<mission_data version="1.0" background_id_arme="2ada071f-7eb7-486b-82c1-98a662507f9d" playerShipNames_arme="Artemis\Intrepid\Aegis\Horatio\Excalibur\Hera\Ceres\Diana">
  <start id_arme="2ada071f-7eb7-486b-82c1-98a662507f9d">
    <set_variable name="Menu_Setup" value="1" />
    <set_variable name="GMArtemisGNorth" value="0.0" />
    <set_variable name="GMIntrepidGNorth" value="0.0" />
    <set_variable name="GMAegisGNorth" value="0.0" />
    <set_variable name="GMHoratioGNorth" value="0.0" />
    <set_variable name="GMExcaliburGNorth" value="0.0" />
    <set_variable name="GMHeraGNorth" value="0.0" />
    <set_variable name="GMArtemisGEast" value="0.0" />
    <set_variable name="GMIntrepidGEast" value="0.0" />
    <set_variable name="GMAegisGEast" value="0.0" />
    <set_variable name="GMHoratioGEast" value="0.0" />
    <set_variable name="GMExcaliburGEast" value="0.0" />
    <set_variable name="GMHeraGEast" value="0.0" />
    <set_variable name="GMArtemisGSouth" value="0.0" />
    <set_variable name="GMIntrepidGSouth" value="0.0" />
    <set_variable name="GMAegisGSouth" value="0.0" />
    <set_variable name="GMHoratioGSouth" value="0.0" />
    <set_variable name="GMExcaliburGSouth" value="0.0" />
    <set_variable name="GMHeraGSouth" value="0.0" />
    <set_variable name="GMArtemisGWest" value="0.0" />
    <set_variable name="GMIntrepidGWest" value="0.0" />
    <set_variable name="GMAegisGWest" value="0.0" />
    <set_variable name="GMHoratioGWest" value="0.0" />
    <set_variable name="GMExcaliburGWest" value="0.0" />
    <set_variable name="GMHeraGWest" value="0.0" />
    <!--IMPORTANT VARIABLES-->
    <set_variable name="GMplayercount" value="0.0" />
    <set_variable name="GMFreeFlightToggle" value="1.0" />
    <set_variable name="GMPopUpToggle" value="1.0" />
    <set_variable name="GMSkyBox" value="9.0" />
    <set_timer name="GMlag" seconds="2" />
    <set_variable name="Create_Anomalies" value="0.0" />
    <set_variable name="GMPresetSector" value="1.0" />
    <set_variable name="GMConsolToggle" value="1.0" />
    <set_variable name="Block_Transition" value="0" />
    <set_variable name="Sector_Width" value="4.0" />
    <set_variable name="Sector_Height" value="4.0" />
    <set_timer name="Pause" seconds="1" />
    <set_timer name="Rear_Shield_Timer" seconds="10000" />
    <set_timer name="Front_Shield_Timer" seconds="10000" />
    <set_timer name="Clone_Tanks_Timer" seconds="10000" />
    <set_timer name="Torpedo_Factory_Timer" seconds="10000" />
    <set_variable name="Torpedo_Factory" value="0.0" />
    <set_timer name="Cosmic_Power_Timer" seconds="10000" />
    <set_variable name="Super_Ships" value="1.0" />
  </start>
  <folder_arme name_arme="Ben Scripts" id_arme="9a69b372-6f2d-44bd-90b5-ca0a4cb14339" expanded_arme="" />
  <event name_arme="Create Random Anomaly" id_arme="a94a58cf-47e0-4679-8d36-72826012f7d4" parent_id_arme="9a69b372-6f2d-44bd-90b5-ca0a4cb14339">
    <if_variable name="Create_Anomalies" comparator="NOT" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="24000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="24000" />
    <set_variable name="random_anomaly_type" randomIntLow="0" randomIntHigh="7" />
    <create type="Anomaly" pickupType="random_anomaly_type" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="Anom" />
    <set_variable name="Create_Anomalies" value="Create_Anomolies-1" />
  </event>
  <folder_arme name_arme="Upgrades" id_arme="1e438318-7fc9-450d-9e46-7994751f4201" parent_id_arme="9a69b372-6f2d-44bd-90b5-ca0a4cb14339" />
  <event name_arme="Super Ships" id_arme="358003df-9133-4d7f-b164-2ba98a15ed95" parent_id_arme="1e438318-7fc9-450d-9e46-7994751f4201">
    <if_variable name="Super_Ships" comparator="EQUALS" value="1.0" />
    <set_timer name="Cosmic_Power_Timer" seconds="1" />
    <set_variable name="Torpedo_Factory" value="0.0" />
    <set_timer name="Torpedo_Factory_Timer" seconds="15" />
    <set_timer name="Clone_Tanks_Timer" seconds="1" />
    <set_timer name="Front_Shield_Timer" seconds="1" />
    <set_timer name="Rear_Shield_Timer" seconds="1" />
    <set_variable name="Super_Ships" value="0.0" />
  </event>
  <folder_arme name_arme="Intrepid Shield Regeneration" id_arme="5172b785-37dc-4067-b237-faf30ced3527" parent_id_arme="1e438318-7fc9-450d-9e46-7994751f4201" />
  <event name_arme="Front Shield Regeneration" id_arme="63d11946-d679-40e3-a7aa-0e20d0af6ee7" parent_id_arme="5172b785-37dc-4067-b237-faf30ced3527">
    <if_object_property property="shieldStateFront" name="Intrepid" comparator="LESS" value="80.0" />
    <if_timer_finished name="Front_Shield_Timer" />
    <if_object_property property="shieldsOn" name="Intrepid" comparator="EQUALS" value="0.0" />
    <addto_object_property value="1.0" property="shieldStateFront" name="Intrepid" />
    <set_timer name="Front_Shield_Timer" seconds="1" />
  </event>
  <event name_arme="Rear Shield Regeneration" id_arme="6c1927a1-457c-4d5a-8911-ce1e92b1f44a" parent_id_arme="5172b785-37dc-4067-b237-faf30ced3527">
    <if_object_property property="shieldStateBack" name="Intrepid" comparator="LESS" value="80.0" />
    <if_timer_finished name="Rear_Shield_Timer" />
    <if_object_property property="shieldsOn" name="Intrepid" comparator="EQUALS" value="0.0" />
    <addto_object_property value="1.0" property="shieldStateBack" name="Intrepid" />
    <set_timer name="Rear_Shield_Timer" seconds="1" />
  </event>
  <event name_arme="Aegis Clone Tanks" id_arme="49d74873-5e8d-41f3-bddd-d996d124a460" parent_id_arme="1e438318-7fc9-450d-9e46-7994751f4201">
    <if_timer_finished name="Clone_Tanks_Timer" />
    <set_damcon_members value="6" team_index="0" name="Aegis" />
    <set_damcon_members value="6" team_index="1" name="Aegis" />
    <set_damcon_members value="6" team_index="2" name="Aegis" />
    <set_timer name="Clone_Tanks_Timer" seconds="6" />
  </event>
  <event name_arme="Excalibur Cosmic Power" id_arme="8018f410-0821-4de9-b73b-ed358fbe7c75" parent_id_arme="1e438318-7fc9-450d-9e46-7994751f4201">
    <if_timer_finished name="Cosmic_Power_Timer" />
    <addto_object_property value="5.0" property="energy" name="Excalibur" />
    <set_timer name="Cosmic_Power_Timer" seconds="1" />
  </event>
  <folder_arme name_arme="Horatio Nanites" id_arme="d8ef5e80-182f-494c-8c81-96d17311f6e2" parent_id_arme="1e438318-7fc9-450d-9e46-7994751f4201" />
  <event name_arme="Eligible for repair?" id_arme="de486a63-2ef5-4206-86b6-456429e5f8c9" parent_id_arme="d8ef5e80-182f-494c-8c81-96d17311f6e2">
    <if_object_property property="currentRealSpeed" name="Horatio" comparator="EQUALS" value="0.0" />
    <if_object_property property="shieldsOn" name="Horatio" comparator="EQUALS" value="0.0" />
    <if_variable name="Horatio_Repairing" comparator="EQUALS" value="0.0" />
    <set_variable name="Horatio_Repairing" value="1.0" />
    <set_timer name="System_Repair_Timer" seconds="12" />
  </event>
  <event name_arme="Moved" id_arme="b8fd51b5-5f55-4f40-a229-037b447348be" parent_id_arme="d8ef5e80-182f-494c-8c81-96d17311f6e2">
    <if_object_property property="currentRealSpeed" name="Horatio" comparator="NOT" value="0.0" />
    <set_variable name="Horatio_Repairing" value="0.0" />
  </event>
  <event name_arme="Shields Up" id_arme="dd6a6a3e-f418-4853-bedc-10d4cdf66b61" parent_id_arme="d8ef5e80-182f-494c-8c81-96d17311f6e2">
    <if_object_property property="shieldsOn" name="Horatio" comparator="EQUALS" value="1.0" />
    <set_variable name="Horatio_Repairing" value="0.0" />
  </event>
  <event name_arme="System Repair" id_arme="19b0d521-02bb-421b-b7ad-96ebe030fb2a" parent_id_arme="d8ef5e80-182f-494c-8c81-96d17311f6e2">
    <if_variable name="Horatio_Repairing" comparator="EQUALS" value="1.0" />
    <if_timer_finished name="System_Repair_Timer" />
    <set_player_grid_damage value="0.0" name="Horatio" index="0" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="1" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="2" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="3" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="0" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="1" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="2" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="3" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="0" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="1" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="2" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="3" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="0" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="1" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="2" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="3" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="0" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="1" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="2" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="3" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="0" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="1" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="2" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="3" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="0" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="1" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="2" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="3" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="0" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="1" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="2" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="0.0" name="Horatio" index="3" systemType="systemBackShield" countFrom="front" />
    <set_variable name="Horatio_Repairing" value="0.0" />
  </event>
  <folder_arme name_arme="Hera Torpedo Factory" id_arme="45470e00-c3a7-4915-a732-045a46bad063" parent_id_arme="1e438318-7fc9-450d-9e46-7994751f4201" />
  <event name_arme="Torpedo Production" id_arme="a54b6c3a-0e12-40ab-bba0-6cba8e972024" parent_id_arme="45470e00-c3a7-4915-a732-045a46bad063">
    <if_timer_finished name="Torpedo_Factory_Timer" />
    <if_variable name="Torpedo_Factory" comparator="LESS" value="6.0" />
    <set_variable name="Torpedo_Factory" value="Torpedo_Factory+1" />
    <set_timer name="Torpedo_Factory_Timer" seconds="15" />
  </event>
  <event name_arme="Nuke" id_arme="60c802e8-2ac9-40e3-a0ed-9a0c0cb383bf" parent_id_arme="45470e00-c3a7-4915-a732-045a46bad063">
    <if_object_property property="countNuke" name="Hera" comparator="LESS" value="2.0" />
    <if_variable name="Torpedo_Factory" comparator="GREATER_EQUAL" value="6.0" />
    <addto_object_property value="1.0" property="countNuke" name="Hera" />
    <set_variable name="Torpedo_Factory" value="Torpedo_Factory-6" />
  </event>
  <event name_arme="EMP" id_arme="a6bde5bb-865e-4685-a347-fc0051c3d509" parent_id_arme="45470e00-c3a7-4915-a732-045a46bad063">
    <if_object_property property="countECM" name="Hera" comparator="LESS" value="4.0" />
    <if_variable name="Torpedo_Factory" comparator="GREATER_EQUAL" value="4.0" />
    <addto_object_property value="1.0" property="countECM" name="Hera" />
    <set_variable name="Torpedo_Factory" value="Torpedo_Factory-4" />
  </event>
  <event name_arme="Mine" id_arme="6c7113ca-752d-4d6a-b33a-60e6c495313c" parent_id_arme="45470e00-c3a7-4915-a732-045a46bad063">
    <if_object_property property="countMine" name="Hera" comparator="LESS" value="6.0" />
    <if_variable name="Torpedo_Factory" comparator="GREATER_EQUAL" value="2.0" />
    <addto_object_property value="1.0" property="countMine" name="Hera" />
    <set_variable name="Torpedo_Factory" value="Torpedo_Factory-2" />
  </event>
  <folder_arme name_arme="Buttons" id_arme="93037415-b422-4792-b2ce-de37a1ce66b6" />
  <event name_arme="B Elysium" id_arme="4c280151-10da-419c-b457-960a8d9c8203" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="ELYSIUM" />
    <warning_popup_message message="Transiting to Elysium." consoles="HS" />
    <set_variable name="GMPresetSector" value="2.0" />
  </event>
  <event name_arme="B Right" id_arme="7d9e92ac-d210-4d4e-b5c8-e959becf98f2" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="EAST" />
    <clear_ai use_gm_selection="" />
    <add_ai type="DIR_THROTTLE" value1="90.0" value2="1.0" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B LEFT" id_arme="722b4e63-6bef-47ec-9e80-16a54e757520" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="WEST" />
    <clear_ai use_gm_selection="" />
    <add_ai type="DIR_THROTTLE" value1="270.0" value2="1.0" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B STOP" id_arme="f579eacc-4a2a-42c7-8c3c-447711b81adc" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="STOP" />
    <clear_ai use_gm_selection="" />
    <add_ai type="TARGET_THROTTLE" value1="0.0" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B NE" id_arme="b57819ff-f864-4176-99a1-0b76188ae541" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="NE" />
    <clear_ai use_gm_selection="" />
    <add_ai type="DIR_THROTTLE" value1="45.0" value2="1.0" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B UP" id_arme="304b36d5-5b7d-4d49-b6d8-002db8bbf5c0" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="NORTH" />
    <clear_ai use_gm_selection="" />
    <add_ai type="DIR_THROTTLE" value1="0.0" value2="1.0" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B NW" id_arme="b57819ff-f864-4176-99a1-0b76188ae54f" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="NW" />
    <clear_ai use_gm_selection="" />
    <add_ai type="DIR_THROTTLE" value1="315.0" value2="1.0" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B SW" id_arme="b57819ff-f864-4176-99a1-0b76188ae54e" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="SW" />
    <clear_ai use_gm_selection="" />
    <add_ai type="DIR_THROTTLE" value1="225.0" value2="1.0" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B SE" id_arme="b57819ff-f864-4176-99a1-0b76188ae54d" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="SE" />
    <clear_ai use_gm_selection="" />
    <add_ai type="DIR_THROTTLE" value1="135.0" value2="1.0" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B Down" id_arme="b57819ff-f864-4176-99a1-0b76188ae54c" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="SOUTH" />
    <clear_ai use_gm_selection="" />
    <add_ai type="DIR_THROTTLE" value1="180.0" value2="1.0" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B Jump All Players" id_arme="6cbcf2ff-245b-4043-8c2a-36b4facc6d51" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="JUMP PLAYERS" />
    <set_to_gm_position name="Artemis" />
    <set_to_gm_position name="Intrepid" />
    <set_to_gm_position name="Aegis" />
    <set_to_gm_position name="Horatio" />
    <set_to_gm_position name="Excalibur" />
    <set_to_gm_position name="Hera" />
    <set_to_gm_position name="Ceres" />
    <set_to_gm_position name="Diana" />
  </event>
  <event name_arme="B Jump" id_arme="a1598288-86bd-45f3-b68f-3758c0f1b462" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="TELEPORT" />
    <set_to_gm_position use_gm_selection=" " />
  </event>
  <event name_arme="B Delete" id_arme="f8412362-9fe0-4584-ad3b-671e56948c1d" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="DELETE" />
    <destroy use_gm_selection="" />
  </event>
  <event name_arme="B OBEY" id_arme="7d9e92ac-d210-4d4e-b5c8-e959becf98b2" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="OBEY" />
    <add_ai type="FOLLOW_COMMS_ORDERS" use_gm_selection="" />
  </event>
  <event name_arme="B Friendly" id_arme="be25b901-1b6f-425f-a90c-6f0211740d89" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="FRIENDLY" />
    <set_object_property property="sideValue" value="2.0" use_gm_selection=" " />
  </event>
  <event name_arme="B Hostile" id_arme="c8913b80-d8c7-451f-9dc4-2b4779b1f659" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="HOSTILE" />
    <set_object_property property="sideValue" value="1.0" use_gm_selection=" " />
  </event>
  <event name_arme="B Surrender" id_arme="be3f8314-62a2-4cbe-841b-a06be776996e" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="SURRENDER" />
    <set_object_property property="hasSurrendered" value="1" use_gm_selection=" " />
  </event>
  <event name_arme="B Unsurrender" id_arme="b1d1e32f-f5e8-449f-a0fe-8de4d11f5142" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="UNSURREND" />
    <set_object_property property="hasSurrendered" value="0" use_gm_selection=" " />
  </event>
  <event name_arme="B Chase Players" id_arme="3c3dc9f9-539a-43bc-8119-22bf0e61f75b" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="CHASE PLAY" />
    <clear_ai use_gm_selection="" />
    <add_ai type="CHASE_PLAYER" value1="100000" value2="100000" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B Chase Base" id_arme="c5893da0-7f71-49b2-ba39-284a58320ffd" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="CHASE BASE" />
    <clear_ai use_gm_selection="" />
    <add_ai type="CHASE_STATION" value1="100000" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
  </event>
  <event name_arme="B Chase Neutrals" id_arme="16d342ab-7fd8-41f9-abac-705a4781a3fc" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="CHASE NEUTRALS" />
    <!---->
    <clear_ai use_gm_selection="" />
    <add_ai type="CHASE_AI_SHIP" value1="100000" value2="0" use_gm_selection="" />
    <add_ai type="CHASE_ANGER" use_gm_selection="" />
    <!---->
  </event>
  <event name_arme="B Blank" id_arme="d14fef7e-ad7b-4d8e-a661-d0637431e9fe" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_button text="BLANK" />
    <set_variable name="GMPresetSector" value="1.0" />
    <warning_popup_message message="Transiting to new sector." consoles="HS" />
  </event>
  <event name_arme="B Redo Menus" id_arme="2af83f9b-2463-428e-aa43-5848f463e6f1" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_key keyText="M" />
    <set_variable name="Menu_Setup" value="2" />
  </event>
  <event name_arme="Clear Menus" id_arme="87a2a2de-f694-432c-80fc-9d15704c721d" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_variable name="Menu_Setup" comparator="EQUALS" value="2" />
    <if_timer_finished name="Pause" />
    <clear_gm_button text="DELETE" />
    <clear_gm_button text="CHASE NEUTRALS" />
    <clear_gm_button text="TELEPORT" />
    <clear_gm_button text="JUMP PLAYERS" />
    <clear_gm_button text="SOUTH" />
    <clear_gm_button text="STOP" />
    <clear_gm_button text="NORTH" />
    <clear_gm_button text="WEST" />
    <clear_gm_button text="EAST" />
    <clear_gm_button text="NE" />
    <clear_gm_button text="NW" />
    <clear_gm_button text="SE" />
    <clear_gm_button text="SW" />
    <clear_gm_button text="FRIENDLY" />
    <clear_gm_button text="HOSTILE" />
    <clear_gm_button text="SURRENDER" />
    <clear_gm_button text="UNSURREND" />
    <clear_gm_button text="CHASE PLAY" />
    <clear_gm_button text="CHASE BASE" />
    <clear_gm_button text="BLANK" />
    <clear_gm_button text="Environment/Clear Sector" />
    <clear_gm_button text="OBEY" />
    <clear_gm_button text="Environment/Random Sector" />
    <clear_gm_button text="Environment/Random Bases" />
    <clear_gm_button text="Environment/Basic Features/Asteroids" />
    <clear_gm_button text="Environment/Basic Features/Asteroids Small" />
    <clear_gm_button text="Environment/Basic Features/Nebula" />
    <clear_gm_button text="Environment/Basic Features/Nebula Small" />
    <clear_gm_button text="Environment/Basic Features/Mines" />
    <clear_gm_button text="Environment/Basic Features/Mine Circle" />
    <clear_gm_button text="Environment/Basic Features/Mine Vertical" />
    <clear_gm_button text="Environment/Basic Features/Mine Horizontal" />
    <clear_gm_button text="Environment/Basic Features/Anomaly" />
    <clear_gm_button text="Environment/Basic Features/Random Anom" />
    <clear_gm_button text="Environment/Basic Features/Erase 10k Area" />
    <clear_gm_button text="Environment/Basic Features/Erase 5k Area" />
    <clear_gm_button text="Environment/Basic Features/Change Skybox" />
    <clear_gm_button text="Environment/Advanced/Derelict" />
    <clear_gm_button text="Environment/Advanced/Black Hole" />
    <clear_gm_button text="Environment/Advanced/Remove BHoles" />
    <clear_gm_button text="Environment/Advanced/Wreckage" />
    <clear_gm_button text="Environment/Advanced/Remove Wreckage" />
    <clear_gm_button text="Environment/Advanced/Planet" />
    <clear_gm_button text="Environment/Advanced/Remove Planet" />
    <clear_gm_button text="Environment/Advanced/Place Relay" />
    <clear_gm_button text="Environment/Advanced/Remove Relay" />
    <clear_gm_button text="Environment/Xeno/Classic" />
    <clear_gm_button text="Environment/Xeno/Space Whale" />
    <clear_gm_button text="Environment/Xeno/Shark" />
    <clear_gm_button text="Environment/Xeno/Dragon" />
    <clear_gm_button text="Environment/Xeno/Piranha" />
    <clear_gm_button text="Environment/Xeno/Tube" />
    <clear_gm_button text="Environment/Xeno/Bug" />
    <clear_gm_button text="Environment/Xeno/Biomech/S1" />
    <clear_gm_button text="Environment/Xeno/Biomech/S2" />
    <clear_gm_button text="Environment/Xeno/Biomech/S3" />
    <clear_gm_button text="Environment/Xeno/Biomech/S4" />
    <clear_gm_button text="Environment/Game Obj/Collectable" />
    <clear_gm_button text="Environment/Game Obj/Remove Collectables" />
    <clear_gm_button text="Environment/Game Obj/Escape Pods" />
    <clear_gm_button text="Environment/Game Obj/Remove Escape Pods" />
    <clear_gm_button text="Environment/Game Obj/Nav Point" />
    <clear_gm_button text="Environment/Game Obj/Remove Nav Points" />
    <clear_gm_button text="Environment/Game Obj/Jump LZ Marker" />
    <clear_gm_button text="Environment/Game Obj/Remove Jump LZs" />
    <!---->
    <clear_gm_button text="Environment/Premade/BLANK" />
    <clear_gm_button text="Environment/Premade/Elysium Gate" />
    <clear_gm_button text="Environment/Premade/Tarantis Gate" />
    <clear_gm_button text="Environment/Premade/Corrilla Gate" />
    <clear_gm_button text="Environment/Premade/Orlan's Folly" />
    <clear_gm_button text="Environment/Premade/Pergamon Cluster" />
    <clear_gm_button text="Environment/Premade/Trading Post" />
    <clear_gm_button text="Environment/Premade/Arvonian Front" />
    <clear_gm_button text="Environment/Premade/Slate One" />
    <clear_gm_button text="Environment/Premade/Slate Two" />
    <clear_gm_button text="Environment/Premade/Block Transition" />
    <clear_gm_button text="Environment/Premade/Enable Transition" />
    <clear_gm_button text="Environment/End Game" />
    <clear_gm_button text="Environment/End Game/Really End Game" />
    <!---->
    <clear_gm_button text="Hostiles/Kralien/Small" />
    <clear_gm_button text="Hostiles/Kralien/Medium" />
    <clear_gm_button text="Hostiles/Kralien/Big" />
    <clear_gm_button text="Hostiles/Kralien/Fleet" />
    <clear_gm_button text="Hostiles/Kralien/Base" />
    <clear_gm_button text="Hostiles/Torgoth/Small" />
    <clear_gm_button text="Hostiles/Torgoth/Medium" />
    <clear_gm_button text="Hostiles/Torgoth/Big" />
    <clear_gm_button text="Hostiles/Torgoth/Fleet" />
    <clear_gm_button text="Hostiles/Torgoth/Base" />
    <clear_gm_button text="Hostiles/Arvonian/Small" />
    <clear_gm_button text="Hostiles/Arvonian/Medium" />
    <clear_gm_button text="Hostiles/Arvonian/Big" />
    <clear_gm_button text="Hostiles/Arvonian/Fleet" />
    <clear_gm_button text="Hostiles/Arvonian/Base" />
    <clear_gm_button text="Hostiles/Skaraan/Small" />
    <clear_gm_button text="Hostiles/Skaraan/Medium" />
    <clear_gm_button text="Hostiles/Skaraan/Big" />
    <clear_gm_button text="Hostiles/Skaraan/Fleet" />
    <clear_gm_button text="Hostiles/Skaraan/Base" />
    <clear_gm_button text="Hostiles/Mixed/Fleet" />
    <clear_gm_button text="Hostiles/Mixed/Gate" />
    <clear_gm_button text="Hostiles/Other/Transport" />
    <clear_gm_button text="Hostiles/Other/Cargo Ship" />
    <clear_gm_button text="Hostiles/Other/Pirate" />
    <clear_gm_button text="Hostiles/Make Hostile" />
    <clear_gm_button text="Hostiles/Make Unhostile" />
    <clear_gm_button text="Hostiles/Enemy Wave/Level 5" />
    <clear_gm_button text="Hostiles/Enemy Wave/Level 6" />
    <clear_gm_button text="Hostiles/Enemy Wave/Level 7" />
    <clear_gm_button text="Hostiles/Enemy Wave/Level 8" />
    <clear_gm_button text="Hostiles/Enemy Wave/Level 9" />
    <clear_gm_button text="Hostiles/Enemy Wave/Level 10" />
    <clear_gm_button text="Hostiles/AI/Chase Player" />
    <clear_gm_button text="Hostiles/AI/Chase Base" />
    <clear_gm_button text="Hostiles/AI/Chase Neutrals" />
    <clear_gm_button text="Hostiles/AI/Attack Whales" />
    <!--<clear_gm_button text="Hostiles/AI/Launch Fighters" />-->
    <clear_gm_button text="Hostiles/AI/Unsurrender" />
    <clear_gm_button text="Hostiles/AI/Surrender" />
    <clear_gm_button text="Hostiles/AI/Mass Surrender" />
    <clear_gm_button text="Hostiles/AI/Obey Comms" />
    <clear_gm_button text="Hostiles/AI/Full Stop" />
    <clear_gm_button text="Hostiles/AI/Heading 0" />
    <clear_gm_button text="Hostiles/AI/Heading 90" />
    <clear_gm_button text="Hostiles/AI/Headin 180" />
    <clear_gm_button text="Hostiles/AI/Heading 270" />
    <clear_gm_button text="Hostiles/AI/Go To Exit" />
    <clear_gm_button text="Hostiles/Elite/Cloak" />
    <clear_gm_button text="Hostiles/Elite/Warp" />
    <clear_gm_button text="Hostiles/Elite/Jump" />
    <clear_gm_button text="Hostiles/Elite/Tractor Beam" />
    <clear_gm_button text="Hostiles/Elite/Drone Launcher" />
    <clear_gm_button text="Hostiles/Elite/Anti-Mine" />
    <clear_gm_button text="Hostiles/Elite/Anti-Torp" />
    <clear_gm_button text="Hostiles/Mass Delete" />
    <!---->
    <clear_gm_button text="Friendlies/Bases/Deep Space" />
    <clear_gm_button text="Friendlies/Bases/Industrial" />
    <clear_gm_button text="Friendlies/Bases/Civilian" />
    <clear_gm_button text="Friendlies/Bases/Command" />
    <clear_gm_button text="Friendlies/Bases/Science" />
    <clear_gm_button text="Friendlies/Bases/Supply Ship" />
    <!---->
    <clear_gm_button text="Friendlies/Neutrals/Cargo" />
    <clear_gm_button text="Friendlies/Neutrals/Transport" />
    <clear_gm_button text="Friendlies/Neutrals/Luxury" />
    <clear_gm_button text="Friendlies/Neutrals/Science" />
    <clear_gm_button text="Friendlies/Neutrals/Envoy" />
    <!--<clear_gm_button text="Friendlies/Neutrals/Free Station" />-->
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Kralien Small" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Kralien Medium" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Kralien Big" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Torgoth Small" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Torgoth Medium" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Torgoth Big" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Arvonian Small" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Arvonian Medium" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Arvonian Big" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Skaraan Small" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Skaraan Medium" />
