-8.193658" z="35.771889"/>
    <maneuver_point x="76.506653" y="-8.193658" z="35.771889"/>
    <long_desc text="Displacement: 50 kt. Armament: 4 standard beams. Usually travels alone."/>
  </vessel>



  <vessel    uniqueID="5002"    side="5"       classname="Executor" broadType="large">
    <art     meshfile="dat/ENE_EliteB.dxs"    diffuseFile="dat/ship1B_diffuse.png"
             glowFile="dat/ship1B_illum.png"    specularFile="dat/ship1B_specular.png" scale="0.25" pushRadius="150"/>
    <shields front="350" back="300"/>
    <performance turnrate="0.004" topspeed="0.8"/>
    <fleet_ai commonality="50"/>
    <beam_port x="-94" y="34" z="310" damage="3.0" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x=" 94" y="34" z="310" damage="3.0" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x="0" y="0" z="-250" damage="3.0" arcwidth="0.4" cycletime="4.0" range="1400"/>
    <engine_port x=" 142.35" y="-2" z="-263"/>
    <engine_port x="-142.35" y="-2" z="-263"/>
    <impulse_point x="189.647034" y="-1.964812" z="-228.977081"/>
    <impulse_point x="-189.647034" y="-1.964812" z="-228.977081"/>
    <maneuver_point x="-33.807400" y="-30.912567" z="83.769875"/>
    <maneuver_point x="33.807400" y="-30.912567" z="83.769875"/>
    <long_desc text="Displacement: 70 kt. Armament: 2 super-heavy beams, 1 medium beam. Very dangerous."/>
  </vessel>

<!-- **************************************************************************************** -->
<!-- ***                                Begin Ben's New Skaraan Starships                                 *** -->
<!-- **************************************************************************************** -->

    <vessel    uniqueID="5003"    side="5"       classname="Copperhead" broadType="small">
    <art     meshfile="dat/ENE_EliteC.dxs"    diffuseFile="dat/ship1C_diffuse.png"
             glowFile="dat/ship1C_illum.png"    specularFile="dat/ship1C_specular.png" scale="0.25" pushRadius="150"/>
    <shields front="150" back="75"/>
    <performance turnrate="0.008" topspeed="1.6"/>
    <fleet_ai commonality="25"/>
    <beam_port x="-35" y="12" z="223" damage="1.0" arcwidth="0.3" cycletime="6.0" range="600"/>
    <beam_port x=" 35" y="12" z="223" damage="1.0" arcwidth="0.3" cycletime="6.0" range="600"/>
    <engine_port x=" 22" y="3" z="-211"/>
    <engine_port x="-22" y="3" z="-211"/>
    <engine_port x=" 90" y="6" z="-83"/>
    <engine_port x="-90" y="6" z="-83"/>
    <impulse_point x="-121.355705" y="30.381374" z="-20.283379"/>
    <impulse_point x="121.355705" y="30.381374" z="-20.283379"/>
    <maneuver_point x="-52.359570" y="7.509293" z="98.323151"/>
    <maneuver_point x="52.359570" y="7.509293" z="98.323151"/>
    <long_desc text="Displacement: 38 kt. Armament: 2 medium beams. The Skaraan fast attack warship."/>
  </vessel>

  <vessel    uniqueID="5004"    side="5"       classname="Titan" broadType="large">
    <art     meshfile="dat/ENE_EliteB.dxs"    diffuseFile="dat/ship1B_diffuse.png"
             glowFile="dat/ship1B_illum.png"    specularFile="dat/ship1B_specular.png" scale="0.25" pushRadius="150"/>
    <shields front="550" back="400"/>
    <performance turnrate="0.003" topspeed="0.6"/>
    <fleet_ai commonality="25"/>
    <beam_port x="-94" y="34" z="310" damage="3.0" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x=" 94" y="34" z="310" damage="3.0" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x=" 94" y="34" z="310" damage="3.0" arcwidth="0.2" cycletime="6.0" range="2000"/>
    <beam_port x="0" y="0" z="-250" damage="3.0" arcwidth="0.4" cycletime="4.0" range="1400"/>
    <engine_port x=" 142.35" y="-2" z="-263"/>
    <engine_port x="-142.35" y="-2" z="-263"/>
    <impulse_point x="189.647034" y="-1.964812" z="-228.977081"/>
    <impulse_point x="-189.647034" y="-1.964812" z="-228.977081"/>
    <maneuver_point x="-33.807400" y="-30.912567" z="83.769875"/>
    <maneuver_point x="33.807400" y="-30.912567" z="83.769875"/>
    <long_desc text="Displacement: 180 kt. Armament: 3 super-heavy beams, 1 medium beam. Do not approach from the front."/>
  </vessel>