    <clear_gm_button text="Friendlies/Neutrals/Aliens/Skaraan Big" />
    <!---->
    <clear_gm_button text="Friendlies/Terran/Corvette" />
    <clear_gm_button text="Friendlies/Terran/Destroyer" />
    <clear_gm_button text="Friendlies/Terran/Missile Destroyer" />
    <clear_gm_button text="Friendlies/Terran/Cruiser" />
    <clear_gm_button text="Friendlies/Terran/Battlecruiser" />
    <clear_gm_button text="Friendlies/Terran/Carrier" />
    <clear_gm_button text="Friendlies/Terran/Super Carrier" />
    <clear_gm_button text="Friendlies/Terran/Battleship" />
    <clear_gm_button text="Friendlies/Terran/Dreadnought" />
    <clear_gm_button text="Friendlies/Terran/Fighter" />
    <clear_gm_button text="Friendlies/Terran/Fleet" />
    <!---->
    <clear_gm_button text="Friendlies/Impulse/Corvette" />
    <clear_gm_button text="Friendlies/Impulse/Destroyer" />
    <clear_gm_button text="Friendlies/Impulse/Cruiser" />
    <clear_gm_button text="Friendlies/Impulse/Battlecruiser" />
    <clear_gm_button text="Friendlies/Impulse/Battleship" />
    <clear_gm_button text="Friendlies/Impulse/Dreadnought" />
    <!---->
    <clear_gm_button text="Friendlies/Shields/Lower Shields" />
    <clear_gm_button text="Friendlies/Shields/Shields to 0" />
    <clear_gm_button text="Friendlies/Shields/Shields to 40" />
    <clear_gm_button text="Friendlies/Shields/Shields to 80" />
    <clear_gm_button text="Friendlies/Shields/Shields to 120" />
    <clear_gm_button text="Friendlies/Shields/Shields to 160" />
    <clear_gm_button text="Friendlies/Shields/Shields to 240" />
    <clear_gm_button text="Friendlies/Shields/Shields to 320" />
    <!---->
    <clear_gm_button text="Friendlies/Rewards/Energy" />
    <clear_gm_button text="Friendlies/Rewards/EMP" />
    <clear_gm_button text="Friendlies/Rewards/Nuke" />
    <clear_gm_button text="Friendlies/Rewards/Mine" />
    <clear_gm_button text="Friendlies/Rewards/Homing" />
    <clear_gm_button text="Friendlies/Rewards/Energy To 0" />
    <clear_gm_button text="Friendlies/Rewards/Mine Immune" />
    <clear_gm_button text="Friendlies/Rewards/Non-Immune" />
    <!---->
    <clear_gm_button text="Friendlies/Comms/Standby" />
    <clear_gm_button text="Friendlies/Comms/Go To JLZ" />
    <clear_gm_button text="Friendlies/Comms/Dock" />
    <clear_gm_button text="Friendlies/Repair/Beams" />
    <clear_gm_button text="Friendlies/Repair/Torpedoes" />
    <clear_gm_button text="Friendlies/Repair/Sensors" />
    <clear_gm_button text="Friendlies/Repair/Maneouvre" />
    <clear_gm_button text="Friendlies/Repair/Impulse" />
    <clear_gm_button text="Friendlies/Repair/Warp" />
    <clear_gm_button text="Friendlies/Repair/F Shields" />
    <clear_gm_button text="Friendlies/Repair/R Shields" />
    <clear_gm_button text="Friendlies/Repair/DamCons" />
    <clear_gm_button text="Friendlies/Damage/Beams" />
    <clear_gm_button text="Friendlies/Damage/Torpedoes" />
    <clear_gm_button text="Friendlies/Damage/Sensors" />
    <clear_gm_button text="Friendlies/Damage/Maneouvre" />
    <clear_gm_button text="Friendlies/Damage/Impulse" />
    <clear_gm_button text="Friendlies/Damage/Warp" />
    <clear_gm_button text="Friendlies/Damage/F Shields" />
    <clear_gm_button text="Friendlies/Damage/R Shields" />
    <clear_gm_button text="Friendlies/Damage/DamCons" />
    <!---->
    <set_timer name="Pause" seconds="1" />
    <set_variable name="Menu_Setup" value="1" />
  </event>
  <event name_arme="Create Menus" id_arme="4563a571-7287-4caa-b1d5-26c6e0d81c62" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_variable name="Menu_Setup" comparator="EQUALS" value="1" />
    <if_timer_finished name="Pause" />
    <big_message title="Mission Server" subtitle1="Version 2.3" subtitle2="December 9th, 2016" />
    <set_gm_button text="DELETE" x="105" y="570" h="30" w="60" />
    <set_gm_button text="CHASE NEUTRALS" x="710" y="540" h="30" w="140" />
    <set_gm_button text="TELEPORT" x="165" y="570" h="30" w="80" />
    <set_gm_button text="JUMP PLAYERS" x="135" y="540" h="30" w="110" />
    <set_gm_button text="SW" x="325" y="575" h="25" w="45" />
    <set_gm_button text="SOUTH" x="375" y="575" h="25" w="55" />
    <set_gm_button text="SE" x="425" y="575" h="25" w="50" />
    <set_gm_button text="WEST" x="325" y="550" h="25" w="50" />
    <set_gm_button text="STOP" x="375" y="550" h="25" w="50" />
    <set_gm_button text="EAST" x="425" y="550" h="25" w="50" />
    <set_gm_button text="NW" x="325" y="525" h="25" w="45" />
    <set_gm_button text="NORTH" x="375" y="525" h="25" w="55" />
    <set_gm_button text="NE" x="425" y="525" h="25" w="50" />
    <set_gm_button text="FRIENDLY" x="245" y="540" h="30" w="80" />
    <set_gm_button text="HOSTILE" x="245" y="570" h="30" w="80" />
    <set_gm_button text="SURRENDER" x="475" y="540" h="30" w="95" />
    <set_gm_button text="UNSURREND" x="475" y="570" h="30" w="95" />
    <set_gm_button text="CHASE PLAY" x="570" y="570" h="30" w="90" />
    <set_gm_button text="CHASE BASE" x="570" y="540" h="30" w="95" />
    <set_gm_button text="BLANK" x="660" y="570" h="30" w="60" />
    <set_gm_button text="Environment/Clear Sector" />
    <set_gm_button text="OBEY" x="660" y="540" h="30" w="60" />
    <gm_instructions title="Mission Server">
      M: Menu's and buttons  D: Delete selected object  J: Jump selected object  P: Jumps all player ships.   </gm_instructions>
    <!---->
    <set_gm_button text="Environment/Random Sector" />
    <set_gm_button text="Environment/Random Bases" />
    <set_gm_button text="Environment/Basic Features/Asteroids" />
    <set_gm_button text="Environment/Basic Features/Asteroids Small" />
    <set_gm_button text="Environment/Basic Features/Nebula" />
    <set_gm_button text="Environment/Basic Features/Nebula Small" />
    <set_gm_button text="Environment/Basic Features/Mines" />
    <set_gm_button text="Environment/Basic Features/Mine Circle" />
    <set_gm_button text="Environment/Basic Features/Mine Vertical" />
    <set_gm_button text="Environment/Basic Features/Mine Horizontal" />
    <set_gm_button text="Environment/Basic Features/Anomaly" />
    <set_gm_button text="Environment/Basic Features/Random Anom" />
    <set_gm_button text="Environment/Basic Features/Erase 10k Area" />
    <set_gm_button text="Environment/Basic Features/Erase 5k Area" />
    <set_gm_button text="Environment/Basic Features/Change Skybox" />
    <set_gm_button text="Environment/Advanced/Derelict" />
    <set_gm_button text="Environment/Advanced/Black Hole" />
    <set_gm_button text="Environment/Advanced/Remove BHoles" />
    <set_gm_button text="Environment/Advanced/Wreckage" />
    <set_gm_button text="Environment/Advanced/Remove Wreckage" />
    <set_gm_button text="Environment/Advanced/Planet" />
    <set_gm_button text="Environment/Advanced/Remove Planet" />
    <set_gm_button text="Environment/Advanced/Place Relay" />
    <set_gm_button text="Environment/Advanced/Remove Relay" />
    <set_gm_button text="Environment/Xeno/Classic" />
    <set_gm_button text="Environment/Xeno/Space Whale" />
    <set_gm_button text="Environment/Xeno/Shark" />
    <set_gm_button text="Environment/Xeno/Dragon" />
    <set_gm_button text="Environment/Xeno/Piranha" />
    <set_gm_button text="Environment/Xeno/Tube" />
    <set_gm_button text="Environment/Xeno/Bug" />
    <set_gm_button text="Environment/Xeno/Biomech/S1" />
    <set_gm_button text="Environment/Xeno/Biomech/S2" />
    <set_gm_button text="Environment/Xeno/Biomech/S3" />
    <set_gm_button text="Environment/Xeno/Biomech/S4" />
    <set_gm_button text="Environment/Game Obj/Collectable" />
    <set_gm_button text="Environment/Game Obj/Remove Collectables" />
    <set_gm_button text="Environment/Game Obj/Escape Pods" />
    <set_gm_button text="Environment/Game Obj/Remove Escape Pods" />
    <set_gm_button text="Environment/Game Obj/Nav Point" />
    <set_gm_button text="Environment/Game Obj/Remove Nav Points" />
    <set_gm_button text="Environment/Game Obj/Jump LZ Marker" />
    <set_gm_button text="Environment/Game Obj/Remove Jump LZs" />
    <!---->
    <set_gm_button text="Environment/Premade/BLANK" />
    <set_gm_button text="Environment/Premade/Elysium Gate" />
    <set_gm_button text="Environment/Premade/Tarantis Gate" />
    <set_gm_button text="Environment/Premade/Corrilla Gate" />
    <set_gm_button text="Environment/Premade/Orlan's Folly" />
    <set_gm_button text="Environment/Premade/Pergamon Cluster" />
    <set_gm_button text="Environment/Premade/Trading Post" />
    <set_gm_button text="Environment/Premade/Arvonian Front" />
    <set_gm_button text="Environment/Premade/Slate One" />
    <set_gm_button text="Environment/Premade/Slate Two" />
    <set_gm_button text="Environment/Premade/Block Transition" />
    <set_gm_button text="Environment/Premade/Enable Transition" />
    <set_gm_button text="Environment/End Game" />
    <set_gm_button text="Environment/End Game/Really End Game" />
    <!---->
    <set_gm_button text="Hostiles/Kralien/Small" />
    <set_gm_button text="Hostiles/Kralien/Medium" />
    <set_gm_button text="Hostiles/Kralien/Big" />
    <set_gm_button text="Hostiles/Kralien/Fleet" />
    <set_gm_button text="Hostiles/Kralien/Base" />
    <set_gm_button text="Hostiles/Torgoth/Small" />
    <set_gm_button text="Hostiles/Torgoth/Medium" />
    <set_gm_button text="Hostiles/Torgoth/Big" />
    <set_gm_button text="Hostiles/Torgoth/Fleet" />
    <set_gm_button text="Hostiles/Torgoth/Base" />
    <set_gm_button text="Hostiles/Arvonian/Small" />
    <set_gm_button text="Hostiles/Arvonian/Medium" />
    <set_gm_button text="Hostiles/Arvonian/Big" />
    <set_gm_button text="Hostiles/Arvonian/Fleet" />
    <set_gm_button text="Hostiles/Arvonian/Base" />
    <set_gm_button text="Hostiles/Skaraan/Small" />
    <set_gm_button text="Hostiles/Skaraan/Medium" />
    <set_gm_button text="Hostiles/Skaraan/Big" />
    <set_gm_button text="Hostiles/Skaraan/Fleet" />
    <set_gm_button text="Hostiles/Skaraan/Base" />
    <set_gm_button text="Hostiles/Mixed/Fleet" />
    <set_gm_button text="Hostiles/Mixed/Gate" />
    <set_gm_button text="Hostiles/Other/Transport" />
    <set_gm_button text="Hostiles/Other/Cargo Ship" />
    <set_gm_button text="Hostiles/Other/Pirate" />
    <set_gm_button text="Hostiles/Make Hostile" />
    <set_gm_button text="Hostiles/Make Unhostile" />
    <set_gm_button text="Hostiles/Enemy Wave/Level 5" />
    <set_gm_button text="Hostiles/Enemy Wave/Level 6" />
    <set_gm_button text="Hostiles/Enemy Wave/Level 7" />
    <set_gm_button text="Hostiles/Enemy Wave/Level 8" />
    <set_gm_button text="Hostiles/Enemy Wave/Level 9" />
    <set_gm_button text="Hostiles/Enemy Wave/Level 10" />
    <set_gm_button text="Hostiles/AI/Chase Player" />
    <set_gm_button text="Hostiles/AI/Chase Base" />
    <set_gm_button text="Hostiles/AI/Chase Neutrals" />
    <set_gm_button text="Hostiles/AI/Attack Whales" />
    <!--<set_gm_button text="Hostiles/AI/Launch Fighters" />-->
    <set_gm_button text="Hostiles/AI/Unsurrender" />
    <set_gm_button text="Hostiles/AI/Surrender" />
    <set_gm_button text="Hostiles/AI/Mass Surrender" />
    <set_gm_button text="Hostiles/AI/Obey Comms" />
    <set_gm_button text="Hostiles/AI/Full Stop" />
    <set_gm_button text="Hostiles/AI/Heading 0" />
    <set_gm_button text="Hostiles/AI/Heading 90" />
    <set_gm_button text="Hostiles/AI/Headin 180" />
    <set_gm_button text="Hostiles/AI/Heading 270" />
    <set_gm_button text="Hostiles/AI/Go To Exit" />
    <set_gm_button text="Hostiles/Elite/Cloak" />
    <set_gm_button text="Hostiles/Elite/Warp" />
    <set_gm_button text="Hostiles/Elite/Jump" />
    <set_gm_button text="Hostiles/Elite/Tractor Beam" />
    <set_gm_button text="Hostiles/Elite/Drone Launcher" />
    <set_gm_button text="Hostiles/Elite/Anti-Mine" />
    <set_gm_button text="Hostiles/Elite/Anti-Torp" />
    <set_gm_button text="Hostiles/Mass Delete" />
    <!---->
    <set_gm_button text="Friendlies/Bases/Deep Space" />
    <set_gm_button text="Friendlies/Bases/Industrial" />
    <set_gm_button text="Friendlies/Bases/Civilian" />
    <set_gm_button text="Friendlies/Bases/Command" />
    <set_gm_button text="Friendlies/Bases/Science" />
    <set_gm_button text="Friendlies/Bases/Supply Ship" />
    <!---->
    <set_gm_button text="Friendlies/Neutrals/Cargo" />
    <set_gm_button text="Friendlies/Neutrals/Transport" />
    <set_gm_button text="Friendlies/Neutrals/Luxury" />
    <set_gm_button text="Friendlies/Neutrals/Science" />
    <set_gm_button text="Friendlies/Neutrals/Envoy" />
    <!--<set_gm_button text="Friendlies/Neutrals/Free Station" />-->
    <set_gm_button text="Friendlies/Neutrals/Aliens/Kralien Small" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Kralien Medium" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Kralien Big" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Torgoth Small" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Torgoth Medium" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Torgoth Big" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Arvonian Small" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Arvonian Medium" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Arvonian Big" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Skaraan Small" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Skaraan Medium" />
    <set_gm_button text="Friendlies/Neutrals/Aliens/Skaraan Big" />
    <!---->
    <set_gm_button text="Friendlies/Terran/Corvette" />
    <set_gm_button text="Friendlies/Terran/Destroyer" />
    <set_gm_button text="Friendlies/Terran/Missile Destroyer" />
    <set_gm_button text="Friendlies/Terran/Cruiser" />
    <set_gm_button text="Friendlies/Terran/Carrier" />
    <set_gm_button text="Friendlies/Terran/Super Carrier" />
    <set_gm_button text="Friendlies/Terran/Battleship" />
    <set_gm_button text="Friendlies/Terran/Dreadnought" />
    <set_gm_button text="Friendlies/Terran/Fighter" />
    <set_gm_button text="Friendlies/Terran/Fleet" />
    <!---->
    <set_gm_button text="Friendlies/Impulse/Corvette" />
    <set_gm_button text="Friendlies/Impulse/Destroyer" />
    <set_gm_button text="Friendlies/Impulse/Cruiser" />
    <set_gm_button text="Friendlies/Impulse/Battlecruiser" />
    <set_gm_button text="Friendlies/Impulse/Battleship" />
    <set_gm_button text="Friendlies/Impulse/Dreadnought" />
    <!---->
    <set_gm_button text="Friendlies/Shields/Lower Shields" />
    <set_gm_button text="Friendlies/Shields/Shields to 0" />
    <set_gm_button text="Friendlies/Shields/Shields to 40" />
    <set_gm_button text="Friendlies/Shields/Shields to 80" />
    <set_gm_button text="Friendlies/Shields/Shields to 120" />
    <set_gm_button text="Friendlies/Shields/Shields to 160" />
    <set_gm_button text="Friendlies/Shields/Shields to 240" />
    <set_gm_button text="Friendlies/Shields/Shields to 320" />
    <!---->
    <set_gm_button text="Friendlies/Rewards/Energy" />
    <set_gm_button text="Friendlies/Rewards/EMP" />
    <set_gm_button text="Friendlies/Rewards/Nuke" />
    <set_gm_button text="Friendlies/Rewards/Mine" />
    <set_gm_button text="Friendlies/Rewards/Homing" />
    <set_gm_button text="Friendlies/Rewards/Energy To 0" />
    <set_gm_button text="Friendlies/Rewards/Mine Immune" />
    <set_gm_button text="Friendlies/Rewards/Non-Immune" />
    <!---->
    <set_gm_button text="Friendlies/Comms/Standby" />
    <set_gm_button text="Friendlies/Comms/Go To JLZ" />
    <set_gm_button text="Friendlies/Comms/Dock" />
    <set_gm_button text="Friendlies/Repair/Beams" />
    <set_gm_button text="Friendlies/Repair/Torpedoes" />
    <set_gm_button text="Friendlies/Repair/Sensors" />
    <set_gm_button text="Friendlies/Repair/Maneouvre" />
    <set_gm_button text="Friendlies/Repair/Impulse" />
    <set_gm_button text="Friendlies/Repair/Warp" />
    <set_gm_button text="Friendlies/Repair/F Shields" />
    <set_gm_button text="Friendlies/Repair/R Shields" />
    <set_gm_button text="Friendlies/Repair/DamCons" />
    <set_gm_button text="Friendlies/Damage/Beams" />
    <set_gm_button text="Friendlies/Damage/Torpedoes" />
    <set_gm_button text="Friendlies/Damage/Sensors" />
    <set_gm_button text="Friendlies/Damage/Maneouvre" />
    <set_gm_button text="Friendlies/Damage/Impulse" />
    <set_gm_button text="Friendlies/Damage/Warp" />
    <set_gm_button text="Friendlies/Damage/F Shields" />
    <set_gm_button text="Friendlies/Damage/R Shields" />
    <set_gm_button text="Friendlies/Damage/DamCons" />
    <set_variable name="Menu_Setup" value="0" />
  </event>
  <event name_arme="B Delete" id_arme="fd75bdda-72cc-4f1f-8868-2b23b650b5fb" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_key keyText="D" />
    <destroy use_gm_selection="" />
  </event>
  <event name_arme="B Jump All Players" id_arme="4ec544d4-2a21-4040-84c4-de25d3457ce1" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_key keyText="P" />
    <!---->
    <!---->
    <set_to_gm_position name="Artemis" />
    <set_to_gm_position name="Intrepid" />
    <set_to_gm_position name="Aegis" />
    <set_to_gm_position name="Horatio" />
    <set_to_gm_position name="Excalibur" />
    <set_to_gm_position name="Hera" />
    <set_to_gm_position name="Ceres" />
    <set_to_gm_position name="Diana" />
    <!---->
  </event>
  <event name_arme="B Jump Selected" id_arme="53afd258-43bc-4c59-b688-7b6b57e77772" parent_id_arme="93037415-b422-4792-b2ce-de37a1ce66b6">
    <if_gm_key keyText="J" />
    <!---->
    <!---->
    <set_to_gm_position use_gm_selection=" " />
  </event>
  <folder_arme name_arme="Comms" id_arme="c215da57-94a9-42fd-96a3-1740d424e9ed" />
  <event name_arme="MSG Jump LZ" id_arme="d662c70a-077a-4a09-b119-cb56a668e7f7" parent_id_arme="c215da57-94a9-42fd-96a3-1740d424e9ed">
    <if_gm_button text="Friendlies/Comms/Go To JLZ" />
    <incoming_message from="SNC" fileName="..\..\..\dat\missions\MISS_GMsandbox5a\Voice\jump lz.ogg" mediaType="0" />
    <incoming_comms_text from="Control">All ships... Report to the Jump LZ for extraction.</incoming_comms_text>
  </event>
  <event name_arme="MSG Dock" id_arme="ca93ae46-1af4-4d24-b59b-39b432a0ab2b" parent_id_arme="c215da57-94a9-42fd-96a3-1740d424e9ed">
    <if_gm_button text="Friendlies/Comms/Dock" />
    <incoming_message from="SNC" fileName="..\..\..\dat\missions\MISS_GMsandbox5a\Voice\dock.ogg" mediaType="0" />
    <incoming_comms_text from="Control">All ships... Dock at the nearest station and await official debriefing.</incoming_comms_text>
  </event>
  <event name_arme="MSG Stand By" id_arme="b233e501-1554-46a9-b51d-a85f62c7fe0e" parent_id_arme="c215da57-94a9-42fd-96a3-1740d424e9ed">
    <if_gm_button text="Friendlies/Comms/Standby" />
    <incoming_message from="SNC" fileName="..\..\..\dat\missions\MISS_GMsandbox5a\Voice\update.ogg" mediaType="0" />
    <incoming_comms_text from="Control">All ships... Standby for sensor update.</incoming_comms_text>
  </event>
  <folder_arme name_arme="Environment" id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9" />
  <event name_arme="Clear Sector" id_arme="a2594af8-5b49-4d43-a53c-b9a915fa5207" parent_id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9">
    <if_gm_button text="Environment/Clear Sector" />
    <set_variable name="Clear_Sector_Now" value="1" />
    <set_variable name="GMPresetSector" value="1.0" />
  </event>
  <event name_arme="Clear Sector Now" id_arme="5f51cf83-bf12-47ed-8f42-d0fb911cadd3" parent_id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9">
    <if_variable name="Clear_Sector_Now" comparator="EQUALS" value="1" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="drones" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <!---->
    <destroy name="SHARK" />
    <destroy name="SHARK" />
    <destroy name="SHARK" />
    <destroy name="SHARK" />
    <destroy name="SHARK" />
    <destroy name="SHARK" />
    <destroy name="DRAGON" />
    <destroy name="DRAGON" />
    <destroy name="DRAGON" />
    <destroy name="DRAGON" />
    <destroy name="DRAGON" />
    <destroy name="DRAGON" />
    <destroy name="PIRA" />
    <destroy name="PIRA" />
    <destroy name="PIRA" />
    <destroy name="PIRA" />
    <destroy name="PIRA" />
    <destroy name="PIRA" />
    <destroy name="PIRA" />
    <destroy name="PIRA" />
    <destroy name="PIRA" />
    <destroy name="PIRA" />
    <destroy name="PIRA" />
    <destroy name="CHARYBDIS" />
    <destroy name="CHARYBDIS" />
    <destroy name="CHARYBDIS" />
    <destroy name="CHARYBDIS" />
    <destroy name="CHARYBDIS" />
    <destroy name="CHARYBDIS" />
    <destroy name="NSECT" />
    <destroy name="NSECT" />
    <destroy name="NSECT" />
    <destroy name="NSECT" />
    <destroy name="NSECT" />
    <destroy name="NSECT" />
    <destroy name="NSECT" />
    <destroy name="NSECT" />
    <destroy name="NSECT" />
    <destroy name="NSECT" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="WHALE" />
    <destroy name="WHALE" />
    <destroy name="WHALE" />
    <destroy name="WHALE" />
    <destroy name="WHALE" />
    <destroy name="WHALE" />
    <destroy name="WHALE" />
    <destroy name="WHALE" />
    <destroy name="WHALE" />
    <destroy name="WHALE" />
    <destroy name="WHALE" />
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <destroy name=" The Cage" />
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" Jump Gate" />
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name="DS1" />
    <destroy name="DS2" />
    <destroy name="DS8" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <destroy name=" Relay" />
    <!---->
    <destroy name="A00" />
    <destroy name="B00" />
    <destroy name="C00" />
    <destroy name="D00" />
    <destroy name="E00" />
    <destroy name="F00" />
    <destroy name="G00" />
    <destroy name="H00" />
    <destroy name="I00" />
    <destroy name="J00" />
    <destroy name="K00." />
    <destroy name="L00" />
    <destroy name="M00" />
    <destroy name="N00" />
    <destroy name="O00" />
    <destroy name="P00" />
    <destroy name="Q00" />
    <destroy name="R00" />
    <destroy name="S00" />
    <destroy name="T00" />
    <destroy name="U00" />
    <destroy name="V00" />
    <destroy name="W00" />
    <destroy name="X00" />
    <destroy name="Y00" />
    <destroy name="Z00" />
    <destroy name="A01" />
    <destroy name="A02" />
    <destroy name="A03" />
    <destroy name="A04" />
    <destroy name="A05" />
    <destroy name="A06" />
    <destroy name="A07" />
    <destroy name="A08" />
    <destroy name="A09" />
    <destroy name="A10" />
    <destroy name="A11" />
    <destroy name="A12" />
    <destroy name="A13" />
    <destroy name="A14" />
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    <set_variable name="Clear_Sector_Now" value="0" />
    <set_variable name="Create_Sector_Now" value="1.0" />
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    <if_gm_button text="Environment/Random Sector" />
    <set_variable name="Clear_Sector_Now" value="1" />
    <set_variable name="Random_Sector" value="1" />
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    <set_variable name="GMSkyBox" randomIntLow="9" randomIntHigh="29" />
    <set_skybox_index index="GMSkyBox" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="1" randomIntHigh="20" />
    <set_timer name="GMRandomEnvironmentElementTimeOne" seconds="1" />
    <set_variable name="GMREETimerOne" value="0.0" />
    <set_timer name="GMRandomEnvironmentElementTimeTwo" seconds="2" />
    <set_variable name="GMREETimerTwo" value="0.0" />
    <set_timer name="GMRandomEnvironmentElementTimeThree" seconds="3" />
    <set_variable name="GMREETimerThree" value="0.0" />
    <set_variable name="Random_Sector" value="0.0" />
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  <event name_arme="Random Bases" id_arme="59744c62-ce57-4ee3-8ea3-cc6bf7deddb0" parent_id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9">
    <if_gm_button text="Environment/Random Bases" />
    <set_variable name="GMRandomA" randomIntLow="5000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="5000" randomIntHigh="20000" />
    <create type="station" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name=" DS01" hullID="1000" />
    <set_variable name="GMRandomA" randomIntLow="5000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="5000" randomIntHigh="20000" />
    <create type="station" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name=" SB43" hullID="1004" />
    <set_variable name="GMRandomA" randomIntLow="5000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="5000" randomIntHigh="20000" />
    <create type="station" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name=" HS24" hullID="1001" />
    <set_variable name="GMRandomA" randomIntLow="5000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="5000" randomIntHigh="20000" />
    <create type="station" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name=" DS02" hullID="1000" />
  </event>
  <folder_arme name_arme="Basic Features" id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7" parent_id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9" />
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    <if_gm_button text="Environment/Basic Features/Asteroids" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="5" />
    <set_variable name="GMRandomB" randomIntLow="30" randomIntHigh="50" />
    <create count="GMRandomB" type="asteroids" use_gm_position="" radius="1" randomRange="10000" randomSeed="GMRandomA" />
    <!---->
  </event>
  <event name_arme="Asteroids Small" id_arme="36bb0672-fde5-4fea-8740-0c991d4d02f8" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Asteroids Small" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="5" />
    <set_variable name="GMRandomB" randomIntLow="10" randomIntHigh="20" />
    <create count="GMRandomB" type="asteroids" use_gm_position="" radius="1" randomRange="5000" randomSeed="GMRandomA" />
    <!---->
  </event>
  <event name_arme="Nebula Small" id_arme="acbd9d28-e2ca-43df-86ea-a430576632d8" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Nebula Small" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="5" />
    <set_variable name="GMRandomB" randomIntLow="7" randomIntHigh="11" />
    <create count="GMRandomB" type="nebulas" use_gm_position="" radius="1000" randomRange="4000" randomSeed="GMRandomA" />
  </event>
  <event name_arme="Nebula" id_arme="acbd9d28-e2ca-43df-86ea-a430576632d7" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Nebula" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="5" />
    <set_variable name="GMRandomB" randomIntLow="20" randomIntHigh="40" />
    <create count="GMRandomB" type="nebulas" use_gm_position="" radius="2000" randomRange="8000" randomSeed="GMRandomA" />
  </event>
  <event name_arme="Mines" id_arme="d6be4df4-9e24-483b-ad6a-bfb74492c763" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Mines" />
    <set_variable name="Random_Seed" randomIntLow="1" randomIntHigh="15" />
    <set_variable name="GMRandomB" randomIntLow="10" randomIntHigh="15" />
    <create count="GMRandomB" type="mines" use_gm_position="" radius="1200" randomRange="2600" randomSeed="Random_Seed" />
  </event>
  <event name_arme="Mines Circle" id_arme="d6be4df4-9e24-483b-ad6a-bfb74492c764" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Mine Circle" />
    <set_variable name="Random_Seed" randomIntLow="10" randomIntHigh="15" />
    <create count="50" type="mines" startAngle="20" endAngle="340" use_gm_position="" radius="4000" />
  </event>
  <event name_arme="Mines Vertical" id_arme="d6be4df4-9e24-483b-ad6a-bfb74492c765" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Mine Vertical" />
    <set_variable name="Random_Seed" randomIntLow="1" randomIntHigh="15" />
    <create count="10" type="mines" startAngle="70" endAngle="110" use_gm_position="" radius="10250" />
    <create count="10" type="mines" startAngle="70" endAngle="110" use_gm_position="" radius="10500" />
    <create count="10" type="mines" startAngle="70" endAngle="110" use_gm_position="" radius="10750" />
    <create count="10" type="mines" startAngle="70" endAngle="110" use_gm_position="" radius="11000" />
  </event>
  <event name_arme="Mines Horizontal" id_arme="d6be4df4-9e24-483b-ad6a-bfb74492c766" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Mine Horizontal" />
    <set_variable name="Random_Seed" randomIntLow="1" randomIntHigh="15" />
    <create count="10" type="mines" startAngle="-20" endAngle="20" use_gm_position="" radius="10250" />
    <create count="10" type="mines" startAngle="-20" endAngle="20" use_gm_position="" radius="10500" />
    <create count="10" type="mines" startAngle="-20" endAngle="20" use_gm_position="" radius="10750" />
    <create count="10" type="mines" startAngle="-20" endAngle="20" use_gm_position="" radius="11000" />
  </event>
  <event name_arme="Cycle Skybox" id_arme="d4b3eef3-a3fe-4e2c-9ac3-a90ab34325fe" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Change Skybox" />
    <set_variable name="GMSkyBox" value="GMSkyBox+1" />
    <set_skybox_index index="GMSkyBox" />
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  <event name_arme="Skybox cycle back to 9" id_arme="c1847cd6-a10a-40f4-9c36-275eb82f337b" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_variable name="GMSkyBox" comparator="EQUALS" value="30.0" />
    <set_variable name="GMSkyBox" value="9.0" />
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  <event name_arme="Anomaly, One Random, at Cursor" id_arme="e1e10a2e-3168-43d8-ab6e-ad9a97c4b550" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Anomaly" />
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    <create type="Anomaly" pickupType="random_anomaly_type" use_gm_position="" name="Anom" />
  </event>
  <event name_arme="Anomaly, Four Random type and position" id_arme="6a7ca316-34fa-4e2d-b452-903e63ce1301" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Random Anom" />
    <set_variable name="Create_Anomalies" value="4.0" />
  </event>
  <event name_arme="Erase 10K Area" id_arme="825ff690-0eb5-42d1-9be5-c67020bdea5e" parent_id_arme="344c97e2-0ed1-43a5-915c-4413fed132b7">
    <if_gm_button text="Environment/Basic Features/Erase 10k Area" />
    <!---->
    <destroy_near type="asteroids" radius="10000" use_gm_position="" />
    <destroy_near type="mines" radius="10000" use_gm_position="" />
    <destroy_near type="nebulas" radius="10000" use_gm_position="" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <warning_popup_message message="   " consoles="O" />
    <warning_popup_message message="   " consoles="O" />
    <warning_popup_message message="   " consoles="O" />
    <warning_popup_message message="   " consoles="O" />
    <warning_popup_message message="   " consoles="O" />
    <warning_popup_message message="   " consoles="O" />
    <warning_popup_message message="   " consoles="O" />
    <warning_popup_message message="   " consoles="O" />
    <!---->
  </event>
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    <if_gm_button text="Environment/Basic Features/Erase 5k Area" />
    <destroy_near type="asteroids" radius="5000" use_gm_position="" />
    <destroy_near type="mines" radius="5000" use_gm_position="" />
    <destroy_near type="nebulas" radius="5000" use_gm_position="" />
    <warning_popup_message message="   " consoles="O" />
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  <folder_arme name_arme="Advanced" id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c" parent_id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9" />
  <event name_arme="Black Hole" id_arme="b4143759-d01a-47c0-a74f-0093340051f3" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Advanced/Black Hole" />
    <create type="blackHole" use_gm_position="" name="GMBlackHole" />
  </event>
  <event name_arme="Derelict" id_arme="8e4d5523-13a7-4605-8357-800d3fd1358a" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Advanced/Derelict" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
    <create type="monster" monsterType="7" use_gm_position="" angle="GMRandomB" />
  </event>
  <event name_arme="Remove Black Holes" id_arme="2557778f-a921-45a0-a1e2-68b09c7b4c23" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Advanced/Remove BHoles" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
  </event>
  <event name_arme="Wreckage" id_arme="f92ba6aa-2155-4d27-a166-2b5dbde10b6d" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_not_exists name=" Wreckage " />
    <if_gm_button text="Environment/Advanced/Wreckage" />
    <!--<create type="genericMesh" use_gm_position="" angle="0.0" name="GMWreckageMarker" meshFileName="dat\mine.dxs" textureFileName="dat\black32.png" />-->
    <set_variable name="GMRandomA" randomIntLow="250" randomIntHigh="1000" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
    <create type="genericMesh" use_gm_position="" angle="0.0" name=" Wreckage " meshFileName="dat\stationWings.dxs" textureFileName="dat\roundA_specular.png" colorRed="0.9" colorGreen="1.0" colorBlue="1.0" />
    <set_to_gm_position name=" Wreckage " distance="GMRandomA" angle="GMRandomB" />
    <set_variable name="GMRandomA" randomIntLow="250" randomIntHigh="1000" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
    <create type="genericMesh" use_gm_position="" angle="0.0" name=" Wreckage  " meshFileName="dat\drone1.dxs" textureFileName="dat\roundB_specular.png" colorRed="0.9" colorGreen="1.0" colorBlue="1.0" />
    <set_to_gm_position name=" Wreckage  " distance="GMRandomA" angle="GMRandomB" />
    <set_variable name="GMRandomA" randomIntLow="250" randomIntHigh="1000" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
    <create type="genericMesh" use_gm_position="" angle="0.0" name=" Wreckage   " meshFileName="dat\monsterPart.dxs" textureFileName="dat\RoundC_specular.png" colorRed="0.9" colorGreen="1.0" colorBlue="1.0" />
    <set_to_gm_position name=" Wreckage   " distance="GMRandomA" angle="GMRandomB" />
    <set_variable name="GMRandomA" randomIntLow="250" randomIntHigh="1000" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
    <create type="genericMesh" use_gm_position="" angle="0.0" name=" Wreckage    " meshFileName="dat\stationPipes.dxs" textureFileName="dat\RoundC_specular.png" colorRed="0.9" colorGreen="1.0" colorBlue="1.0" />
    <set_to_gm_position name=" Wreckage    " distance="GMRandomA" angle="GMRandomB" />
    <!--<set_relative_position name2=" Wreckage " distance="550" angle="0.0" name1="GMWreckageMarker" />-->
    <addto_object_property value="0.1" property="pitchDelta" name=" Wreckage " />
    <addto_object_property value="0.07" property="angleDelta" name=" Wreckage " />
    <!--<set_relative_position name2=" Wreckage  " distance="600" angle="90.0" name1="GMWreckageMarker" />-->
    <set_object_property property="rollDelta" value="0.1" name=" Wreckage  " />
    <set_object_property property="angleDelta" value="0.3" name=" Wreckage  " />
    <set_object_property property="pitchDelta" value="0.1" name=" Wreckage  " />
    <!--<set_relative_position name2=" Wreckage   " distance="575" angle="275.0" name1="GMWreckageMarker" />-->
    <set_object_property property="angle" value="5.0" name=" Wreckage   " />
    <set_object_property property="pitch" value="1.0" name=" Wreckage   " />
    <set_object_property property="angleDelta" value="0.2" name=" Wreckage   " />
    <set_object_property property="pitchDelta" value="0.2" name=" Wreckage   " />
    <set_object_property property="rollDelta" value="0.2" name=" Wreckage   " />
    <!--<set_relative_position name2=" Wreckage    " distance="45" angle="180.0" name1="GMWreckageMarker" />-->
    <set_object_property property="rollDelta" value="0.1" name=" Wreckage    " />
    <set_object_property property="angleDelta" value="0.3" name=" Wreckage    " />
    <set_object_property property="pitchDelta" value="0.1" name=" Wreckage    " />
    <!--<destroy name="GMWreckageMarker" />-->
  </event>
  <event name_arme="Remove Wreckage" id_arme="4d8b97ee-4228-49e1-a8f8-427dcd8a3adb" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Advanced/Remove Wreckage" />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
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  <event name_arme="Planet" id_arme="10f878dd-e6e2-4e06-b379-b6aecb954f50" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Advanced/Planet" />
    <create type="genericMesh" use_gm_position="" angle="0" name=" Planet" meshFileName="dat\asteroid.dxs" textureFileName="dat\monsterTexture.png" colorRed="0.0" colorGreen="1.0" colorBlue="0.0" />
    <set_object_property property="pushRadius" value="3000.0" name=" Planet" />
    <set_object_property property="angleDelta" value="0.04" name=" Planet" />
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    <set_object_property property="artScale" value="6.0" name=" Planet" />
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  <event name_arme="Remove Planet" id_arme="e61033b6-a8a9-4f1b-80d5-815539bc6fe7" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Advanced/Remove Planet" />
    <destroy name=" Planet" />
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  <event name_arme="Relay" id_arme="04a8e1f5-fca5-4eb9-8472-28916b852bc6" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Advanced/Place Relay" />
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    <create type="neutral" use_gm_position="" angle="0.0" name=" Relay" hullID="1502" />
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  <event name_arme="Remove Relays" id_arme="8c62e5c6-a1cf-4131-92d8-28bf1d56c7bb" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Advanced/Remove Relay" />
    <destroy name=" Relay" />
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  <event name_arme="1  - Collectable" id_arme="96840de8-c864-41c9-aab8-161e2a2f3764" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Game Obj/Collectable" />
    <if_not_exists name=" Alpha" />
    <if_timer_finished name="GMlag" />
    <!---->
    <!---->
    <create type="genericMesh" use_gm_position="" angle="0.0" name=" Alpha" meshFileName="dat\drone1.dxs" textureFileName="dat\ui2BasicButton256.png" colorRed="1.0" colorGreen="1.0" colorBlue="1.0" />
    <set_object_property property="pitch" value="20.0" name=" Alpha" />
    <!---->
    <set_timer name="GMlag" seconds="2" />
    <!---->
  </event>
  <event name_arme="    - Collectable" id_arme="7dc28ab2-6a4b-4f00-bc6c-d5ad9209a5e8" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Game Obj/Collectable" />
    <if_exists name=" Alpha" />
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    <if_timer_finished name="GMlag" />
    <!---->
    <!---->
    <create type="genericMesh" use_gm_position="" angle="0.0" name=" Bravo" meshFileName="dat\drone1.dxs" textureFileName="dat\ui2BasicButton256.png" colorRed="1.0" colorGreen="1.0" colorBlue="1.0" />
    <set_object_property property="pitch" value="20.0" name=" Bravo" />
    <set_timer name="GMlag" seconds="2" />
    <!---->
  </event>
  <event name_arme="    - Collectable" id_arme="9c9b1e97-ee3a-4559-8103-abc0ad07d320" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Game Obj/Collectable" />
    <if_exists name=" Alpha" />
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    <if_not_exists name=" Charlie" />
    <if_timer_finished name="GMlag" />
    <!---->
    <set_timer name="GMlag" seconds="2" />
    <!---->
    <create type="genericMesh" use_gm_position="" angle="0.0" name=" Charlie" meshFileName="dat\drone1.dxs" textureFileName="dat\ui2BasicButton256.png" colorRed="1.0" colorGreen="1.0" colorBlue="1.0" />
    <set_object_property property="pitch" value="20.0" name=" Charlie" />
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  <event name_arme="    - Collectable" id_arme="8bc7cd45-977e-4f63-8877-7d875f7c5ace" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
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    <!---->
    <set_timer name="GMlag" seconds="2" />
    <!---->
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    <!---->
    <set_timer name="GMlag" seconds="2" />
    <!---->
    <create type="genericMesh" use_gm_position="" angle="0.0" name=" Epsilon" meshFileName="dat\drone1.dxs" textureFileName="dat\ui2BasicButton256.png" colorRed="1.0" colorGreen="1.0" colorBlue="1.0" />
    <set_object_property property="pitch" value="20.0" name=" Epsilon" />
    <!---->
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  <event name_arme="    - Collectable" id_arme="53d01d67-7ec6-4f79-8024-e8f8e2415e3f" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
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    <!---->
    <set_timer name="GMlag" seconds="2" />
    <!---->
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    <!---->
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  <event name_arme="Remove Collectables" id_arme="7547547d-2eb6-40e2-bb94-e5ff86449a1c" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
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    <!---->
    <!---->
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <!---->
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  <event name_arme="3 - Escape Pods" id_arme="d4b25257-6320-464b-a71b-763b4b64d9e2" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
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    <if_not_exists name="Pod 2" />
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    <if_timer_finished name="GMlag" />
    <set_timer name="GMlag" seconds="2" />
    <!---->
    <!---->
    <create type="genericMesh" use_gm_position="" angle="0.0" name="GMPodMarker" meshFileName="dat\mine.dxs" textureFileName="dat\black32.png" />
    <!---->
    <create type="genericMesh" x="150000.0" y="0.0" z="40000.0" angle="0.0" name="Pod 1" meshFileName="dat\wreck1.dxs" textureFileName="dat\drone3_spec.png" colorRed="0.9" colorGreen="1.0" colorBlue="1.0" />
    <create type="genericMesh" x="150000.0" y="0.0" z="43000.0" angle="0.0" name="Pod 2" meshFileName="dat\wreck1.dxs" textureFileName="dat\drone3_spec.png" colorRed="0.9" colorGreen="1.0" colorBlue="1.0" />
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    <!---->
    <set_relative_position name2="Pod 1" distance="3000" angle="150.0" name1="GMPodMarker" />
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    <!---->
    <destroy name="GMPodMarker" />
    <!---->
    <!---->
    <!---->
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  <event name_arme="   - Escape Pods" id_arme="6139f287-a518-4ca4-b105-18aaa3653f65" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
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    <!---->
    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
    <destroy name="GMPodMarker" />
  </event>
  <event name_arme="Remove Escape Pods" id_arme="745b57eb-785c-4379-b596-f8351ad2e894" parent_id_arme="d4a4376c-547f-4bbd-9891-c1ab126acc3c">
    <if_gm_button text="Environment/Game Obj/Remove Escape Pods" />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
  </event>
  <folder_arme name_arme="Game Object" id_arme="d302df22-ad29-4bbd-9b9b-cf3997bf7f07" parent_id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9" />
  <event name_arme="Nav Point" id_arme="edb1d1b7-7476-4f4b-b8e6-b5c2d2ebf1f3" parent_id_arme="d302df22-ad29-4bbd-9b9b-cf3997bf7f07">
    <if_gm_button text="Environment/Game Obj/Nav Point" />
    <create type="genericMesh" use_gm_position="" angle="0" name=" Nav Point" meshFileName="dat\starBox.dxs" textureFileName="dat\trans-blue.png" colorRed="1.0" colorGreen="0.0" colorBlue="1.0" />
    <set_object_property property="artScale" value="3.0" name=" Nav Point" />
  </event>
  <event name_arme="Remove Nav Point" id_arme="dee6193c-2576-4f52-85e1-2dc6e6137794" parent_id_arme="d302df22-ad29-4bbd-9b9b-cf3997bf7f07">
    <if_gm_button text="Environment/Game Obj/Remove Nav Points" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
    <destroy name=" Nav Point" />
  </event>
  <event name_arme="Jump LZ" id_arme="c83592ce-39f0-4d63-bafc-4e25b96cb331" parent_id_arme="d302df22-ad29-4bbd-9b9b-cf3997bf7f07">
    <if_gm_button text="Environment/Game Obj/Jump LZ Marker" />
    <create type="genericMesh" use_gm_position="" angle="0" name=" Jump LZ" meshFileName="dat\starBox.dxs" textureFileName="dat\trans-blue.png" colorRed="1.0" colorGreen="0.0" colorBlue="1.0" />
    <set_object_property property="artScale" value="3.0" name=" Jump LZ" />
  </event>
  <event name_arme="Jump LZ" id_arme="d83e3ce0-1d99-4684-b50e-4013bcede3f3" parent_id_arme="d302df22-ad29-4bbd-9b9b-cf3997bf7f07">
    <if_gm_button text="Environment/Game Obj/Remove Jump LZs" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
    <destroy name=" Jump LZ" />
  </event>
  <event name_arme="END GAME" id_arme="765e185c-0680-4006-a052-a1dc067cf863" parent_id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9">
    <if_gm_button text="Environment/End Game/Really End Game" />
    <!---->
    <!---->
    <end_mission />
  </event>
  <folder_arme name_arme="Xeno" id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83" parent_id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9" />
  <event name_arme="Biomech" id_arme="933e35d8-9665-4536-92f9-64daf61abffe" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Biomech/S4" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="359" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="5" />
    <create type="enemy" use_gm_position="" angle="GMRandomA" hullID="6003" fleetnumber="GMRandomB" />
  </event>
  <event name_arme="Biomech" id_arme="2cf58d31-5a2a-424e-871a-4bd0d63634da" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Biomech/S3" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="359" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="5" />
    <create type="enemy" use_gm_position="" angle="GMRandomA" hullID="6002" fleetnumber="GMRandomB" />
  </event>
  <event name_arme="Biomech" id_arme="1aefd786-31cc-4d9e-a9c5-aaf98a31118c" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Biomech/S2" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="359" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="5" />
    <create type="enemy" use_gm_position="" angle="GMRandomA" hullID="6001" fleetnumber="GMRandomB" />
  </event>
  <event name_arme="Biomech" id_arme="739abbf6-eaad-406f-9bb1-9265752c8d2c" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Biomech/S1" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="359" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="5" />
    <create type="enemy" use_gm_position="" angle="GMRandomA" hullID="6000" fleetnumber="GMRandomB" />
  </event>
  <event name_arme="Classic" id_arme="2aec27c1-564e-48f0-8e4c-15f000f8162e" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Classic" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
    <create type="monster" monsterType="0" use_gm_position="" angle="GMRandomB" />
  </event>
  <event name_arme="Piranha" id_arme="b8a420ba-4d7f-40f5-97a7-fe3d5fb4af50" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Piranha" />
    <set_timer name="Create_Piranha_Timer" seconds="1" />
    <set_variable name="Create_Piranha" value="4" />
    <set_variable name="GMRandomPod" randomIntLow="1" randomIntHigh="3" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
  </event>
  <event name_arme="Create Prianha Action" id_arme="2aee1535-e1f7-460f-96ca-584b1e505f72" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_timer_finished name="Create_Piranha_Timer" />
    <if_variable name="Create_Piranha" comparator="GREATER" value="0" />
    <create type="monster" monsterType="4" podnumber="GMRandomPod" use_gm_position="" angle="GMRandomB" />
    <set_timer name="Create_Piranha_Timer" seconds="1" />
    <set_variable name="Create_Piranha" value="Create_Piranha-1" />
  </event>
  <event name_arme="Tube" id_arme="203fafcf-17d6-40ce-a533-b356c9bf921d" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Tube" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
    <create type="monster" monsterType="5" use_gm_position="" angle="GMRandomB" />
  </event>
  <event name_arme="Dragon" id_arme="954170d8-ebbc-46c7-9074-fe245074f8ed" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Dragon" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
    <create type="monster" monsterType="3" use_gm_position="" angle="GMRandomB" />
  </event>
  <event name_arme="Bug" id_arme="f9059c57-910c-438d-b7a9-55bc19afe272" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Bug" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
    <create type="monster" monsterType="6" use_gm_position="" angle="GMRandomB" />
  </event>
  <event name_arme="Shark" id_arme="043161af-22e1-4d8f-81e9-1f88ff309f45" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Shark" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
    <create type="monster" monsterType="2" use_gm_position="" angle="GMRandomB" />
  </event>
  <event name_arme="Whale" id_arme="31698aba-c3b3-44a5-8f03-7957615d1f30" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_gm_button text="Environment/Xeno/Space Whale" />
    <set_timer name="Create_Whale_Timer" seconds="1" />
    <set_variable name="Create_Whales" value="4" />
    <set_variable name="GMRandomPod" randomIntLow="1" randomIntHigh="3" />
    <set_variable name="GMRandomB" randomIntLow="1" randomIntHigh="359" />
  </event>
  <event name_arme="Create Whales Action" id_arme="7e340f2c-6051-40d2-b34d-a07427673aed" parent_id_arme="a254a52a-2d37-40a9-96f9-f92d59e51b83">
    <if_timer_finished name="Create_Whale_Timer" />
    <if_variable name="Create_Whales" comparator="GREATER" value="0" />
    <create type="monster" monsterType="1" podnumber="GMRandomPod" use_gm_position="" angle="GMRandomB" />
    <set_timer name="Create_Whale_Timer" seconds="1" />
    <set_variable name="Create_Whales" value="Create_Whales-1" />
  </event>
  <folder_arme name_arme="Premade Sectors" id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de" parent_id_arme="1e7d7979-ed4e-46e0-b30a-e1fee012eda9" expanded_arme="" />
  <event name_arme="Elysium" id_arme="094ed0be-0e01-4228-8fc9-dd58868638a1" parent_id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de">
    <if_gm_button text="Environment/Premade/Elysium Gate" />
    <warning_popup_message message="Transiting to Elysium." consoles="HS" />
    <set_variable name="GMPresetSector" value="2.0" />
    <!---->
    <set_object_property property="positionX" value="45000.0" name="Artemis" />
    <set_object_property property="positionX" value="45000.0" name="Intrepid" />
    <set_object_property property="positionX" value="45000.0" name="Aegis" />
    <set_object_property property="positionX" value="45000.0" name="Horatio" />
    <set_object_property property="positionX" value="45000.0" name="Excalibur" />
    <set_object_property property="positionX" value="45000.0" name="Hera" />
    <set_object_property property="positionZ" value="97000.0" name="Hera" />
    <set_object_property property="positionZ" value="97000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="97000.0" name="Horatio" />
    <set_object_property property="positionZ" value="97000.0" name="Aegis" />
    <set_object_property property="positionZ" value="97000.0" name="Intrepid" />
    <set_object_property property="positionZ" value="97000.0" name="Artemis" />
    <!---->
  </event>
  <event name_arme="Tarantis" id_arme="800ab591-f986-41c2-8632-3b2410047195" parent_id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de">
    <if_gm_button text="Environment/Premade/Tarantis Gate" />
    <warning_popup_message message="Transiting to Tarantis." consoles="HS" />
    <!---->
    <set_variable name="GMPresetSector" value="22.0" />
    <!---->
    <set_object_property property="positionX" value="50000.0" name="Artemis" />
    <set_object_property property="positionX" value="50000.0" name="Intrepid" />
    <set_object_property property="positionX" value="50000.0" name="Aegis" />
    <set_object_property property="positionX" value="50000.0" name="Horatio" />
    <set_object_property property="positionX" value="50000.0" name="Excalibur" />
    <set_object_property property="positionX" value="50000.0" name="Hera" />
    <set_object_property property="positionZ" value="97000.0" name="Hera" />
    <set_object_property property="positionZ" value="97000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="97000.0" name="Horatio" />
    <set_object_property property="positionZ" value="97000.0" name="Aegis" />
    <set_object_property property="positionZ" value="97000.0" name="Intrepid" />
    <set_object_property property="positionZ" value="97000.0" name="Artemis" />
    <!---->
    <!---->
  </event>
  <event name_arme="Trading Post" id_arme="03f0a290-b8c1-4dc1-8359-da06e1cf7bf2" parent_id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de">
    <if_gm_button text="Environment/Premade/Trading Post" />
    <warning_popup_message message="Transiting to the Shenkan Trading Post." consoles="HS" />
    <!---->
    <set_variable name="Clear_Sector_Now" value="1" />
    <set_variable name="GMPresetSector" value="40.0" />
  </event>
  <event name_arme="Pergamon" id_arme="1c37709b-f8f0-4c36-91cf-44ed2dd0da95" parent_id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de">
    <if_gm_button text="Environment/Premade/Pergamon Cluster" />
    <warning_popup_message message="Transiting to the Pergamon Cluster." consoles="HS" />
    <!---->
    <set_variable name="Clear_Sector_Now" value="1" />
    <set_variable name="GMPresetSector" value="39.0" />
    <!---->
  </event>