<!-- **************************************************************************************** -->
<!-- ***                                End Ben's New Skaraan Starships                                 *** -->
<!-- **************************************************************************************** -->

  <!-- ****************************** biomech VESSELS **************************************** -->


  <vessel    uniqueID="6000"    side="6"       classname="Stage 1" broadType="small asteroideater">
    <art     meshfile="dat/z-drone3.dxs"    diffuseFile="dat/drone3_color.png"
             glowFile="dat/drone3_glow.png"    specularFile="dat/drone3_spec.png" scale="0.25" pushRadius="150"/>
    <shields front="50" back="50"/>
    <performance turnrate="0.008" topspeed="1.8"/>
    <fleet_ai commonality="100"/>
    <beam_port x="0" y="193.177277" z="172.715805" damage="0.3" arcwidth="0.2" cycletime="6.0" range="700"/>
    <long_desc text="Infant stage of BioMech development. Typically docile, occasionally aggressive."/>
  </vessel>

  <vessel    uniqueID="6001"    side="6"       classname="Stage 2" broadType="medium asteroideater">
    <art     meshfile="dat/z-drone4.dxs"    diffuseFile="dat/drone4_color.png"
             glowFile="dat/drone4_glow.png"    specularFile="dat/drone4_spec.png" scale="0.25" pushRadius="150"/>
    <shields front="150" back="50"/>
    <performance turnrate="0.008" topspeed="1.8"/>
    <fleet_ai commonality="50"/>
    <beam_port x="0" y="91.591263"  z="160.940979" damage="0.5" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="1.109237"   z="182.847137" damage="0.5" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <beam_port x="0" y="-92.296532" z="160.854889" damage="0.5" arcwidth="0.4" cycletime="6.0" range="1000"/>
    <engine_port x="0" y=" 233" z="0"/>
    <engine_port x="0" y="-228" z="0"/>
    <long_desc text="A BioMech in the childhood stage. Will eventually mature into an adult."/>
  </vessel>

  <vessel    uniqueID="6002"    side="6"       classname="Stage 3" broadType="large anomalyeater">
    <art     meshfile="dat/z-drone2.dxs"    diffuseFile="dat/drone2_color.png"
             glowFile="dat/drone2_glow.png"    specularFile="dat/drone2_spec.png" scale="0.35" pushRadius="200"/>
    <shields front="350" back="350"/>
    <performance turnrate="0.008" topspeed="1.8"/>
    <fleet_ai commonality="15"/>
    <beam_port x="-58.056915" y=" 39.918091" z="134.605820" damage="1.0" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x="-57.419849" y="-39.788464" z="135.062057" damage="1.0" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x=" 58.056915" y=" 39.918091" z="134.605820" damage="1.0" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x=" 57.419849" y="-39.788464" z="135.062057" damage="1.0" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <engine_port x="-311.516846" y="-67.804581" z="-62"/>
    <engine_port x=" 311.516846" y="-67.804581" z="-62"/>
    <long_desc text="Young adult BioMech. This is the most aggressive stage of development. Proceed with caution."/>
  </vessel>

  <vessel    uniqueID="6003"    side="6"       classname="Type 4" broadType="large sentient">
    <art     meshfile="dat/z-drone1.dxs"    diffuseFile="dat/drone1_color.png"
             glowFile="dat/drone1_glow.png"    specularFile="dat/drone1_spec.png" scale="0.45" pushRadius="250"/>
    <shields front="550" back="550"/>
    <performance turnrate="0.008" topspeed="1.8"/>
    <fleet_ai commonality="10"/>
    <beam_port x="0" y="-24" z="147"  damage="2.0" arcwidth="0.4" cycletime="5.0" range="2200"/>
    <beam_port x="-91.236908" y="17.210005" z="-17.866117" damage="1.0" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <beam_port x=" 91.236908" y="17.210005" z="-17.866117" damage="1.0" arcwidth="0.4" cycletime="6.0" range="1200"/>
    <engine_port x="0" y="268" z="-33"/>
    <engine_port x="0" y="-228" z="-83"/>
    <long_desc text="Full grown adult BioMech. Capable of reproduction and communication."/>
  </vessel>


</vessel_data>