  <event name_arme="Orlans Folly" id_arme="5654331b-85db-4da9-973d-e37229e75252" parent_id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de">
    <if_gm_button text="Environment/Premade/Orlan's Folly" />
    <warning_popup_message message="Transiting to Orlan's Folly." consoles="HS" />
    <!---->
    <set_variable name="Clear_Sector_Now" value="1" />
    <set_variable name="GMPresetSector" value="38.0" />
    <!---->
  </event>
  <event name_arme="Corrilla" id_arme="94e1b79c-dcf4-4930-a2b4-c417c2ea4462" parent_id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de">
    <if_gm_button text="Environment/Premade/Corrilla Gate" />
    <warning_popup_message message="Transiting to Corrilla." consoles="HS" />
    <!---->
    <set_variable name="GMPresetSector" value="42.0" />
    <!---->
    <set_object_property property="positionX" value="45000.0" name="Artemis" />
    <set_object_property property="positionX" value="45000.0" name="Intrepid" />
    <set_object_property property="positionX" value="45000.0" name="Aegis" />
    <set_object_property property="positionX" value="45000.0" name="Horatio" />
    <set_object_property property="positionX" value="45000.0" name="Excalibur" />
    <set_object_property property="positionX" value="45000.0" name="Hera" />
    <set_object_property property="positionZ" value="97000.0" name="Hera" />
    <set_object_property property="positionZ" value="97000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="97000.0" name="Horatio" />
    <set_object_property property="positionZ" value="97000.0" name="Aegis" />
    <set_object_property property="positionZ" value="97000.0" name="Intrepid" />
    <set_object_property property="positionZ" value="97000.0" name="Artemis" />
    <!---->
    <!---->
  </event>
  <event name_arme="BLANK Sector" id_arme="203aff2c-eb06-41b1-9b45-b1ff47f211ba" parent_id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de">
    <if_gm_button text="Environment/Premade/BLANK" />
    <set_variable name="GMPresetSector" value="1.0" />
    <warning_popup_message message="Transiting to new sector." consoles="HS" />
    <set_variable name="Clear_Sector_Now" value="1" />
  </event>
  <folder_arme name_arme="Arvonian Front" id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b" parent_id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de" />
  <event name_arme="Arvonian Front" id_arme="03f0a290-b8c1-4dc1-8459-da06e1cf8bf2" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_gm_button text="Environment/Premade/Arvonian Front" />
    <warning_popup_message message="Transiting to the Arvonian Front." consoles="MHS" />
    <set_variable name="Sector_Width" value="4.0" />
    <set_variable name="Sector_Height" value="4.0" />
    <set_variable name="SectorX" value="4" />
    <set_variable name="SectorY" value="2" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_object_property property="positionZ" value="50000.0" name="Artemis" />
    <set_object_property property="positionZ" value="50100.0" name="Aegis" />
    <set_object_property property="positionZ" value="50200.0" name="Excalibur" />
    <set_object_property property="positionZ" value="50300.0" name="Hera" />
    <set_object_property property="positionZ" value="50400.0" name="Horatio" />
    <set_variable name="Clear_Sector_Now" value="1" />
    <set_variable name="GMPresetSector" value="101.0" />
    <set_skybox_index index="27" />
    <!---->
  </event>
  <event name_arme="1,1" id_arme="c048c9b3-3d17-46fe-9bde-37317930618e" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="1" />
    <if_variable name="SectorY" comparator="EQUALS" value="1" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="65" type="nebulas" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="12" />
    <create count="50" type="asteroids" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="13" />
    <create count="35" type="asteroids" startX="32790.0" startY="0.0" startZ="54648.0" radius="1" randomRange="10000" randomSeed="13" />
    <warning_popup_message message="Entering Arvonian Front Sector 1,1." consoles="MHS" />
  </event>
  <event name_arme="1,2" id_arme="3b600663-51c7-48ce-bed5-a3f24d28ebba" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="1" />
    <if_variable name="SectorY" comparator="EQUALS" value="2" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="15" type="nebulas" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="17" />
    <create count="30" type="asteroids" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="9" />
    <create type="blackHole" x="20000" y="0.0" z="67000" name="GMBlackHole" />
    <create type="blackHole" x="26000" y="0.0" z="69000" name="GMBlackHole" />
    <warning_popup_message message="Entering Arvonian Front Sector 1,2." consoles="MHS" />
  </event>
  <event name_arme="1,3" id_arme="c76f2e41-3569-459c-827b-fa70306c9598" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="1" />
    <if_variable name="SectorY" comparator="EQUALS" value="3" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="30" type="nebulas" startAngle="90" endAngle="180" startX="99999.0" startY="0.0" startZ="0.0" radius="50000" randomRange="1000" randomSeed="14" />
    <create count="120" type="mines" startAngle="90" endAngle="180" startX="99999.0" startY="0.0" startZ="0.0" radius="50000" randomRange="600" randomSeed="15" />
    <create count="160" type="asteroids" startAngle="90" endAngle="180" startX="99999.0" startY="0.0" startZ="0.0" radius="50000" randomRange="800" randomSeed="16" />
    <create count="20" type="asteroids" startX="30000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="7000" randomSeed="19" />
    <!-- Stations -->
    <create type="station" x="65000.0" y="-100.0" z="65000.0" angle="0" name="A01" hullID="1006" sideValue="1" />
    <warning_popup_message message="Entering Arvonian Front Sector 1,3." consoles="MHS" />
    <create type="monster" monsterType="4" podnumber="7" x="60000.0" y="0.0" z="55000.0" angle="90" />
    <create type="monster" monsterType="4" podnumber="7" x="60500.0" y="0.0" z="55000.0" angle="90" />
    <create type="monster" monsterType="4" podnumber="7" x="60000.0" y="0.0" z="55500.0" angle="90" />
    <create type="monster" monsterType="4" podnumber="7" x="60500.0" y="0.0" z="55500.0" angle="90" />
  </event>
  <event name_arme="1,4" id_arme="708b5020-6696-42c5-b211-593fc5d52c30" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="1" />
    <if_variable name="SectorY" comparator="EQUALS" value="4" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="30" type="nebulas" startX="50026.0" startY="0.0" startZ="1000.0" endX="50000" endY="0" endZ="99000" randomRange="1000" randomSeed="24" />
    <create count="120" type="mines" startX="50026.0" startY="0.0" startZ="400.0" endX="50000" endY="0" endZ="99600" randomRange="600" randomSeed="23" />
    <create count="160" type="asteroids" startX="50025.0" startY="0.0" startZ="400.0" endX="50000" endY="0" endZ="99600" randomRange="800" randomSeed="22" />
    <create type="blackHole" x="18000" y="0.0" z="28000" name="GMBlackHole" />
    <create count="22" type="nebulas" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="17" />
    <create count="15" type="asteroids" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="18" />
    <!-- Stations -->
    <create type="station" x="88000" y="-100" z="53000" name="A03" hullID="1006" sideValue="1" />
    <create type="station" x="88000" y="-100" z="43000" name="A04" hullID="1006" sideValue="1" />
    <create type="station" x="78000" y="-100" z="53000" name="A05" hullID="1006" sideValue="1" />
    <create type="station" x="78000" y="-100" z="43000" name="A06" hullID="1006" sideValue="1" />
    <warning_popup_message message="Entering Arvonian Front Sector 1,4:  The Arvonian Central Command Network." consoles="MHS" />
  </event>
  <event name_arme="2,1" id_arme="7723d609-117b-4e3e-9eb2-c13fbd930935" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="2" />
    <if_variable name="SectorY" comparator="EQUALS" value="1" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="20" type="nebulas" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="7" />
    <create count="40" type="asteroids" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="8" />
    <create type="BlackHole" />
    <!-- Stations -->
    <warning_popup_message message="Entering Arvonian Front Sector 2,1." consoles="MHS" />
  </event>
  <event name_arme="2,2" id_arme="7a650305-e26d-43b9-a51f-4f537636371e" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="2" />
    <if_variable name="SectorY" comparator="EQUALS" value="2" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="30" type="asteroids" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="9" />
    <create count="6" type="nebulas" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="23" />
    <create type="blackHole" x="66000.0" y="0.0" z="60000.0" name="GMBlackHole" />
    <create type="blackHole" x="26000" y="0.0" z="69000" name="GMBlackHole" />
    <!-- Stations -->
    <create type="station" x="58000" y="-100" z="43000" name="A10" hullID="1006" sideValue="1" />
    <!---->
    <warning_popup_message message="Entering Arvonian Front Sector 2,2." consoles="MHS" />
  </event>
  <event name_arme="2,3" id_arme="60722ded-9cbc-47e8-9798-4a6f5cbfb30b" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="2" />
    <if_variable name="SectorY" comparator="EQUALS" value="3" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="300" type="asteroids" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="10" />
    <!-- Stations -->
    <create type="station" x="73000.0" y="100.0" z="70000.0" angle="0" name="A01" hullID="1006" sideValue="1" />
    <warning_popup_message message="Entering Arvonian Front Sector 2,3." consoles="MHS" />
    <create type="monster" monsterType="1" podnumber="2" x="43000.0" y="0.0" z="33000.0" angle="200.0" />
    <create type="monster" monsterType="1" podnumber="2" x="43500.0" y="0.0" z="33000.0" angle="200.0" />
    <create type="monster" monsterType="1" podnumber="2" x="43000.0" y="0.0" z="33500.0" angle="200.0" />
    <create type="monster" monsterType="1" podnumber="2" x="43500.0" y="0.0" z="33500.0" angle="200.0" />
  </event>
  <event name_arme="2,4" id_arme="b146532e-82e4-40ca-be8e-cbc1767ab61d" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="2" />
    <if_variable name="SectorY" comparator="EQUALS" value="4" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create type="blackHole" x="72000" y="0.0" z="28000" name="GMBlackHole" />
    <create type="blackHole" x="88000" y="0.0" z="28000" name="GMBlackHole" />
    <create count="20" type="nebulas" startX="33000.0" startY="0.0" startZ="47000.0" radius="1" randomRange="20000" randomSeed="10" />
    <!-- Stations -->
    <create type="station" x="20000" y="100" z="70000" name="A04" hullID="1006" sideValue="1" />
    <warning_popup_message message="Entering Arvonian Front Sector 2,4." consoles="MHS" />
  </event>
  <event name_arme="3,1" id_arme="4ae2995b-8f41-4379-9d24-4e35c3fc98b9" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="3" />
    <if_variable name="SectorY" comparator="EQUALS" value="1" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="100" type="nebulas" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="1" />
    <create count="200" type="asteroids" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="4" />
    <create type="BlackHole" />
    <!-- Stations -->
    <warning_popup_message message="Entering Arvonian Front Sector 3,1." consoles="MHS" />
  </event>
  <event name_arme="3,2" id_arme="1a04d3b5-a589-48fe-831f-82a6227f5a55" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="3" />
    <if_variable name="SectorY" comparator="EQUALS" value="2" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="32" type="mines" startAngle="280" endAngle="620" startX="50000" startY="0.0" startZ="50000.0" radius="10000" randomRange="50" randomSeed="15" />
    <create count="30" type="mines" startAngle="280" endAngle="620" startX="50000" startY="0.0" startZ="50000.0" radius="10500" randomRange="50" randomSeed="15" />
    <create type="station" x="51000" y="100" z="51000" name="A06" hullID="1006" sideValue="1" />
    <create type="station" x="50000" y="100" z="49000" name="A21" hullID="1006" sideValue="1" />
    <create type="station" x="49000" y="100" z="51000" name="A07" hullID="1006" sideValue="1" />
    <!---->
    <warning_popup_message message="Entering Arvonian Front Sector 3,2." consoles="MHS" />
  </event>
  <event name_arme="3,3" id_arme="f4a82a0c-4beb-45ac-b878-2b70e3c2cdaa" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="3" />
    <if_variable name="SectorY" comparator="EQUALS" value="3" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="100" type="mines" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="50000" randomSeed="5" />
    <create type="blackHole" x="95000" y="0.0" z="71000" name="GMBlackHole" />
    <!-- Stations -->
    <warning_popup_message message="Entering Arvonian Front Sector 3,3." consoles="MHS" />
    <create type="monster" monsterType="1" podnumber="2" x="63000.0" y="0.0" z="33000.0" angle="0.0" />
    <create type="monster" monsterType="1" podnumber="2" x="43500.0" y="0.0" z="33500.0" angle="0.0" />
    <create type="monster" monsterType="1" podnumber="2" x="43000.0" y="0.0" z="33500.0" angle="0.0" />
    <create type="monster" monsterType="1" podnumber="2" x="43500.0" y="0.0" z="33000.0" angle="0.0" />
  </event>
  <event name_arme="3,4" id_arme="4599360f-0e48-4a4a-9f91-c1be5867c21d" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="3" />
    <if_variable name="SectorY" comparator="EQUALS" value="4" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create type="blackHole" x="33000" y="0.0" z="47000" name="GMBlackHole" />
    <create count="20" type="nebulas" startX="33000.0" startY="0.0" startZ="47000.0" radius="1" randomRange="20000" randomSeed="10" />
    <!-- Stations -->
    <warning_popup_message message="Entering Arvonian Front Sector 3,4." consoles="MHS" />
    <create type="station" x="88000" y="-100" z="53000" name="A31" hullID="1006" sideValue="1" />
  </event>
  <event name_arme="4,1" id_arme="5a11cb92-30ae-47a8-a6e0-19b60403fdb1" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="4" />
    <if_variable name="SectorY" comparator="EQUALS" value="1" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="30" type="nebulas" startX="50026.0" startY="0.0" startZ="500.0" endX="100" endY="0" endZ="50000" randomRange="1000" randomSeed="1" />
    <create count="80" type="mines" startX="50026.0" startY="0.0" startZ="400.0" endX="100" endY="0" endZ="50000" randomRange="600" randomSeed="2" />
    <create count="110" type="asteroids" startX="50026.0" startY="0.0" startZ="400.0" endX="100" endY="0" endZ="50000" randomRange="800" randomSeed="3" />
    <create type="blackHole" x="70000.0" y="0.0" z="20000.0" name="GMBlackHole" />
    <!-- Stations -->
    <create type="station" x="10017.0" y="0.0" z="4359.0" angle="0" name=" DS04" hullID="1003" />
    <warning_popup_message message="Entering Arvonian Front Sector 4,1." consoles="MHS" />
  </event>
  <event name_arme="4,2" id_arme="c1d2698f-a641-4ea2-bae7-4f6475bf5fc7" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="4" />
    <if_variable name="SectorY" comparator="EQUALS" value="2" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="30" type="nebulas" startX="50026.0" startY="0.0" startZ="1000.0" endX="50000" endY="0" endZ="99000" randomRange="1000" randomSeed="1" />
    <create count="120" type="mines" startX="50026.0" startY="0.0" startZ="400.0" endX="50000" endY="0" endZ="99600" randomRange="600" randomSeed="2" />
    <create count="160" type="asteroids" startX="50025.0" startY="0.0" startZ="400.0" endX="50000" endY="0" endZ="99600" randomRange="800" randomSeed="3" />
    <create type="blackHole" x="15000" y="0.0" z="41000" name="GMBlackHole" />
    <!---->
    <create type="station" x="23125.0" y="0.0" z="42074.0" angle="0" name=" CC32" hullID="1002" />
    <create type="station" x="37017.0" y="0.0" z="9359.0" angle="0" name=" DS05" hullID="1003" />
    <create type="station" x="36210.0" y="0.0" z="77439.0" angle="0" name=" DS03" hullID="1001" />
    <warning_popup_message message="Entering Arvonian Front Sector 4,2." consoles="MHS" />
  </event>
  <event name_arme="4,3" id_arme="94baad89-3811-4f3d-b412-e30d69dd74b6" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="4" />
    <if_variable name="SectorY" comparator="EQUALS" value="3" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="30" type="nebulas" startX="50026.0" startY="0.0" startZ="1000.0" endX="50000" endY="0" endZ="99000" randomRange="1000" randomSeed="4" />
    <create count="120" type="mines" startX="50026.0" startY="0.0" startZ="400.0" endX="50000" endY="0" endZ="99600" randomRange="600" randomSeed="5" />
    <create count="160" type="asteroids" startX="50025.0" startY="0.0" startZ="400.0" endX="50000" endY="0" endZ="99600" randomRange="800" randomSeed="6" />
    <create type="blackHole" x="95000" y="0.0" z="71000" name="GMBlackHole" />
    <!-- Stations -->
    <warning_popup_message message="Entering Arvonian Front Sector 4,3." consoles="MHS" />
  </event>
  <event name_arme="4,4" id_arme="00c4d35b-5725-446e-b662-7f40e6198209" parent_id_arme="7eb2ee51-3ff2-4269-86d0-40a77e65612b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="101.0" />
    <if_variable name="Create_Sector_Now" comparator="EQUALS" value="1" />
    <if_variable name="SectorX" comparator="EQUALS" value="4" />
    <if_variable name="SectorY" comparator="EQUALS" value="4" />
    <set_variable name="Create_Sector_Now" value="0" />
    <!-- Populate terrain -->
    <create count="30" type="nebulas" startAngle="271" endAngle="359" startX="1.0" startY="0.0" startZ="99000.0" radius="50000" randomRange="1000" randomSeed="4" />
    <create count="120" type="mines" startAngle="271" endAngle="359" startX="1.0" startY="0.0" startZ="99000.0" radius="50000" randomRange="600" randomSeed="5" />
    <create count="160" type="asteroids" startAngle="271" endAngle="359" startX="1.0" startY="0.0" startZ="99000.0" radius="50000" randomRange="800" randomSeed="6" />
    <create type="blackHole" x="85000" y="0.0" z="61000" name="GMBlackHole" />
    <!-- Stations -->
    <warning_popup_message message="Entering Arvonian Front Sector 4,4." consoles="MHS" />
  </event>
  <folder_arme name_arme="Sector Transitions" id_arme="aec08f94-d234-4d6b-bbfd-48a0ae3d527d" parent_id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de" expanded_arme="" />
  <event name_arme="Transition North" id_arme="5f13b40f-c8b5-40a8-93b6-67fc6a623a46" parent_id_arme="aec08f94-d234-4d6b-bbfd-48a0ae3d527d">
    <if_variable name="Transition_Ready" comparator="EQUALS" value="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="GREATER" value="100.0" />
    <if_variable name="SectorY" comparator="LESS" value="Sector_Height" />
    <set_variable name="SectorY" value="SectorY+1" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
    <set_variable name="Clear_Sector_Now" value="1" />
    <set_variable name="Transition_Ready" value="0" />
  </event>
  <event name_arme="Transition West" id_arme="2054fbd2-f484-413d-be90-94338278b151" parent_id_arme="aec08f94-d234-4d6b-bbfd-48a0ae3d527d">
    <if_variable name="Transition_Ready" comparator="EQUALS" value="1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="GREATER" value="100.0" />
    <if_variable name="GMPresetSector" comparator="GREATER" value="100.0" />
    <if_variable name="SectorX" comparator="GREATER" value="1.0" />
    <set_variable name="SectorX" value="SectorX-1" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
    <set_variable name="Clear_Sector_Now" value="1" />
    <set_variable name="Transition_Ready" value="0" />
  </event>
  <event name_arme="Transition East" id_arme="5f636984-e5f5-44c9-aa38-46cb3b053031" parent_id_arme="aec08f94-d234-4d6b-bbfd-48a0ae3d527d">
    <if_variable name="Transition_Ready" comparator="EQUALS" value="1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="GREATER" value="100.0" />
    <if_variable name="SectorX" comparator="LESS" value="Sector_Width" />
    <set_variable name="SectorX" value="SectorX+1" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_variable name="Transition_Ready" value="0" />
    <set_variable name="Clear_Sector_Now" value="1" />
  </event>
  <event name_arme="Transition South" id_arme="ad21c6f7-62ce-474a-8813-42f3f3059641" parent_id_arme="aec08f94-d234-4d6b-bbfd-48a0ae3d527d">
    <if_variable name="Transition_Ready" comparator="EQUALS" value="1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="GREATER" value="100.0" />
    <if_variable name="SectorY" comparator="GREATER" value="1.0" />
    <set_variable name="SectorY" value="SectorY-1" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
    <set_variable name="Clear_Sector_Now" value="1" />
    <set_variable name="Transition_Ready" value="0" />
  </event>
  <event name_arme="Transition Clear Prerequisite" id_arme="a30758ff-4c83-4fd1-bf57-41e15964b841" parent_id_arme="aec08f94-d234-4d6b-bbfd-48a0ae3d527d">
    <if_variable name="Transition_Ready" comparator="EQUALS" value="1" />
    <if_timer_finished name="Transition_Timeout" />
    <set_variable name="Transition_Ready" value="0" />
  </event>
  <event name_arme="Transition Prerequisite" id_arme="2ac62ab8-be2b-462b-ac9c-a413398e7e6c" parent_id_arme="aec08f94-d234-4d6b-bbfd-48a0ae3d527d">
    <if_variable name="Transition_Ready" comparator="EQUALS" value="0" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
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    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="Block_Transition" comparator="EQUALS" value="0" />
    <set_variable name="Transition_Ready" value="1" />
    <set_timer name="Transition_Timeout" seconds="1" />
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  <event name_arme="Enable Transition" id_arme="c75ee9c8-e16d-477d-a9e6-0f5a112a8975" parent_id_arme="aec08f94-d234-4d6b-bbfd-48a0ae3d527d">
    <if_gm_button text="Environment/Premade/Enable Transition" />
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  <event name_arme="Block Transition" id_arme="0d78449a-5eee-43cc-a04d-861f6760dec8" parent_id_arme="aec08f94-d234-4d6b-bbfd-48a0ae3d527d">
    <if_gm_button text="Environment/Premade/Block Transition" />
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  <folder_arme name_arme="Slate" id_arme="a29a7265-8454-4000-8d8c-47b44175df37" parent_id_arme="2c22aac3-c193-4edc-b7c4-70df91a2a2de" />
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    <if_gm_button text="Environment/Premade/Slate One" />
    <warning_popup_message message="Transiting to Omega Three." consoles="HS" />
    <set_variable name="GMPresetSector" value="90.0" />
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  <event name_arme="Slate 1.1" id_arme="cde58708-eaa6-4ca8-b6e4-299968148beb" parent_id_arme="a29a7265-8454-4000-8d8c-47b44175df37">
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    <set_variable name="StartingXPosition" value="83958.0" />
    <set_variable name="StartingZPosition" value="83942.0" />
    <set_object_property property="positionX" value="StartingXPosition" name="Artemis" />
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    <set_object_property property="positionX" value="StartingXPosition" name="Hera" />
    <set_object_property property="positionZ" value="StartingZPosition" name="Hera" />
    <set_object_property property="positionZ" value="StartingZPosition+200" name="Excalibur" />
    <set_object_property property="positionZ" value="StartingZPosition+400" name="Horatio" />
    <set_object_property property="positionZ" value="StartingZPosition+600" name="Aegis" />
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    <create type="monster" monsterType="6" x="69725" y="-167" z="27530" angle="173" name="NSECT" />
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    <create type="station" x="83958.0" y="-136" z="83542.0" angle="274" name="DS8" raceKeys="TSN friendly" hullKeys="Deep Space Base base" sideValue="2" />
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  <event name_arme="Slate 2" id_arme="38aa256d-6bee-4a91-b0f2-b48444db6253" parent_id_arme="a29a7265-8454-4000-8d8c-47b44175df37">
    <if_gm_button text="Environment/Premade/Slate Two" />
    <warning_popup_message message="Transiting to Omega Four" consoles="HS" />
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  <event name_arme="Slate 2.1" id_arme="38aa256d-6bee-4a91-b0f2-b48444db6225" parent_id_arme="a29a7265-8454-4000-8d8c-47b44175df37">
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    <set_object_property property="positionZ" value="StartingZPosition+1000" name="Artemis" />
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    <create type="station" x="21042" y="-25" z="40833" angle="177" name="DS2" raceKeys="TSN friendly" hullKeys="Deep Space Base base" sideValue="2" />
    <set_variable name="FC455_1_C0A59_70_1_angle" randomIntLow="0" randomIntHigh="360" />
    <create type="enemy" x="93125" y="0" z="50833" angle="0 + FC455_1_C0A59_70_1_angle" name="N58" raceKeys="Skaraan enemy loner elite" hullKeys="Defiler small" sideValue="1" fleetnumber="2" />
    <set_variable name="FC455_1_C0A59_70_1_randomX" randomIntLow="100" randomIntHigh="1500" />
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    <create type="enemy" x="93125 + FC455_1_C0A59_70_1_randomX" y="0 - FC455_1_C0A59_70_1_randomY" z="50833 + FC455_1_C0A59_70_1_randomZ" angle="0 + FC455_1_C0A59_70_1_angle" name="Y89" raceKeys="Skaraan enemy loner elite" hullKeys="Defiler small" sideValue="1" fleetnumber="2" />
    <set_variable name="FC455_1_C0A59_70_1_randomX" randomIntLow="100" randomIntHigh="1500" />
    <set_variable name="FC455_1_C0A59_70_1_randomY" randomIntLow="100" randomIntHigh="1500" />
    <set_variable name="FC455_1_C0A59_70_1_randomZ" randomIntLow="100" randomIntHigh="1500" />
    <create type="enemy" x="93125 + FC455_1_C0A59_70_1_randomX" y="10 + FC455_1_C0A59_70_1_randomY" z="50833 + FC455_1_C0A59_70_1_randomY" angle="0 + FC455_1_C0A59_70_1_angle" name="F31" raceKeys="Skaraan enemy loner elite" hullKeys="Enforcer medium" sideValue="1" fleetnumber="2" />
    <set_variable name="FC455_1_C0A59_70_1_randomX" randomIntLow="100" randomIntHigh="1500" />
    <set_variable name="FC455_1_C0A59_70_1_randomY" randomIntLow="100" randomIntHigh="1500" />
    <set_variable name="FC455_1_C0A59_70_1_randomZ" randomIntLow="100" randomIntHigh="1500" />
    <create type="enemy" x="93125 + FC455_1_C0A59_70_1_randomX" y="10 + FC455_1_C0A59_70_1_randomY" z="50833 + FC455_1_C0A59_70_1_randomY" angle="0 + FC455_1_C0A59_70_1_angle" name="W69" raceKeys="Skaraan enemy loner elite" hullKeys="Executor large" sideValue="1" fleetnumber="2" />
    <set_variable name="FC455_1_C0A59_70_1_randomX" randomIntLow="150" randomIntHigh="600" />
    <set_fleet_property property="fleetSpacing" value="0 + FC455_1_C0A59_70_1_randomX" fleetIndex="2" />
    <set_variable name="FC455_1_C0A59_70_1_randomX" randomIntLow="700" randomIntHigh="1300" />
    <set_fleet_property property="fleetMaxRadius" value="0 + FC455_1_C0A59_70_1_randomX" fleetIndex="2" />
    <set_variable name="Create_Sector_Now" value="0" />
  </event>
  <folder_arme name_arme="PreMade Sectors" id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b" />
  <event name_arme="BLANK" id_arme="3a96d018-7e8e-458c-85d7-217fef8623e5" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="0.0" />
    <set_variable name="GMPresetSectorMake" value="0.0" />
    <!---->
    <set_variable name="GMPVParenathreeactive" value="0.0" />
    <!---->
    <set_skybox_index index="9" />
    <set_variable name="Clear_Sector_Now" value="1" />
    <!---->
  </event>
  <event name_arme="Elysium Sector 01" id_arme="90adc3bd-1372-4e8b-899f-03a9eb124e4a" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="2.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="1.0" />
    <set_variable name="GMPresetSectorMake" value="1.0" />
    <big_message title="Elysium - Sector 01" subtitle1="" subtitle2="" />
    <set_variable name="GMPVParenathreeactive" value="0.0" />
    <!---->
    <set_variable name="Clear_Sector_Now" value="1" />
    <set_variable name="Sector_Continue" value="1" />
  </event>
  <event name_arme="S1 GN" id_arme="00338093-11ed-4b96-8fbc-f59b9e910a38" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="2.0" />
    <set_variable name="GMPresetSector" value="15.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
  </event>
  <event name_arme="S1 GE" id_arme="af90af4f-3b0e-4935-aed9-af0ee8905394" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
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    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
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    <set_variable name="GMPresetSector" value="13.0" />
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    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </disabled_event>
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
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    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
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    <if_not_exists name="Pod 1" />
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    <set_variable name="GMPresetSector" value="3.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
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    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
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    <big_message title="Elysium - Sector 02" subtitle1="" subtitle2="" />
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    <set_variable name="Sector_Continue" value="1" />
  </event>
  <event name_arme="Sector 02 (3) Setup" id_arme="143212eb-208f-43fc-8598-bb7dd5e39872" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <set_variable name="Sector_Continue" value="0" />
    <create count="20" type="asteroids" startX="50000.0" startY="0.0" startZ="48018.0" radius="30000" randomRange="25000" />
    <create count="60" type="nebulas" startX="6011.0" startY="0.0" startZ="101928.0" endX="6011.0" endY="0.0" endZ="30028.0" randomRange="5000" />
    <create count="50" type="nebulas" startX="24082.0" startY="0.0" startZ="28044.0" radius="10000" randomRange="15000" />
    <create count="150" type="nebulas" startAngle="200" endAngle="359" startX="47385.0" startY="0.0" startZ="27569.0" radius="35000" randomRange="10000" />
    <create count="150" type="nebulas" startAngle="280" endAngle="120" startX="51189.0" startY="0.0" startZ="60762.0" radius="35000" randomRange="10000" />
    <create type="neutral" x="15967.0" y="0.0" z="37170.0" angle="0" name="Relay 1" hullID="1502" />
    <clear_ai name="Relay 1" />
    <add_ai type="DIR_THROTTLE" value1="0.0" value2="0.0" name="Relay 1" />
    <set_ship_text name="Relay 1" class="Relay" desc="A communications relay of the Ansible Network." />
    <set_object_property property="pitch" value="5.0" name="Relay 1" />
    <create type="station" x="64520.0" y="0.0" z="70973.0" angle="0" name=" DS01" hullID="1000" />
    <set_variable name="Create_Anomalies" value="4.0" />
    <!---->
  </event>
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    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
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    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
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    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
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    <if_variable name="GMPresetSector" comparator="EQUALS" value="3.0" />
    <set_variable name="GMPresetSector" value="4.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
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  </event>
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    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
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    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
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    <set_variable name="GMPresetSector" value="2.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="S2 GS" id_arme="ec92e6ab-34c9-48c9-97a1-9bbb8f97d713" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="3.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </disabled_event>
  <disabled_event name_arme="S2 GW" id_arme="d8f8f47d-8090-45ff-aec4-9251a5e060c2" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="3.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="Sector 03" id_arme="859989f3-918a-4761-b588-2af5efbe9c9f" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="4.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="3.0" />
    <set_variable name="GMPresetSectorMake" value="3.0" />
    <big_message title="Elysium - Sector 03" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <create count="250" type="nebulas" startX="90021.0" startY="0.0" startZ="5825.0" endX="94021.0" endY="0.0" endZ="95825.0" randomRange="10000" randomSeed="1" />
    <create count="20" type="mines" startX="75000.0" startY="0.0" startZ="2000.0" endX="75000.0" endY="0.0" endZ="98000.0" />
    <create type="station" x="30000.0" y="0.0" z="50000.0" angle="0" name=" DS02" hullID="1000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="56924.0" y="0.0" z="GMRandomA*4" angle="180" name=" BC11" hullID="1503" />
    <create type="neutral" x="38308.0" y="0.0" z="GMRandomB*3" angle="180" name=" BC12" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="46308.0" y="0.0" z="GMRandomA*2" angle="180" name=" BC13" hullID="1503" />
    <!---->
    <!---->
    <!---->
  </event>
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    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="4.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="Sector 04" id_arme="f252700c-8fe3-40d1-96d3-90cf16d0d726" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="5.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="4.0" />
    <set_variable name="GMPresetSectorMake" value="4.0" />
    <big_message title="Elysium - Sector 04" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <!---->
    <create count="250" type="nebulas" startX="94021.0" startY="0.0" startZ="5825.0" endX="90021.0" endY="0.0" endZ="95825.0" randomRange="10000" randomSeed="2" />
    <create count="20" type="mines" startX="75000.0" startY="0.0" startZ="2000.0" endX="75000.0" endY="0.0" endZ="98000.0" />
    <create type="station" x="30000.0" y="0.0" z="50000.0" angle="0" name=" DS03" hullID="1000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <!---->
    <create type="neutral" x="42924.0" y="0.0" z="GMRandomA*4" angle="180" name=" BC15" hullID="1503" />
    <create type="neutral" x="46308.0" y="0.0" z="GMRandomB*4" angle="180" name=" BC14" hullID="1503" />
    <!---->
  </event>
  <event name_arme="S4 GN" id_arme="b77641c8-bb15-444e-b156-171954072e7d" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="5.0" />
    <set_variable name="GMPresetSector" value="6.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
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    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
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    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
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    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="5.0" />
    <set_variable name="GMPresetSector" value="16.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
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    <set_variable name="GMArtemisGEast" value="1.0" />
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    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
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    <if_not_exists name=" Bravo" />
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    <if_not_exists name="Pod 9" />
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    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
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    <if_variable name="GMPresetSector" comparator="EQUALS" value="5.0" />
    <set_variable name="GMPresetSector" value="4.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
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    <set_variable name="GMArtemisGSouth" value="1.0" />
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    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="S4 GW" id_arme="db972ea9-9aff-4689-ac3f-4f223c8f3951" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="5.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="Sector 05" id_arme="479306f1-21f4-4f3f-ae2c-e483e7b6f26d" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="6.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="5.0" />
    <set_variable name="GMPresetSectorMake" value="5.0" />
    <big_message title="Elysium - Sector 05" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="180.0" name=" BC11" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="320.0" name=" BC15" hullID="1503" />
    <create count="15" type="nebulas" startX="83573.0" startY="0.0" startZ="98476.0" endX="99573.0" endY="0.0" endZ="93476.0" randomRange="5000" randomSeed="3" />
    <!---->
    <create count="10" type="asteroids" startAngle="359" endAngle="270" startX="4136.0" startY="0.0" startZ="96939.0" radius="30000" randomRange="20000" />
    <create count="50" type="asteroids" startX="70820.0" startY="0.0" startZ="91254.0" endX="10820.0" endY="0.0" endZ="61254.0" randomRange="20000" />
    <!---->
    <create count="25" type="asteroids" startX="80039.0" startY="0.0" startZ="19654.0" radius="10000" randomRange="10000" />
    <create type="station" x="72356.0" y="0.0" z="26722.0" angle="0" name=" IB13" hullID="1003" />
    <create type="station" x="22420.0" y="0.0" z="72816.0" angle="0" name=" IB14" hullID="1003" />
    <set_variable name="Create_Anomalies" value="2.0" />
    <!---->
  </event>
  <disabled_event name_arme="S5 GN" id_arme="371f3ecc-bd0e-41ee-b0bb-f9ea7b9ecebc" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="6.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S5 GE" id_arme="087191b3-856e-4eea-96cd-2480594831b3" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="6.0" />
    <set_variable name="GMPresetSector" value="7.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S5 GS" id_arme="7cf16fcd-fea6-4874-9738-60b09114b84e" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="6.0" />
    <set_variable name="GMPresetSector" value="5.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="S5 GW" id_arme="af500ce5-142b-4f5b-bc24-f42c26db9149" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="6.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="Sector 06" id_arme="af0b2b68-49c0-4991-9f1c-c27065c78592" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="7.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="6.0" />
    <set_variable name="GMPresetSectorMake" value="6.0" />
    <big_message title="Elysium - Sector 06" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="25000" randomIntHigh="50000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*2" angle="0.0" name=" TR24" hullID="1505" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="25000" randomIntHigh="50000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*2" angle="0.0" name=" TR25" hullID="1505" />
    <create count="35" type="asteroids" startAngle="180" endAngle="80" startX="55000.0" startY="0.0" startZ="10000.0" radius="45000" randomRange="8000" />
    <create count="35" type="asteroids" startAngle="350" endAngle="260" startX="45000.0" startY="0.0" startZ="100000.0" radius="45000" randomRange="8000" />
    <!---->
    <create type="station" x="72462.0" y="0.0" z="73076.0" angle="0" name=" HS22" hullID="1001" />
    <create type="station" x="37847.0" y="0.0" z="55230.0" angle="0" name=" HS23" hullID="1001" />
    <set_variable name="Create_Anomalies" value="2.0" />
    <!---->
  </event>
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    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
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    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="7.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
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    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
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    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S6 GE" id_arme="381afa95-4f55-4e9d-9896-439bd59f47ea" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
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  </event>
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="7.0" />
    <set_variable name="GMPresetSector" value="6.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 07" id_arme="c9692ded-d7b5-4a0a-aa1e-3139acd1e7bb" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="8.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="7.0" />
    <set_variable name="GMPresetSectorMake" value="7.0" />
    <big_message title="Elysium - Sector 07" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <create count="80" type="asteroids" startX="49463.0" startY="0.0" startZ="48693.0" radius="30000" randomRange="20000" randomSeed="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="80.0" name=" LL01" hullID="1504" />
    <!---->
    <create type="station" x="75429.0" y="0.0" z="66824.0" angle="0" name=" SB41" hullID="1004" />
    <!---->
    <create type="whale" x="76924.0" y="0.0" z="17230.0" angle="120" podnumber="1" />
    <create type="whale" x="75276.0" y="0.0" z="15198.0" angle="120" podnumber="1" />
    <create type="whale" x="78770.0" y="0.0" z="15230.0" angle="120" podnumber="1" />
    <create type="whale" x="33385.0" y="0.0" z="64615.0" angle="300" podnumber="2" />
    <create type="whale" x="35788.0" y="0.0" z="70358.0" angle="300" podnumber="2" />
    <create type="whale" x="38616.0" y="0.0" z="66769.0" angle="300" podnumber="2" />
    <create type="whale" x="10000.0" y="0.0" z="15198.0" angle="225" podnumber="3" />
    <create type="whale" x="15539.0" y="0.0" z="11538.0" angle="225" podnumber="3" />
    <create type="whale" x="24154.0" y="0.0" z="14769.0" angle="225" podnumber="3" />
    <set_variable name="Create_Anomalies" value="4.0" />
    <!---->
  </event>
  <disabled_event name_arme="S7 GN" id_arme="82a3a5d1-9390-474e-972b-e4ef52eee847" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="8.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S7 GE" id_arme="b0012b1f-727f-4137-909f-452354cd515b" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="8.0" />
    <set_variable name="GMPresetSector" value="9.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
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    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
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    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
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    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="8.0" />
    <set_variable name="GMPresetSector" value="17.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S7 GW" id_arme="a9ba5f2c-9a7d-4e85-aac7-2cf74eb79401" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="8.0" />
    <set_variable name="GMPresetSector" value="7.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 08" id_arme="c859d8b0-8f55-4f7d-8196-6ab079cba581" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="9.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="8.0" />
    <set_variable name="GMPresetSectorMake" value="8.0" />
    <big_message title="Elysium - Sector 08" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <!---->
    <create count="20" type="asteroids" startX="49463.0" startY="0.0" startZ="48693.0" radius="30000" randomRange="20000" randomSeed="3" />
    <create type="neutral" x="90641.0" y="0.0" z="9359.0" angle="0" name="Relay 2" hullID="1502" />
    <clear_ai name="Relay 2" />
    <add_ai type="DIR_THROTTLE" value1="0.0" value2="0.0" name="Relay 2" />
    <set_ship_text name="Relay 2" class="Relay" desc="A sensor relay." />
    <set_object_property property="pitch" value="5.0" name="Relay 2" />
    <create type="neutral" x="50999.0" y="0.0" z="9820.0" angle="0" name="Relay 3" hullID="1502" />
    <clear_ai name="Relay 3" />
    <add_ai type="DIR_THROTTLE" value1="0.0" value2="0.0" name="Relay 3" />
    <set_ship_text name="Relay 3" class="Relay" desc="A sensor relay." />
    <set_object_property property="pitch" value="5.0" name="Relay 3" />
    <create type="neutral" x="10897.0" y="0.0" z="8745.0" angle="0" name="Relay 4" hullID="1502" />
    <clear_ai name="Relay 4" />
    <add_ai type="DIR_THROTTLE" value1="0.0" value2="0.0" name="Relay 4" />
    <set_ship_text name="Relay 4" class="Relay" desc="A sensor relay." />
    <set_object_property property="pitch" value="5.0" name="Relay 4" />
    <create type="neutral" x="10897.0" y="0.0" z="49308.0" angle="0" name="Relay 5" hullID="1502" />
    <clear_ai name="Relay 5" />
    <add_ai type="DIR_THROTTLE" value1="0.0" value2="0.0" name="Relay 5" />
    <set_ship_text name="Relay 5" class="Relay" desc="A sensor relay." />
    <set_object_property property="pitch" value="5.0" name="Relay 5" />
    <create type="neutral" x="9975.0" y="0.0" z="90486.0" angle="0" name="Relay 6" hullID="1502" />
    <clear_ai name="Relay 6" />
    <add_ai type="DIR_THROTTLE" value1="0.0" value2="0.0" name="Relay 6" />
    <set_ship_text name="Relay 6" class="Relay" desc="A sensor relay." />
    <set_object_property property="pitch" value="5.0" name="Relay 6" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <create type="station" x="90000.0" y="0.0" z="90000.0" angle="0" name=" Supply Ship" hullID="1503" />
    <set_object_property property="missileStoresECM" value="0" name=" Supply Ship" />
    <set_object_property property="missileStoresMine" value="0" name=" Supply Ship" />
    <set_object_property property="missileStoresNuke" value="0" name=" Supply Ship" />
    <set_object_property property="canBuild" value="0" name=" Supply Ship" />
    <!---->
  </event>
  <disabled_event name_arme="S8 GN" id_arme="83afe94f-d54d-46de-b06d-eceaa2675dc1" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="9.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </disabled_event>
  <disabled_event name_arme="S8 GE" id_arme="069b3b02-f89f-422c-9342-2c267fff6b79" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="9.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S8 GS" id_arme="0576fd9c-93d4-49c7-a6b3-628ca03be038" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="9.0" />
    <set_variable name="GMPresetSector" value="10.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S8 GW" id_arme="6451eab8-fbec-4443-839d-34b52cd7b4d1" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="9.0" />
    <set_variable name="GMPresetSector" value="8.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 09" id_arme="004a99d4-1762-42ad-8a2e-6139f95e08d3" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="10.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="9.0" />
    <set_variable name="GMPresetSectorMake" value="9.0" />
    <big_message title="Elysium - Sector 09" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="295.0" name=" SS34" hullID="1502" />
    <create count="75" type="nebulas" startX="73432.0" startY="0.0" startZ="26722.0" radius="10000" randomRange="10000" randomSeed="1" />
    <!---->
    <create count="75" type="nebulas" startX="20577.0" startY="0.0" startZ="61139.0" radius="10000" randomRange="10000" randomSeed="2" />
    <create type="station" x="50077.0" y="0.0" z="50845.0" angle="0" name=" CC32" hullID="1002" />
    <create count="75" type="nebulas" startX="80193.0" startY="0.0" startZ="80960.0" radius="10000" randomRange="10000" randomSeed="3" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <event name_arme="S9 GN" id_arme="5e5cd83d-9c6d-4605-a976-b940e4fc5b8f" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="10.0" />
    <set_variable name="GMPresetSector" value="9.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="S9 GE" id_arme="ddd55da1-256c-40b1-9096-d18ecfee6550" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
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    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="10.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
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    <set_variable name="GMArtemisGEast" value="1.0" />
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    <set_variable name="GMExcaliburGEast" value="1.0" />
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    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S9 GS" id_arme="1a330502-7bb0-46dd-ba6f-2819a4be54ae" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
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    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
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    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="10.0" />
    <set_variable name="GMPresetSector" value="11.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S9 GW" id_arme="fb66930e-fcdb-4075-ad09-247ca3f967d0" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="10.0" />
    <set_variable name="GMPresetSector" value="17.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 10" id_arme="70d83a18-bf17-43c5-92c1-bbdb316ac89f" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="11.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="10.0" />
    <set_variable name="GMPresetSectorMake" value="10.0" />
    <big_message title="Elysium - Sector 10" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="85.0" name=" SS35" hullID="1502" />
    <create count="65" type="nebulas" startX="20269.0" startY="0.0" startZ="19193.0" radius="10000" randomRange="10000" randomSeed="4" />
    <!---->
    <create count="75" type="nebulas" startX="20577.0" startY="0.0" startZ="83572.0" radius="10000" randomRange="10000" randomSeed="5" />
    <create type="station" x="24572.0" y="0.0" z="49462.0" angle="0" name=" DS04" hullID="1000" />
    <create count="75" type="nebulas" startX="72664.0" startY="0.0" startZ="79731.0" radius="10000" randomRange="10000" randomSeed="6" />
    <create count="75" type="nebulas" startX="67901.0" startY="0.0" startZ="31177.0" radius="10000" randomRange="10000" randomSeed="6" />
    <create count="20" type="nebulas" startX="12428.0" startY="0.0" startZ="25032.0" endX="6428.0" endY="0.0" endZ="55032.0" randomRange="5000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <!---->
  </event>
  <event name_arme="S10 GN" id_arme="07a9d62a-701e-42eb-b212-fef9fb28d384" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
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    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="11.0" />
    <set_variable name="GMPresetSector" value="14.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 11" id_arme="6ff58db1-538f-4684-b607-fe536b290e35" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="11.0" />
    <set_variable name="GMPresetSectorMake" value="11.0" />
    <big_message title="Elysium - Sector 11" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <create count="20" type="nebulas" startAngle="10" endAngle="100" startX="51614.0" startY="0.0" startZ="49615.0" radius="45000" randomRange="5000" randomSeed="1" />
    <!---->
    <create type="blackHole" x="50000.0" y="0.0" z="70000.0" name="GMBlackHole" />
    <create type="station" x="49770.0" y="0.0" z="50076.0" angle="0" name=" SB42" hullID="1004" />
    <set_timer name=" BHlag" seconds="5" />
    <create type="neutral" x="55847.0" y="0.0" z="53692.0" angle="90" name=" DV45" hullID="1501" />
    <add_ai type="TARGET_THROTTLE" targetName=" SB42" value1="0.0" name=" DV45" />
    <!---->
  </event>
  <event name_arme="S11 GN" id_arme="97935562-e919-4a62-a09f-687fbb79baf2" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <set_variable name="GMPresetSector" value="11.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="S11 GE" id_arme="e6bf174e-aa53-48ef-97dd-610397eed83f" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </disabled_event>
  <disabled_event name_arme="S11 GS" id_arme="c963f859-2c7c-46cc-8eb9-b1aef3ed6e92" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S11 GW" id_arme="0fdb3633-f3ba-4aa1-a764-182e21c4397e" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <set_variable name="GMPresetSector" value="13.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 12" id_arme="b97a1921-b000-470b-a21f-290498ac7b20" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="13.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="12.0" />
    <set_variable name="GMPresetSectorMake" value="12.0" />
    <big_message title="Elysium - Sector 12" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="45.0" name=" SS31" hullID="1502" />
    <!---->
    <create type="station" x="49924.0" y="0.0" z="50076.0" angle="0" name=" DS05" hullID="1000" />
    <create count="20" type="nebulas" startX="20423.0" startY="0.0" startZ="19807.0" radius="10000" randomRange="10000" randomSeed="1" />
    <create count="20" type="nebulas" startX="69130.0" startY="0.0" startZ="19654.0" radius="10000" randomRange="10000" randomSeed="2" />
    <create count="20" type="nebulas" startX="20116.0" startY="0.0" startZ="66517.0" radius="10000" randomRange="10000" randomSeed="3" />
    <create count="20" type="nebulas" startX="66210.0" startY="0.0" startZ="67746.0" radius="10000" randomRange="10000" randomSeed="4" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
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    <if_not_exists name="Pod 1" />
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    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
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    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="13.0" />
    <set_variable name="GMPresetSector" value="14.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
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    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
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    <set_variable name="GMArtemisGNorth" value="1.0" />
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    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
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    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S12 GE" id_arme="daf2b637-e802-48b5-9136-fb3052359249" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_not_exists name=" Foxtrot" />
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    <if_not_exists name=" Bravo" />
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    <if_not_exists name="Pod 9" />
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    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S12 GW" id_arme="f8536718-f67d-4867-a51d-b09c508b965b" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="13.0" />
    <set_variable name="GMPresetSector" value="2.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 13" id_arme="e3347e16-ebfe-4175-91a6-36938d0f4e13" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="14.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="13.0" />
    <set_variable name="GMPresetSectorMake" value="13.0" />
    <big_message title="Elysium - Sector 13" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="270.0" name=" DV43" hullID="1501" />
    <create count="20" type="asteroids" startX="52154.0" startY="0.0" startZ="20923.0" radius="15000" randomRange="10000" randomSeed="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*2" angle="220.0" name=" BC12" hullID="1503" />
    <create count="20" type="asteroids" startX="79231.0" startY="0.0" startZ="40000.0" radius="15000" randomRange="10000" randomSeed="2" />
    <!---->
    <create type="genericMesh" x="27538.0" y="0.0" z="73538.0" angle="0" name=" Planet" meshFileName="dat\asteroid.dxs" textureFileName="dat\monsterTexture.png" colorRed="0.0" colorGreen="1.0" colorBlue="0.0" />
    <create type="station" x="24385.0" y="0.0" z="64384.0" angle="0" name=" HS24" hullID="1001" />
    <create type="station" x="38538.0" y="0.0" z="73922.0" angle="0" name=" CC33" hullID="1002" />
    <create type="station" x="55693.0" y="0.0" z="28461.0" angle="0" name=" IB15" hullID="1003" />
    <set_object_property property="pushRadius" value="3000.0" name=" Planet" />
    <set_object_property property="angleDelta" value="0.04" name=" Planet" />
    <set_object_property property="pitchDelta" value="0.0" name=" Planet" />
    <set_object_property property="artScale" value="5.0" name=" Planet" />
    <!---->
    <create count="40" type="nebulas" startAngle="90.0" endAngle="120.0" startX="90308.0" startY="0.0" startZ="8615.0" radius="90000" randomRange="5000" randomSeed="3" />
    <create count="40" type="nebulas" startAngle="180" endAngle="150.0" startX="90308.0" startY="0.0" startZ="8615.0" radius="90000" randomRange="5000" randomSeed="3" />
    <!---->
  </event>
  <event name_arme="S13 GN" id_arme="83c325c5-e5c7-4687-b8a4-9c5d18f245b6" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
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    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 14" id_arme="5b3f696f-18d1-4c20-9678-bf5557515711" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="15.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="14.0" />
    <set_variable name="GMPresetSectorMake" value="14.0" />
    <big_message title="Elysium - Sector 14" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="0.0" name=" BC13" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="100.0" name=" BC14" hullID="1503" />
    <create count="30" type="nebulas" startAngle="180" endAngle="270" startX="10308.0" startY="0.0" startZ="8615.0" radius="30000" randomRange="5000" randomSeed="1" />
    <create count="60" type="asteroids" startAngle="180" endAngle="270" startX="10308.0" startY="0.0" startZ="8615.0" radius="60000" randomRange="10000" randomSeed="2" />
    <!---->
    <create count="90" type="nebulas" startAngle="180" endAngle="270" startX="10308.0" startY="0.0" startZ="8615.0" radius="90000" randomRange="5000" randomSeed="3" />
    <create type="station" x="52616.0" y="0.0" z="53538.0" angle="0" name=" IB12" hullID="1003" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="S14 GN" id_arme="2e157a9f-6cc9-4940-b05b-64fb14d61acd" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="15.0" />
    <set_variable name="GMPresetSector" value="16.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S14 GE" id_arme="70d5cd82-6ace-4646-84f1-c3a25bd3ae63" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="15.0" />
    <set_variable name="GMPresetSector" value="14.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S14 GS" id_arme="5bf8570e-c40c-4afe-aabb-ba399dfb509c" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="15.0" />
    <set_variable name="GMPresetSector" value="2.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S14 GW" id_arme="e3cd9f10-39e4-48c5-9dac-306f2716704a" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="15.0" />
    <set_variable name="GMPresetSector" value="4.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 15" id_arme="084eabd1-918a-40db-98bc-085240a0567b" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="16.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="15.0" />
    <set_variable name="GMPresetSectorMake" value="15.0" />
    <big_message title="Elysium - Sector 15" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="40.0" name=" DV44" hullID="1501" />
    <create count="200" type="nebulas" startX="50616.0" startY="0.0" startZ="48461.0" radius="30000" randomRange="5000" randomSeed="1" />
    <!---->
    <create type="genericMesh" x="50923.0" y="0.0" z="48564.0" angle="0" name=" Planet" meshFileName="dat\asteroid.dxs" textureFileName="dat\monsterTexture.png" colorRed="0.0" colorGreen="1.0" colorBlue="0.0" />
    <create type="station" x="50770.0" y="0.0" z="59026.0" angle="0" name=" HS25" hullID="1001" />
    <create type="station" x="40462.0" y="0.0" z="48410.0" angle="0" name=" CC34" hullID="1002" />
    <set_object_property property="pushRadius" value="3000.0" name=" Planet" />
    <set_object_property property="angleDelta" value="0.04" name=" Planet" />
    <set_object_property property="pitchDelta" value="0.0" name=" Planet" />
    <set_object_property property="artScale" value="5.0" name=" Planet" />
    <!---->
  </event>
  <event name_arme="S15 GN" id_arme="99ad6865-19ca-4d04-b40b-fa685f3180ab" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
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    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
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    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="16.0" />
    <set_variable name="GMPresetSector" value="7.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
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    <set_variable name="GMArtemisGNorth" value="1.0" />
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    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S15 GE" id_arme="a6355a35-5f52-4632-89f2-624489fb3e20" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_not_exists name=" Foxtrot" />
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    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
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    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
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  </event>
  <event name_arme="S15 GS" id_arme="e76ba879-3a49-4d80-8397-bcea1c14bae5" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="16.0" />
    <set_variable name="GMPresetSector" value="15.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S15 GW" id_arme="c28b756e-7368-46ff-8a56-c3df6dd38d06" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="16.0" />
    <set_variable name="GMPresetSector" value="5.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 16" id_arme="c6adccde-6d96-4378-a255-e38145fadde9" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="17.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="16.0" />
    <set_variable name="GMPresetSectorMake" value="16.0" />
    <big_message title="Elysium - Sector 16" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <create count="30" type="nebulas" startAngle="0" endAngle="90" startX="90308.0" startY="0.0" startZ="92615.0" radius="30000" randomRange="5000" randomSeed="4" />
    <create count="60" type="asteroids" startAngle="0" endAngle="90" startX="90308.0" startY="0.0" startZ="92615.0" radius="60000" randomRange="10000" randomSeed="5" />
    <create count="90" type="nebulas" startAngle="0" endAngle="90" startX="90308.0" startY="0.0" startZ="92615.0" radius="90000" randomRange="5000" randomSeed="6" />
    <!---->
    <create type="station" x="53077.0" y="0.0" z="73076.0" angle="0" name=" CC35" hullID="1002" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="S16 GN" id_arme="90ba99dd-3271-49db-b92f-57975568e5bf" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
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    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="     " id_arme="23cb2a3c-eab4-4509-86ef-4f95fe6f3d42" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b" />
  <event name_arme="Tarantis - Sector 01" id_arme="7bea24d3-c929-4c8c-8cb6-b250c9652b0e" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="22.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="22.0" />
    <set_variable name="GMPresetSectorMake" value="22.0" />
    <big_message title="Tarantis - Sector 01" subtitle1="" subtitle2="" />
    <set_variable name="GMPVParenathreeactive" value="0.0" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <!---->
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!--Tarantis Skybox-->
    <set_skybox_index index="12" />
    <!---->
    <create type="neutral" x="50000.0" y="-0.01" z="99000.0" angle="300" name=" Gate" hullID="1002" />
    <set_object_property property="pitch" value="1.570796327" name=" Gate" />
    <set_object_property property="artScale" value="1.0" name=" Gate" />
    <set_object_property property="rollDelta" value="1.0" name=" Gate" />
    <set_object_property property="pushRadius" value="0.0" name=" Gate" />
    <set_object_property property="angle" value="3.0" name=" Gate" />
    <create type="genericMesh" x="50000.0" y="10.0" z="98850.0" angle="0" name="..." meshFileName="dat\shieldHalf.dxs" textureFileName="dat\black-hole-edge.png" colorRed="1.0" colorGreen="0.0" colorBlue="1.0" />
    <create count="200" type="nebulas" startX="95000.0" startY="0.0" startZ="50000.0" endX="5000.0" endY="0.0" endZ="50000.0" randomRange="10000" randomSeed="1" />
    <!--<set_object_property property="pitch" value="1.57" name="..." />-->
    <create count="50" type="asteroids" startX="95000.0" startY="0.0" startZ="50000.0" endX="5000.0" endY="0.0" endZ="50000.0" randomRange="5000" randomSeed="1" />
    <set_object_property property="angle" value="3.0" name="..." />
    <set_object_property property="artScale" value="0.15" name="..." />
    <create count="100" type="nebulas" startX="95000.0" startY="0.0" startZ="10000.0" endX="5000.0" endY="0.0" endZ="10000.0" randomRange="10000" randomSeed="2" />
    <set_ship_text name=" Gate" race="United Planets" class="Jump Gate" desc="A part of the gate system used to travel to other star systems." />
    <create count="20" type="asteroids" startX="24924.0" startY="0.0" startZ="30076.0" endX="24924.0" endY="0.0" endZ="30076.0" randomRange="5000" randomSeed="3" />
    <set_object_property property="rollDelta" value="5.0" name="..." />
    <create count="30" type="asteroids" startX="25385.0" startY="0.0" startZ="30923.0" radius="20000" randomRange="2500" randomSeed="4" />
    <create count="16" type="asteroids" startX="95385.0" startY="0.0" startZ="66230.0" endX="69385.0" endY="0.0" endZ="85230.0" randomRange="15000" randomSeed="5" />
    <clear_ai name=" Gate" />
    <destroy_near type="nebulas" radius="25000" centerX="24924.0" centerY="0.0" centerZ="30076.0" />
    <create count="8" type="nebulas" startX="24924.0" startY="0.0" startZ="30076.0" radius="500" randomRange="2500" randomSeed="6" />
    <!---->
    <!---->
    <create type="station" x="37385.0" y="0.0" z="31692.0" angle="0" name=" IB11" hullID="1003" />
    <create type="station" x="50770.0" y="0.0" z="62000.0" angle="0" name="Tarantis Command" hullID="1002" />
    <create type="station" x="57693.0" y="0.0" z="27076.0" angle="0" name=" HS25" hullID="1001" />
    <create type="station" x="34462.0" y="0.0" z="71538.0" angle="0" name=" HS21" hullID="1001" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="220.0" name=" TR24" hullID="1505" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="220.0" name=" TR22" hullID="1505" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC13" hullID="1503" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name=" SS31" hullID="1502" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <create type="neutral" x="68308.0" y="0.0" z="78461.0" angle="80.0" name=" DV41" hullID="1501" />
    <create type="neutral" x="18308.0" y="0.0" z="65461.0" angle="260.0" name=" DV45" hullID="1501" />
    <!---->
    <!---->
  </event>
  <event name_arme="S1 GN" id_arme="6b60f2a7-12d9-45e0-9ad2-83f7f1cc696c" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="22.0" />
    <set_variable name="GMPresetSector" value="35.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
  </event>
  <event name_arme="S1 GE" id_arme="a198b90b-ab08-4f43-9a0b-f139634be5d9" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="22.0" />
    <set_variable name="GMPresetSector" value="33.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
  </event>
  <disabled_event name_arme="S1 GS" id_arme="3eb93aba-70e9-4a70-a0dd-e826ab28ae37" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="22.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S1 GW" id_arme="8708c999-c2ce-4767-b6dc-26705518da98" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="22.0" />
    <set_variable name="GMPresetSector" value="23.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 02" id_arme="64b22168-0065-42fe-b7b4-c1d2095450f3" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="23.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="23.0" />
    <set_variable name="GMPresetSectorMake" value="23.0" />
    <big_message title="Tarantis - Sector 02" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <create count="50" type="asteroids" startAngle="180" endAngle="270" startX="0.0" startY="0.0" startZ="0.0" radius="50000" randomRange="5000" randomSeed="2" />
    <create count="200" type="nebulas" startAngle="180" endAngle="270" startX="0.0" startY="0.0" startZ="0.0" radius="50000" randomRange="10000" randomSeed="2" />
    <create count="30" type="asteroids" startAngle="180" endAngle="270" startX="0.0" startY="0.0" startZ="0.0" radius="90000" randomRange="20000" randomSeed="2" />
    <create count="20" type="nebulas" startX="15000.0" startY="0.0" startZ="10000.0" endX="5000.0" endY="0.0" endZ="10000.0" randomRange="10000" randomSeed="3" />
    <!---->
    <create type="station" x="67385.0" y="0.0" z="65692.0" angle="0" name=" DS04" hullID="1000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name=" SS32" hullID="1502" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <event name_arme="S2 GN" id_arme="ac01e130-9802-4dac-8d97-40b50c58865b" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="23.0" />
    <set_variable name="GMPresetSector" value="24.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S2 GE" id_arme="1fb7073e-caa0-4ede-8e93-4efb79f7f0e8" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="23.0" />
    <set_variable name="GMPresetSector" value="22.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="S2 GS" id_arme="7575fe78-e030-4683-b81d-e08120508171" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="23.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </disabled_event>
  <disabled_event name_arme="S2 GW" id_arme="84cf15dd-4ed6-4e5c-bb53-08834dffb0e7" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="23.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="Sector 03" id_arme="2ac39570-6e15-4660-83d3-152228b549bf" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="24.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="24.0" />
    <set_variable name="GMPresetSectorMake" value="24.0" />
    <big_message title="Tarantis - Sector 03" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <create count="25" type="asteroids" startX="85000.0" startY="0.0" startZ="95000.0" endX="75000.0" endY="0.0" endZ="5000.0" randomRange="15000" randomSeed="9" />
    <!---->
    <create count="200" type="nebulas" startX="50000.0" startY="0.0" startZ="95000.0" endX="50000.0" endY="0.0" endZ="5000.0" randomRange="10000" randomSeed="2" />
    <create count="50" type="asteroids" startX="50000.0" startY="0.0" startZ="95000.0" endX="50000.0" endY="0.0" endZ="5000.0" randomRange="5000" randomSeed="3" />
    <create count="100" type="nebulas" startX="10000.0" startY="0.0" startZ="5000.0" endX="10000.0" endY="0.0" endZ="95000.0" randomRange="10000" randomSeed="4" />
    <!---->
    <!---->
    <create count="30" type="asteroids" startX="40000.0" startY="0.0" startZ="80000.0" radius="20000" randomRange="2500" randomSeed="4" />
    <create count="20" type="asteroids" startX="40000.0" startY="0.0" startZ="80000.0" radius="1" randomRange="5000" randomSeed="3" />
    <destroy_near type="nebulas" radius="25000" centerX="40000.0" centerY="0.0" centerZ="80000.0" />
    <create count="8" type="nebulas" startX="40000.0" startY="0.0" startZ="80000.0" radius="500" randomRange="2500" randomSeed="6" />
    <!---->
    <create type="station" x="38462.0" y="0.0" z="72923.0" angle="0" name=" IB12" hullID="1003" />
    <create type="station" x="37231.0" y="0.0" z="47538.0" angle="0" name=" CC34" hullID="1002" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC11" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="80.0" name=" DV42" hullID="1501" />
    <!---->
  </event>
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    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
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    <set_variable name="GMPresetSector" value="25.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="24.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="Sector 04" id_arme="adfe18bd-d67d-4967-bd92-779765ce8ed8" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="25.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="25.0" />
    <set_variable name="GMPresetSectorMake" value="25.0" />
    <big_message title="Tarantis - Sector 04" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <create count="25" type="asteroids" startX="75000.0" startY="0.0" startZ="95000.0" endX="85000.0" endY="0.0" endZ="5000.0" randomRange="15000" randomSeed="8" />
    <!---->
    <create count="200" type="nebulas" startX="50000.0" startY="0.0" startZ="95000.0" endX="50000.0" endY="0.0" endZ="5000.0" randomRange="10000" randomSeed="3" />
    <create count="50" type="asteroids" startX="50000.0" startY="0.0" startZ="95000.0" endX="50000.0" endY="0.0" endZ="5000.0" randomRange="5000" randomSeed="4" />
    <create count="100" type="nebulas" startX="10000.0" startY="0.0" startZ="5000.0" endX="10000.0" endY="0.0" endZ="95000.0" randomRange="10000" randomSeed="5" />
    <!---->
    <!---->
    <!---->
    <create count="30" type="asteroids" startX="80000.0" startY="0.0" startZ="20000.0" radius="20000" randomRange="2500" randomSeed="6" />
    <create count="20" type="asteroids" startX="80000.0" startY="0.0" startZ="20000.0" radius="1" randomRange="5000" randomSeed="7" />
    <destroy_near type="nebulas" radius="25000" centerX="80000.0" centerY="0.0" centerZ="20000.0" />
    <create count="8" type="nebulas" startX="80000.0" startY="0.0" startZ="20000.0" radius="500" randomRange="2500" randomSeed="7" />
    <!---->
    <create type="station" x="70770.0" y="0.0" z="28461.0" angle="0" name=" IB13" hullID="1003" />
    <create type="station" x="35847.0" y="0.0" z="51076.0" angle="0" name=" HS24" hullID="1001" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="220.0" name=" TR21" hullID="1505" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC12" hullID="1503" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <event name_arme="S4 GN" id_arme="cb44068c-479d-4e71-85c8-dd73e177cb88" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
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    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="Sector 05" id_arme="7329309e-332a-426b-9ed2-8554b57846cf" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="26.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="26.0" />
    <set_variable name="GMPresetSectorMake" value="26.0" />
    <big_message title="Tarantis - Sector 05" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <create count="50" type="asteroids" startAngle="359" endAngle="271" startX="0.0" startY="0.0" startZ="100000.0" radius="50000" randomRange="5000" randomSeed="3" />
    <create count="200" type="nebulas" startAngle="359" endAngle="271" startX="0.0" startY="0.0" startZ="100000.0" radius="50000" randomRange="10000" randomSeed="3" />
    <create count="30" type="asteroids" startAngle="359" endAngle="270" startX="0.0" startY="0.0" startZ="100000.0" radius="90000" randomRange="20000" randomSeed="5" />
    <create count="20" type="nebulas" startX="15000.0" startY="0.0" startZ="90000.0" endX="5000.0" endY="0.0" endZ="90000.0" randomRange="10000" randomSeed="4" />
    <!---->
    <create type="station" x="65385.0" y="0.0" z="35230.0" angle="0" name=" DS03" hullID="1000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name=" SS33" hullID="1502" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <disabled_event name_arme="S5 GN" id_arme="07e84800-0cc0-49e3-ac2e-a75c3c3f4b74" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="26.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S5 GE" id_arme="c42da0e3-79ef-46c0-92d4-d88af15c911e" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="26.0" />
    <set_variable name="GMPresetSector" value="27.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S5 GS" id_arme="9550aa91-1c88-427e-ade7-7057a5fce118" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="26.0" />
    <set_variable name="GMPresetSector" value="25.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="S5 GW" id_arme="1b6513ad-1d86-48a2-9a2f-49b31120ead1" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="26.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="Sector 06" id_arme="ff3793b2-8ab1-4bd9-bc6c-ca5fc2571c4c" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="27.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="27.0" />
    <set_variable name="GMPresetSectorMake" value="27.0" />
    <big_message title="Tarantis - Sector 06" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <create count="20" type="asteroids" startX="95000.0" startY="0.0" startZ="20000.0" endX="5000.0" endY="0.0" endZ="5000.0" randomRange="20000" randomSeed="5" />
    <!---->
    <create count="200" type="nebulas" startX="95000.0" startY="0.0" startZ="50000.0" endX="5000.0" endY="0.0" endZ="50000.0" randomRange="10000" randomSeed="5" />
    <create count="50" type="asteroids" startX="95000.0" startY="0.0" startZ="50000.0" endX="5000.0" endY="0.0" endZ="50000.0" randomRange="5000" randomSeed="6" />
    <create count="100" type="nebulas" startX="95000.0" startY="0.0" startZ="90000.0" endX="5000.0" endY="0.0" endZ="90000.0" randomRange="10000" randomSeed="7" />
    <!---->
    <create type="station" x="49847.0" y="0.0" z="62769.0" angle="0" name=" CC33" hullID="1002" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="80.0" name=" DV43" hullID="1501" />
    <!---->
  </event>
  <disabled_event name_arme="S6 GN" id_arme="a63e5e54-5d5b-49de-9554-652b94298881" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
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    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
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    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
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    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="27.0" />
    <set_variable name="GMPresetSector" value="36.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S6 GW" id_arme="7474ba29-64fb-432b-a27c-948db73f759c" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="27.0" />
    <set_variable name="GMPresetSector" value="26.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 07" id_arme="6510e7a0-8aa8-4645-9d50-70e8ff259348" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="28.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="28.0" />
    <set_variable name="GMPresetSectorMake" value="28.0" />
    <big_message title="Tarantis - Sector 07" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <create count="10" type="asteroids" startX="95000.0" startY="0.0" startZ="20000.0" endX="50000.0" endY="0.0" endZ="5000.0" randomRange="20000" randomSeed="1" />
    <!---->
    <create count="200" type="nebulas" startX="95000.0" startY="0.0" startZ="50000.0" endX="5000.0" endY="0.0" endZ="50000.0" randomRange="10000" randomSeed="3" />
    <create count="50" type="asteroids" startX="95000.0" startY="0.0" startZ="50000.0" endX="5000.0" endY="0.0" endZ="50000.0" randomRange="5000" randomSeed="2" />
    <create count="100" type="nebulas" startX="95000.0" startY="0.0" startZ="90000.0" endX="5000.0" endY="0.0" endZ="90000.0" randomRange="10000" randomSeed="1" />
    <!---->
    <destroy_near type="asteroids" radius="25000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <create count="30" type="asteroids" startX="50000.0" startY="0.0" startZ="50000.0" radius="20000" randomRange="2500" randomSeed="3" />
    <create count="20" type="asteroids" startX="50000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="5000" randomSeed="2" />
    <destroy_near type="nebulas" radius="25000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <create count="8" type="nebulas" startX="50000.0" startY="0.0" startZ="50000.0" radius="500" randomRange="2500" randomSeed="1" />
    <!---->
    <create type="station" x="53847.0" y="0.0" z="64153.0" angle="0" name=" IB14" hullID="1003" />
    <create type="station" x="34462.0" y="0.0" z="71538.0" angle="0" name=" HS23" hullID="1001" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="220.0" name=" TR25" hullID="1505" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC15" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <disabled_event name_arme="S7 GN" id_arme="c5dc2118-df5d-4e4b-8a1b-550970dbb6d4" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="28.0" />
    <set_variable name="GMPresetSector" value="27.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 08" id_arme="13979156-52be-4a07-8e83-c170438bf541" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="29.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="29.0" />
    <set_variable name="GMPresetSectorMake" value="29.0" />
    <big_message title="Tarantis - Sector 08" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <create count="50" type="asteroids" startAngle="90" endAngle="1" startX="100000.0" startY="0.0" startZ="100000.0" radius="50000" randomRange="5000" randomSeed="4" />
    <create count="200" type="nebulas" startAngle="1" endAngle="90" startX="100000.0" startY="0.0" startZ="100000.0" radius="50000" randomRange="10000" randomSeed="5" />
    <create count="20" type="nebulas" startX="95000.0" startY="0.0" startZ="90000.0" endX="85000.0" endY="0.0" endZ="90000.0" randomRange="10000" randomSeed="6" />
    <!---->
    <create type="station" x="35693.0" y="0.0" z="35538.0" angle="0" name=" DS02" hullID="1000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name=" SS34" hullID="1502" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <disabled_event name_arme="S8 GN" id_arme="736f8d48-2467-4c84-b6ec-1e25ed94f0d1" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="29.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </disabled_event>
  <disabled_event name_arme="S8 GE" id_arme="8eb14275-4f8b-4a3b-be88-4e8331baa643" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="29.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S8 GS" id_arme="d2868c8d-ab3d-41fc-956c-e12fd9760bcd" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="29.0" />
    <set_variable name="GMPresetSector" value="30.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S8 GW" id_arme="4a986e8a-26a7-4978-9e1d-193b979ea0df" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="29.0" />
    <set_variable name="GMPresetSector" value="28.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 09" id_arme="38e1d72c-7870-4fb6-a44d-0a230876ce8d" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="30.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="30.0" />
    <set_variable name="GMPresetSectorMake" value="30.0" />
    <big_message title="Tarantis - Sector 09" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <create count="200" type="nebulas" startX="50000.0" startY="0.0" startZ="95000.0" endX="50000.0" endY="0.0" endZ="5000.0" randomRange="10000" randomSeed="1" />
    <create count="50" type="asteroids" startX="50000.0" startY="0.0" startZ="95000.0" endX="50000.0" endY="0.0" endZ="5000.0" randomRange="5000" randomSeed="2" />
    <create count="100" type="nebulas" startX="90000.0" startY="0.0" startZ="5000.0" endX="90000.0" endY="0.0" endZ="95000.0" randomRange="10000" randomSeed="3" />
    <!---->
    <create type="station" x="63693.0" y="0.0" z="50615.0" angle="0" name=" CC32" hullID="1002" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="80.0" name=" DV44" hullID="1501" />
    <!---->
  </event>
  <event name_arme="S9 GN" id_arme="801a7039-691a-44a9-a691-4d6054be5f80" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="30.0" />
    <set_variable name="GMPresetSector" value="29.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="S9 GE" id_arme="99ea1ea2-35ef-4fa3-9c86-96b5c69b32af" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="30.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S9 GS" id_arme="c7447fda-8cda-46b2-a41e-fe9676aeb9b6" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="30.0" />
    <set_variable name="GMPresetSector" value="31.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S9 GW" id_arme="6eca191e-7441-4b35-84eb-78d2fc6876f1" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="30.0" />
    <set_variable name="GMPresetSector" value="37.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 10" id_arme="ea590138-146b-4c4f-945b-641c8bba67b8" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="31.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="31.0" />
    <set_variable name="GMPresetSectorMake" value="31.0" />
    <big_message title="Tarantis - Sector 10" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <create count="200" type="nebulas" startX="50000.0" startY="0.0" startZ="95000.0" endX="50000.0" endY="0.0" endZ="5000.0" randomRange="10000" randomSeed="4" />
    <create count="50" type="asteroids" startX="50000.0" startY="0.0" startZ="95000.0" endX="50000.0" endY="0.0" endZ="5000.0" randomRange="5000" randomSeed="5" />
    <create count="100" type="nebulas" startX="90000.0" startY="0.0" startZ="5000.0" endX="90000.0" endY="0.0" endZ="95000.0" randomRange="10000" randomSeed="6" />
    <!---->
    <create type="station" x="26462.0" y="0.0" z="49538.0" angle="0" name=" DS05" hullID="1000" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <event name_arme="S10 GN" id_arme="eb648ed8-3ee3-4f4b-a427-33e16c037321" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="31.0" />
    <set_variable name="GMPresetSector" value="34.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 11" id_arme="12af8e8b-de43-451b-8b7b-c4b5a401f03f" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="32.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="32.0" />
    <set_variable name="GMPresetSectorMake" value="32.0" />
    <big_message title="Tarantis - Sector 11" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <create count="50" type="asteroids" startAngle="90" endAngle="180" startX="100000.0" startY="0.0" startZ="0.0" radius="50000" randomRange="5000" randomSeed="7" />
    <create count="200" type="nebulas" startAngle="90" endAngle="180" startX="100000.0" startY="0.0" startZ="0.0" radius="50000" randomRange="10000" randomSeed="8" />
    <create count="20" type="nebulas" startX="85000.0" startY="0.0" startZ="10000.0" endX="95000.0" endY="0.0" endZ="10000.0" randomRange="10000" randomSeed="9" />
    <!---->
    <destroy_near type="nebulas" radius="25000" centerX="45000.0" centerY="0.0" centerZ="50000.0" />
    <create count="20" type="asteroids" startX="45000.0" startY="0.0" startZ="50000.0" radius="20000" randomRange="2500" randomSeed="2" />
    <create count="10" type="asteroids" startX="45000.0" startY="0.0" startZ="50000.0" radius="1" randomRange="5000" randomSeed="1" />
    <create count="10" type="nebulas" startX="45000.0" startY="0.0" startZ="50000.0" radius="500" randomRange="2500" randomSeed="1" />
    <!---->
    <create type="station" x="55077.0" y="0.0" z="48923.0" angle="0" name=" IB15" hullID="1003" />
    <create type="station" x="30462.0" y="0.0" z="70153.0" angle="0" name=" DS01" hullID="1000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC14" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name=" SS35" hullID="1502" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <event name_arme="S11 GN" id_arme="eab46a66-14c4-4c2c-9661-f584d1ba268a" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="32.0" />
    <set_variable name="GMPresetSector" value="31.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="S11 GE" id_arme="28f143f3-d6e5-4762-923e-36d7decfa4d8" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="32.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </disabled_event>
  <disabled_event name_arme="S11 GS" id_arme="2624148b-68af-4e9c-aaa0-13c053a3e835" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="32.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S11 GW" id_arme="d463ca43-8158-4e6a-9486-17564f40c8ab" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="32.0" />
    <set_variable name="GMPresetSector" value="33.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 12" id_arme="ffa1a1be-5e02-476d-bd27-0191bcf721a5" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="33.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="33.0" />
    <set_variable name="GMPresetSectorMake" value="33.0" />
    <big_message title="Tarantis - Sector 12" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <create count="200" type="nebulas" startX="95000.0" startY="0.0" startZ="50000.0" endX="5000.0" endY="0.0" endZ="50000.0" randomRange="10000" randomSeed="1" />
    <create count="50" type="asteroids" startX="95000.0" startY="0.0" startZ="50000.0" endX="5000.0" endY="0.0" endZ="50000.0" randomRange="5000" randomSeed="5" />
    <create count="100" type="nebulas" startX="95000.0" startY="0.0" startZ="10000.0" endX="5000.0" endY="0.0" endZ="10000.0" randomRange="10000" randomSeed="8" />
    <!---->
    <create type="station" x="50616.0" y="0.0" z="65692.0" angle="0" name=" CC35" hullID="1002" />
    <create type="station" x="55231.0" y="0.0" z="31384.0" angle="0" name=" HS22" hullID="1001" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="220.0" name=" TR23" hullID="1505" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <event name_arme="S12 GN" id_arme="f2817d1a-1998-4f22-b85e-b5c2ec7719c9" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="33.0" />
    <set_variable name="GMPresetSector" value="34.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S12 GE" id_arme="e5f3155b-3e71-495f-bd95-232cc8defa00" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="33.0" />
    <set_variable name="GMPresetSector" value="32.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <disabled_event name_arme="S12 GS" id_arme="e0175232-e3cd-49be-9a9a-2849445d2dad" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="33.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S12 GW" id_arme="7b3d65f6-99c7-43d7-bb65-8990d2285647" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="33.0" />
    <set_variable name="GMPresetSector" value="22.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 13" id_arme="d7dc97a8-387f-47e4-aca4-2bf6f8752620" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="34.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="34.0" />
    <set_variable name="GMPresetSectorMake" value="34.0" />
    <big_message title="Tarantis - Sector 13" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole1" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole2" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole3" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole4" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole5" />
    <set_timer name=" BHjumplag" seconds="30" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <!---->
    <create type="station" x="94000.0" y="0.0" z="50000.0" name=" SB44" hullID="1004" />
    <!---->
  </event>
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    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
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    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S13 GW" id_arme="5bae5fbf-a41b-49d8-b074-df9fd1aa3d31" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="34.0" />
    <set_variable name="GMPresetSector" value="35.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 14" id_arme="10d469aa-3af7-4d6c-aeff-51f3c07c0ad1" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="35.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="35.0" />
    <set_variable name="GMPresetSectorMake" value="35.0" />
    <big_message title="Tarantis - Sector 14" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole1" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole2" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole3" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole4" />
    <set_timer name=" BHjumplag" seconds="30" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <create type="station" x="50000.0" y="0.0" z="6000.0" name=" SB41" hullID="1004" />
    <!---->
  </event>
  <event name_arme="S14 GN" id_arme="3e7e476a-9d86-412a-ad31-a78b0f958ab4" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
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    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="35.0" />
    <set_variable name="GMPresetSector" value="24.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 15" id_arme="1e45b87c-4fa7-4a5d-9d77-29856b683e3b" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="36.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="36.0" />
    <set_variable name="GMPresetSectorMake" value="36.0" />
    <big_message title="Tarantis - Sector 15" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole1" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole2" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole3" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole4" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole5" />
    <set_timer name=" BHjumplag" seconds="30" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <create type="station" x="6000.0" y="0.0" z="50000.0" name=" SB42" hullID="1004" />
    <!---->
  </event>
  <event name_arme="S15 GN" id_arme="3720fd4c-785e-4837-b8d3-594f50001d4a" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="36.0" />
    <set_variable name="GMPresetSector" value="27.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S15 GE" id_arme="03bd07ab-b27b-4afc-b85b-47352b494f6f" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="36.0" />
    <set_variable name="GMPresetSector" value="37.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S15 GS" id_arme="d20619c0-853d-46a3-9ed1-52f36d52907f" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="36.0" />
    <set_variable name="GMPresetSector" value="35.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S15 GW" id_arme="3dbe447a-995f-4ca3-9ef5-0d06da2a38de" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="36.0" />
    <set_variable name="GMPresetSector" value="25.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 16" id_arme="d1e2189d-bce7-4956-a392-195ae7d16239" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="37.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="37.0" />
    <set_variable name="GMPresetSectorMake" value="37.0" />
    <big_message title="Tarantis - Sector 16" subtitle1="" subtitle2="" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <set_skybox_index index="12" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole1" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole2" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole3" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole4" />
    <set_timer name=" BHjumplag" seconds="30" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <create type="station" x="50000.0" y="0.0" z="94000.0" name=" SB43" hullID="1004" />
    <create type="station" x="90000.0" y="0.0" z="94000.0" name=" The Cage" hullID="1000" />
    <set_ship_text name=" The Cage" race="Terran" class="Penal Station" desc="This high security prison is home to the most dangerous criminals in the Region." hailtext="Maintain a distance of more then 10k unless you have official business. Out." />
    <!---->
  </event>
  <event name_arme="S16 GN" id_arme="fe47f280-647a-48c5-ae11-49635ccd9741" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="37.0" />
    <set_variable name="GMPresetSector" value="28.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S16 GE" id_arme="22dd57ac-9eb2-4527-93ab-eb502be20b58" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="37.0" />
    <set_variable name="GMPresetSector" value="30.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S16 GS" id_arme="eddaec56-5c6d-472b-b87e-7f8a3646e1b0" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="37.0" />
    <set_variable name="GMPresetSector" value="34.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S16 GW" id_arme="a2129c37-ddaa-4417-adb2-61fa55e607e7" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="37.0" />
    <set_variable name="GMPresetSector" value="36.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Orlan's Folly" id_arme="864a78f3-c283-46e3-8013-ca9d9117c1d7" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="38.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="38.0" />
    <if_variable name="Clear_Sector_Now" comparator="EQUALS" value="0" />
    <set_variable name="GMPresetSectorMake" value="38.0" />
    <big_message title="Orlan's Folly" subtitle1="" subtitle2="" />
    <set_variable name="GMPVParenathreeactive" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <set_skybox_index index="21" />
    <!---->
    <create count="800" type="nebulas" startX="50462.0" startY="0.0" startZ="49692.0" endX="50462.0" endY="0.0" endZ="49692.0" randomRange="50000" randomSeed="1" />
    <!---->
    <!---->
  </event>
  <event name_arme="Pergamon Cluster" id_arme="699567a3-6937-4c52-8412-be41ec2facd4" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="39.0" />
    <if_variable name="Clear_Sector_Now" comparator="EQUALS" value="0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="39.0" />
    <set_variable name="GMPresetSectorMake" value="39.0" />
    <big_message title="Pergamon Cluster" subtitle1="" subtitle2="" />
    <set_variable name="GMPVParenathreeactive" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!--Pergamon Skybox-->
    <set_skybox_index index="17" />
    <!---->
    <create count="100" type="asteroids" startX="50462.0" startY="-300.0" startZ="49692.0" endX="50462.0" endY="0.0" endZ="49692.0" randomRange="50000" randomSeed="3" />
    <create count="100" type="asteroids" startX="50462.0" startY="300.0" startZ="49692.0" endX="50462.0" endY="0.0" endZ="49692.0" randomRange="50000" randomSeed="2" />
    <create count="100" type="asteroids" startX="50462.0" startY="0.0" startZ="49692.0" endX="50462.0" endY="0.0" endZ="49692.0" randomRange="50000" randomSeed="1" />
    <create count="50" type="mines" startX="50462.0" startY="0.0" startZ="49692.0" endX="50462.0" endY="0.0" endZ="49692.0" randomRange="50000" randomSeed="4" />
    <!---->
    <!---->
  </event>
  <event name_arme="Shencan Trading Post" id_arme="4d66f4fa-aaff-489d-818b-7b19e1af2cf5" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="40.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="40.0" />
    <if_variable name="Clear_Sector_Now" comparator="EQUALS" value="0" />
    <set_variable name="GMPresetSectorMake" value="40.0" />
    <big_message title="Shencan Trading Post" subtitle1="" subtitle2="" />
    <set_variable name="GMPVParenathreeactive" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!--Shencan Skybox-->
    <set_skybox_index index="14" />
    <!---->
    <create count="25" type="asteroids" startX="50462.0" startY="0.0" startZ="49692.0" endX="50462.0" endY="0.0" endZ="49692.0" randomRange="50000" randomSeed="1" />
    <create count="100" type="nebulas" startAngle="359" endAngle="250" startX="50462.0" startY="0.0" startZ="49692.0" radius="40000" randomRange="10000" randomSeed="2" />
    <create count="100" type="nebulas" startAngle="180" endAngle="80" startX="50462.0" startY="0.0" startZ="49692.0" radius="40000" randomRange="10000" randomSeed="3" />
    <!---->
    <create type="neutral" x="50000.0" y="0.0" z="50000.0" angle="180.0" name="Shencan Trading Post" hullID="1001" />
    <set_variable name="GMRandomA" randomIntLow="15000" randomIntHigh="35000" />
    <set_variable name="GMRandomB" randomIntLow="15000" randomIntHigh="35000" />
    <create type="neutral" x="GMRandomA*2" y="0.0" z="GMRandomB*2" angle="90.0" name="SC01" hullID="5002" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*4" angle="270.0" name="SC02" hullID="5002" />
    <clear_ai name="SC01" />
    <add_ai type="TARGET_THROTTLE" targetName="Shencan Trading Post" value1="0.3" name="SC01" />
    <add_ai type="DEFEND" value2="20000" value1="20000" name="SC01" />
    <add_ai type="CHASE_ANGER" name="SC01" />
    <clear_ai name="SC02" />
    <add_ai type="TARGET_THROTTLE" targetName="Shencan Trading Post" value1="0.3" name="SC02" />
    <add_ai type="DEFEND" value2="20000" value1="20000" name="SC02" />
    <add_ai type="CHASE_ANGER" name="SC02" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC11" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC12" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC13" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC14" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC15" hullID="1503" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="220.0" name=" TR21" hullID="1505" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="220.0" name=" TR22" hullID="1505" />
    <clear_ai name=" BC11" />
    <clear_ai name=" BC12" />
    <clear_ai name=" BC13" />
    <clear_ai name=" BC14" />
    <clear_ai name=" BC15" />
    <clear_ai name=" TR21" />
    <clear_ai name=" TR22" />
    <!---->
  </event>
  <event name_arme="Corrilla Sector 01" id_arme="1757ae54-ca0e-4c3b-bae0-79a9b2728718" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="42.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="41.0" />
    <set_variable name="GMPresetSectorMake" value="41.0" />
    <big_message title="Corrilla - Sector 01" subtitle1="" subtitle2="" />
    <set_variable name="GMPVParenathreeactive" value="0.0" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <!---->
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <create type="neutral" x="45000.0" y="-0.01" z="99000.0" angle="300" name=" Gate" hullID="1002" />
    <set_object_property property="pitch" value="1.570796327" name=" Gate" />
    <set_object_property property="artScale" value="1.0" name=" Gate" />
    <set_object_property property="rollDelta" value="1.0" name=" Gate" />
    <set_object_property property="pushRadius" value="0.0" name=" Gate" />
    <set_object_property property="angle" value="3.0" name=" Gate" />
    <create type="genericMesh" x="45000.0" y="10.0" z="98850.0" angle="0" name="..." meshFileName="dat\shieldHalf.dxs" textureFileName="dat\black-hole-edge.png" colorRed="1.0" colorGreen="0.0" colorBlue="1.0" />
    <!--<set_object_property property="pitch" value="1.57" name="..." />-->
    <set_object_property property="angle" value="3.0" name="..." />
    <set_object_property property="rollDelta" value="5.0" name="..." />
    <set_object_property property="artScale" value="0.15" name="..." />
    <set_ship_text name=" Gate" race="United Planets" class="Jump Gate" desc="A part of the gate system used to travel to other star systems." />
    <clear_ai name=" Gate" />
    <!---->
    <create type="station" x="55000.0" y="0.0" z="45000.0" angle="0" name=" CC31" hullID="1002" />
    <create type="station" x="45000.0" y="0.0" z="45000.0" angle="0.0" name=" Supply Ship" hullID="1503" />
    <set_object_property property="missileStoresECM" value="0" name=" Supply Ship" />
    <set_object_property property="missileStoresMine" value="0" name=" Supply Ship" />
    <set_object_property property="missileStoresNuke" value="0" name=" Supply Ship" />
    <set_object_property property="canBuild" value="0" name=" Supply Ship" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC14" hullID="1503" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <set_skybox_index index="13" />
    <!---->
  </event>
  <event name_arme="S1 GN" id_arme="d4c4486b-9768-4dec-b9cc-6917154f4736" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="2.0" />
    <set_variable name="GMPresetSector" value="55.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
  </event>
  <event name_arme="S1 GE" id_arme="25edda70-05f3-4615-95b2-bbe7a695f9a0" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="2.0" />
    <set_variable name="GMPresetSector" value="53.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
  </event>
  <disabled_event name_arme="S1 GS" id_arme="0541f5b9-8ac9-46c4-8dc6-11ae5b19f01f" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="2.0" />
    <set_variable name="GMPresetSector" value="0.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </disabled_event>
  <event name_arme="S1 GW" id_arme="8e35e6a9-906c-46d2-94e9-0da45b410bab" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="2.0" />
    <set_variable name="GMPresetSector" value="43.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 02 (43)" id_arme="2bebc97d-0bbc-46c8-986f-fd6216a8da0c" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="43.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="42.0" />
    <set_variable name="GMPresetSectorMake" value="42.0" />
    <big_message title="Corrilla - Sector 02" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <create type="station" x="50000.0" y="0.0" z="50000.0" name=" DS01" hullID="1000" />
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="Sector 02 (2) part 2" id_arme="be9c348f-0751-4383-bf9e-4f1ce100ab38" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="Clear_Sector_Now" comparator="EQUALS" value="0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="2.0" />
    <if_variable name="Sector_Continue" comparator="EQUALS" value="1" />
    <set_variable name="Sector_Continue" value="0" />
    <create type="neutral" x="45000.0" y="-0.01" z="99000.0" angle="300" name=" Gate" hullID="1002" />
    <set_object_property property="pitch" value="1.570796327" name=" Gate" />
    <set_object_property property="artScale" value="1.0" name=" Gate" />
    <set_object_property property="rollDelta" value="1.0" name=" Gate" />
    <set_object_property property="pushRadius" value="0.0" name=" Gate" />
    <set_object_property property="angle" value="3.0" name=" Gate" />
    <create type="genericMesh" x="45000.0" y="10.0" z="98850.0" angle="0" name="..." meshFileName="dat\shieldHalf.dxs" textureFileName="dat\black-hole-edge.png" colorRed="1.0" colorGreen="0.0" colorBlue="1.0" />
    <!--<set_object_property property="pitch" value="1.57" name="..." />-->
    <set_object_property property="angle" value="3.0" name="..." />
    <create count="20" type="nebulas" startX="90026.0" startY="0.0" startZ="87413.0" radius="10000" randomRange="10000" randomSeed="1" />
    <set_object_property property="rollDelta" value="5.0" name="..." />
    <set_object_property property="artScale" value="0.15" name="..." />
    <create count="20" type="asteroids" startX="13937.0" startY="0.0" startZ="90184.0" radius="10000" randomRange="10000" randomSeed="1" />
    <set_ship_text name=" Gate" race="United Planets" class="Jump Gate" desc="A part of the gate system used to travel to other star systems." />
    <create count="30" type="asteroids" startX="89393.0" startY="0.0" startZ="10290.0" endX="10393.0" endY="0.0" endZ="15290.0" randomRange="10000" randomSeed="1" />
    <create count="100" type="nebulas" startAngle="300" endAngle="190" startX="52933.0" startY="0.0" startZ="50944.0" radius="40000" randomRange="10000" />
    <clear_ai name=" Gate" />
    <!---->
    <!---->
    <create type="station" x="73125.0" y="0.0" z="52074.0" angle="0" name="Elysium Command" hullID="1002" />
    <create type="station" x="37017.0" y="0.0" z="9359.0" angle="0" name=" IB11" hullID="1003" />
    <create type="station" x="66210.0" y="0.0" z="67439.0" angle="0" name=" HS21" hullID="1001" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="220.0" name=" TR23" hullID="1505" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="neutral" x="GMRandomA*4" y="0.0" z="GMRandomB*3" angle="190.0" name=" BC14" hullID="1503" />
    <!---->
    <create type="neutral" x="68308.0" y="0.0" z="58461.0" angle="90" name=" DV41" hullID="1501" />
    <create type="neutral" x="29077.0" y="0.0" z="92000.0" angle="330" name=" DV42" hullID="1501" />
    <add_ai type="TARGET_THROTTLE" targetName=" Gate" value1="0.0" name=" DV42" />
    <add_ai type="FOLLOW_COMMS_ORDERS" name=" DV42" />
    <add_ai type="FOLLOW_COMMS_ORDERS" name=" DV41" />
    <!---->
    <!---->
    <set_skybox_index index="27" />
    <!---->
  </event>
  <event name_arme="S2 GN" id_arme="3b93f3a2-81df-47e6-abc3-a5809debd8bc" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="3.0" />
    <set_variable name="GMPresetSector" value="44.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S2 GE" id_arme="e437e248-004b-4277-8079-b061f40e3e25" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
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    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="3.0" />
    <set_variable name="GMPresetSector" value="42.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 03" id_arme="78a39b4c-c830-4b4c-9bde-e0fc5d94be1d" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="44.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="43.0" />
    <set_variable name="GMPresetSectorMake" value="43.0" />
    <big_message title="Corrilla - Sector 03" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <create type="station" x="50000.0" y="0.0" z="50000.0" name=" DS02" hullID="1000" />
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <!---->
    <!---->
    <!---->
  </event>
  <event name_arme="S3 GN" id_arme="7ed90a41-f065-4877-8de2-842f474b00d1" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="4.0" />
    <set_variable name="GMPresetSector" value="45.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S3 GE" id_arme="3af1caea-1e67-4004-9d2f-79bf5c37e54b" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="4.0" />
    <set_variable name="GMPresetSector" value="55.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S3 GS" id_arme="29b93a54-de7f-4e01-9ae6-484b1c17658b" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="4.0" />
    <set_variable name="GMPresetSector" value="43.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 04" id_arme="baa418b9-5ed4-437a-a906-7a9bee99e819" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="45.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="44.0" />
    <set_variable name="GMPresetSectorMake" value="44.0" />
    <big_message title="Corrilla - Sector 04" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="S4 GN" id_arme="efacad57-556f-4e5e-81a7-37bf72c63350" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="5.0" />
    <set_variable name="GMPresetSector" value="46.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S4 GE" id_arme="0c9cf669-1026-4bd2-bd8f-6216c200324c" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="5.0" />
    <set_variable name="GMPresetSector" value="56.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S4 GS" id_arme="f238a6af-3747-4ad8-ad34-1c07988c09a4" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="5.0" />
    <set_variable name="GMPresetSector" value="44.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 05" id_arme="833ac31e-52a2-42c3-a118-d2a2a67c7278" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="46.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="45.0" />
    <set_variable name="GMPresetSectorMake" value="45.0" />
    <big_message title="Corrilla - Sector 05" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="S5 GE" id_arme="b3aea98c-2f66-4d86-9490-6f7fcdce4a4d" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="6.0" />
    <set_variable name="GMPresetSector" value="47.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S5 GS" id_arme="14cb0310-0e07-418e-a085-1c61857f749f" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="6.0" />
    <set_variable name="GMPresetSector" value="45.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 06" id_arme="7411e680-6b49-4f63-99fc-f039cd990a35" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="47.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="46.0" />
    <set_variable name="GMPresetSectorMake" value="46.0" />
    <big_message title="Corrilla - Sector 06" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="S6 GE" id_arme="417d0224-ca3b-4efa-a35d-f2493bee67cd" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="7.0" />
    <set_variable name="GMPresetSector" value="48.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S6 GS" id_arme="5f1ef8e2-c9cd-43dd-8354-ef133caac0b8" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="7.0" />
    <set_variable name="GMPresetSector" value="56.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S6 GW" id_arme="fe04cb12-2621-466f-9d21-996881bcc8c0" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="7.0" />
    <set_variable name="GMPresetSector" value="46.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 07" id_arme="b0b6ec9f-ccf9-4da5-adf6-f56a47a0f0aa" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="48.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="47.0" />
    <set_variable name="GMPresetSectorMake" value="47.0" />
    <big_message title="Corrilla - Sector 07" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="S7 GE" id_arme="f18b7c19-4225-4a62-a9dd-bc74c6d45881" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
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    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGEast" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="8.0" />
    <set_variable name="GMPresetSector" value="49.0" />
    <set_object_property property="positionX" value="95000.0" name="Artemis" />
    <set_object_property property="positionX" value="95000.0" name="Aegis" />
    <set_object_property property="positionX" value="95000.0" name="Excalibur" />
    <set_object_property property="positionX" value="95000.0" name="Hera" />
    <set_object_property property="positionX" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGEast" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
    <set_object_property property="positionX" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S7 GS" id_arme="fd263ae2-9570-4e5f-b6a7-70ad0f650853" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="8.0" />
    <set_variable name="GMPresetSector" value="57.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S7 GW" id_arme="a8f11a68-edd8-472b-bd32-68fa6efa517c" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="8.0" />
    <set_variable name="GMPresetSector" value="47.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 08" id_arme="af69e287-c200-45c0-9ffc-319398bc38bd" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="49.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="48.0" />
    <set_variable name="GMPresetSectorMake" value="48.0" />
    <big_message title="Corrilla - Sector 08" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="S8 GS" id_arme="fd94bd4b-5ceb-412c-8d41-0029c80e4a1c" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="9.0" />
    <set_variable name="GMPresetSector" value="50.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S8 GW" id_arme="a7ed0b65-3a6f-4afc-b64d-5d038984df92" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="9.0" />
    <set_variable name="GMPresetSector" value="48.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 09" id_arme="b361798f-2100-4592-b8c0-d585cf82fa9a" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="50.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="49.0" />
    <set_variable name="GMPresetSectorMake" value="49.0" />
    <big_message title="Corrilla - Sector 09" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="S9 GN" id_arme="5c8b1426-2749-451f-b676-361cdcf2286b" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="10.0" />
    <set_variable name="GMPresetSector" value="49.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S9 GS" id_arme="446da6c5-3f84-4f3e-a1d4-f295dcfa1e47" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="10.0" />
    <set_variable name="GMPresetSector" value="51.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S9 GW" id_arme="8996d86d-e0d8-42ac-a82d-bb95b10cd3a8" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="10.0" />
    <set_variable name="GMPresetSector" value="57.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 10" id_arme="4d63ab11-4316-4d35-b348-61c990889287" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="51.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="50.0" />
    <set_variable name="GMPresetSectorMake" value="50.0" />
    <big_message title="Corrilla - Sector 10" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="S10 GN" id_arme="cd043a1c-962d-48ba-8086-9c3b0d00beae" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="11.0" />
    <set_variable name="GMPresetSector" value="50.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S10 GS" id_arme="6b813385-af59-4054-a2fd-2c4d094dc72c" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="11.0" />
    <set_variable name="GMPresetSector" value="52.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S10 GW" id_arme="324b50de-a6d4-4b49-a1cc-3de274862e2a" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="11.0" />
    <set_variable name="GMPresetSector" value="54.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 11" id_arme="7fa9357e-ac83-415b-b19a-08c38097109e" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="52.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="51.0" />
    <set_variable name="GMPresetSectorMake" value="51.0" />
    <big_message title="Corrilla - Sector 11" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <event name_arme="S11 GN" id_arme="a8687fdb-a726-482b-a8c9-133f2d372e20" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <set_variable name="GMPresetSector" value="51.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S11 GW" id_arme="970814e0-3d79-4c04-b89f-60d4eaffa870" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <set_variable name="GMPresetSector" value="53.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 12" id_arme="e4a62a8d-ad90-4c74-9271-1ff011647389" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="53.0" />
    <if_variable name="GMPresetSectorMake" comparator="NOT" value="52.0" />
    <set_variable name="GMPresetSectorMake" value="52.0" />
    <big_message title="Corrilla - Sector 12" subtitle1="" subtitle2="" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="11" randomIntHigh="20" />
    <set_timer name="GMnutronA" seconds="60" />
    <set_timer name="GMnutronB" seconds="9999" />
    <set_timer name="GMnutronB2" seconds="9999" />
    <set_timer name="GMnutronB3" seconds="9999" />
    <!---->
    <destroy name="     " />
    <destroy name=" The Cage" />
    <destroy name=" Jump Gate" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <destroy name="GMBlackHole" />
    <!---->
    <destroy name=" " />
    <destroy name="  " />
    <destroy name="   " />
    <destroy name="    " />
    <destroy name="     " />
    <destroy name="      " />
    <destroy name="       " />
    <destroy name="        " />
    <destroy name="         " />
    <destroy name="          " />
    <destroy name="           " />
    <destroy name="            " />
    <destroy name="             " />
    <destroy name="              " />
    <destroy name="               " />
    <destroy name="                " />
    <destroy name="                 " />
    <destroy name="                  " />
    <destroy name="                   " />
    <destroy name="                    " />
    <destroy name="                     " />
    <destroy name="                      " />
    <destroy name="                       " />
    <destroy name="                        " />
    <destroy name="                         " />
    <destroy name="                          " />
    <destroy name="                           " />
    <destroy name="                            " />
    <destroy name="                             " />
    <destroy name="                              " />
    <destroy name="                               " />
    <destroy name="                                " />
    <destroy name="                                 " />
    <destroy name="                                  " />
    <!---->
    <!--MASS KILL CODE-->
    <destroy name=" Jump LZ" />
    <destroy name="Shencan Trading Post" />
    <destroy name="SC01" />
    <destroy name="SC02" />
    <destroy name="Tarantis Command" />
    <destroy name="Elysium Command" />
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <destroy_near type="asteroids" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="mines" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy_near type="nebulas" radius="100000" centerX="50000.0" centerY="0.0" centerZ="50000.0" />
    <destroy name=" MD51" />
    <destroy name=" MD52" />
    <destroy name=" MD53" />
    <destroy name=" MD54" />
    <destroy name=" MD55" />
    <destroy name=" MD56" />
    <destroy name=" SB41" />
    <destroy name=" SB42" />
    <destroy name=" SB43" />
    <destroy name=" SB44" />
    <destroy name=" SB45" />
    <destroy name=" DS01" />
    <destroy name=" DS02" />
    <destroy name=" DS03" />
    <destroy name=" DS04" />
    <destroy name=" DS05" />
    <destroy name=" IB11" />
    <destroy name=" IB12" />
    <destroy name=" IB13" />
    <destroy name=" IB14" />
    <destroy name=" IB15" />
    <destroy name=" HS21" />
    <destroy name=" HS22" />
    <destroy name=" HS23" />
    <destroy name=" HS24" />
    <destroy name=" HS25" />
    <destroy name=" CC31" />
    <destroy name=" CC32" />
    <destroy name=" CC33" />
    <destroy name=" CC34" />
    <destroy name=" CC35" />
    <destroy name=" SS41" />
    <destroy name=" SS42" />
    <destroy name=" SS43" />
    <destroy name=" SS44" />
    <destroy name=" SS45" />
    <destroy name=" Supply Ship" />
    <!---->
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <destroy name="Anom" />
    <!---->
    <destroy name="GMBlackHole " />
    <destroy name="GMBlackHole  " />
    <destroy name="S48  " />
    <destroy name="T72  " />
    <destroy name=" Jump Gate" />
    <destroy name="Relay 1" />
    <destroy name="Relay 2" />
    <destroy name="Relay 3" />
    <destroy name="Relay 4" />
    <destroy name="Relay 5" />
    <destroy name="Relay 6" />
    <destroy name="S48 " />
    <destroy name="T72 " />
    <destroy name=" Shuttle " />
    <destroy name=" Shuttle  " />
    <destroy name=" Wreckage " />
    <destroy name=" Wreckage  " />
    <destroy name=" Wreckage   " />
    <destroy name=" Wreckage    " />
    <destroy name=" Wreckage     " />
    <destroy name=" Wreckage      " />
    <destroy name=" Wreckage       " />
    <destroy name=" Wreckage        " />
    <destroy name="Pod 1" />
    <destroy name="Pod 2" />
    <destroy name="Pod 3" />
    <destroy name="Pod 4" />
    <destroy name="Pod 5" />
    <destroy name="Pod 6" />
    <destroy name="Pod 7" />
    <destroy name="Pod 8" />
    <destroy name="Pod 9" />
    <destroy name=" Alpha" />
    <destroy name=" Bravo" />
    <destroy name=" Charlie" />
    <destroy name=" Delta" />
    <destroy name=" Epsilon" />
    <destroy name=" Foxtrot" />
    <destroy name=" Planet" />
    <destroy name=" Planet " />
    <destroy name="..." />
    <destroy name="DS01" />
    <destroy name="DS02" />
    <destroy name="DS03" />
    <destroy name="DS04" />
    <destroy name="DS05" />
    <destroy name="IB06" />
    <destroy name="IB07" />
    <destroy name="CC08" />
    <destroy name="Science Facility" />
    <destroy name=" Resupply Ship" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="ZZ" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name="Xeno" />
    <destroy name=" Xeno " />
    <destroy name=" Xeno  " />
    <destroy name=" Xeno   " />
    <destroy name=" Xeno    " />
    <destroy name=" Xeno     " />
    <destroy name=" Xeno      " />
    <!---->
    <destroy name=" HS01" />
    <destroy name=" HS02" />
    <destroy name=" LL01" />
    <destroy name=" BC02" />
    <destroy name=" BC03" />
    <destroy name=" TR04" />
    <destroy name=" TR05" />
    <destroy name=" SS06" />
    <destroy name=" DV07" />
    <destroy name=" DV08" />
    <destroy name=" Gate" />
    <destroy name=" LL01" />
    <destroy name=" LL02" />
    <destroy name=" LL03" />
    <destroy name=" LL04" />
    <destroy name=" LL05" />
    <destroy name=" TR21" />
    <destroy name=" TR22" />
    <destroy name=" TR23" />
    <destroy name=" TR24" />
    <destroy name=" TR25" />
    <destroy name=" BC11" />
    <destroy name=" BC12" />
    <destroy name=" BC13" />
    <destroy name=" BC14" />
    <destroy name=" BC15" />
    <destroy name=" SS31" />
    <destroy name=" SS32" />
    <destroy name=" SS33" />
    <destroy name=" SS34" />
    <destroy name=" SS35" />
    <destroy name=" DV41" />
    <destroy name=" DV42" />
    <destroy name=" DV43" />
    <destroy name=" DV44" />
    <destroy name=" DV45" />
    <!---->
    <!---->
    <!---->
    <!---->
    <create type="station" x="50000.0" y="0.0" z="50000.0" name=" DS03" hullID="1000" />
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <!---->
  </event>
  <event name_arme="S12 GN" id_arme="3c38d116-3863-49df-a4bd-4cd11b3e4544" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_not_exists name="Pod 1" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Foxtrot" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_variable name="GMArtemisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGNorth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="13.0" />
    <set_variable name="GMPresetSector" value="54.0" />
    <set_object_property property="positionZ" value="95000.0" name="Artemis" />
    <set_object_property property="positionZ" value="95000.0" name="Aegis" />
    <set_object_property property="positionZ" value="95000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="95000.0" name="Hera" />
    <set_object_property property="positionZ" value="95000.0" name="Horatio" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
    <set_object_property property="positionZ" value="95000.0" name="Intrepid" />
  </event>
  <event name_arme="S12 GE" id_arme="78b38d4a-536b-4d88-abb3-744447134017" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
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    <set_variable name="GMPresetSector" value="44.0" />
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    <set_timer name="GMnutronA" seconds="60" />
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  </event>
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    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGSouth" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="17.0" />
    <set_variable name="GMPresetSector" value="54.0" />
    <set_object_property property="positionZ" value="5000.0" name="Artemis" />
    <set_object_property property="positionZ" value="5000.0" name="Aegis" />
    <set_object_property property="positionZ" value="5000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="5000.0" name="Hera" />
    <set_object_property property="positionZ" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
    <set_object_property property="positionZ" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="S16 GW" id_arme="1eec3680-7e44-4c71-8933-a9056ce565a8" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="39" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="38" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="37" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="36" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="35" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="34" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="33" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="32" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="31" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="29" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="28" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="27" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="26" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="25" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="24" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="23" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="22" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="21" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="19" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="18" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="17" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="16" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="15" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="14" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="13" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="12" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="11" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="1" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="2" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="3" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="4" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="5" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="6" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="7" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="8" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="9" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="10" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="80" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="81" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="82" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="83" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="84" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="85" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="86" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="87" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="88" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="89" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="90" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="91" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="92" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="93" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="94" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="95" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="96" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="97" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="98" />
    <if_fleet_count comparator="EQUALS" value="0.0" fleetnumber="99" />
    <if_not_exists name=" Foxtrot" />
    <if_not_exists name=" Epsilon" />
    <if_not_exists name=" Delta" />
    <if_not_exists name=" Charlie" />
    <if_not_exists name=" Bravo" />
    <if_not_exists name=" Alpha" />
    <if_not_exists name="Pod 9" />
    <if_not_exists name="Pod 8" />
    <if_not_exists name="Pod 7" />
    <if_not_exists name="Pod 6" />
    <if_not_exists name="Pod 5" />
    <if_not_exists name="Pod 4" />
    <if_not_exists name="Pod 3" />
    <if_not_exists name="Pod 2" />
    <if_not_exists name="Pod 1" />
    <if_variable name="GMArtemisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMAegisGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMExcaliburGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHeraGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMHoratioGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMIntrepidGWest" comparator="EQUALS" value="0.0" />
    <if_variable name="GMFreeFlightToggle" comparator="EQUALS" value="1.0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="17.0" />
    <set_variable name="GMPresetSector" value="56.0" />
    <set_object_property property="positionX" value="5000.0" name="Artemis" />
    <set_object_property property="positionX" value="5000.0" name="Aegis" />
    <set_object_property property="positionX" value="5000.0" name="Excalibur" />
    <set_object_property property="positionX" value="5000.0" name="Hera" />
    <set_object_property property="positionX" value="5000.0" name="Horatio" />
    <set_variable name="GMArtemisGWest" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
    <set_object_property property="positionX" value="5000.0" name="Intrepid" />
  </event>
  <event name_arme="Sector 54" id_arme="19893cc5-b24e-455e-ba89-c6069c3399c4" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="54.0" />
    <if_variable name="Clear_Sector_Now" comparator="EQUALS" value="0" />
    <if_variable name="Sector_Continue" comparator="EQUALS" value="1" />
    <set_variable name="Sector_Continue" value="0" />
    <create type="station" x="50000.0" y="0.0" z="50000.0" name=" DS04" hullID="1000" />
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <!---->
    <!---->
  </event>
  <event name_arme="Sector 55" id_arme="942c284c-4cb6-445e-8866-c4b7d5da1a26" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="Clear_Sector_Now" comparator="EQUALS" value="0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="55.0" />
    <if_variable name="Sector_Continue" comparator="EQUALS" value="1" />
    <set_variable name="Sector_Continue" value="0" />
    <create type="station" x="50000.0" y="0.0" z="50000.0" name=" DS05" hullID="1000" />
    <!---->
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <!---->
    <!---->
  </event>
  <event name_arme="Sector 56" id_arme="fe3ef579-4bba-4ebf-9a97-0a06ca5b943d" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="56.0" />
    <if_variable name="Clear_Sector_Now" comparator="EQUALS" value="0" />
    <if_variable name="Sector_Continue" comparator="EQUALS" value="1" />
    <set_variable name="Sector_Continue" value="0" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <event name_arme="Sector 57" id_arme="abc69c23-1b8b-47cb-af1c-495f40d931e8" parent_id_arme="b540a972-10e2-4f8c-b51f-763d02d7c11b">
    <if_variable name="Clear_Sector_Now" comparator="EQUALS" value="0" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="57.0" />
    <if_variable name="Sector_Continue" comparator="EQUALS" value="1" />
    <set_variable name="Sector_Continue" value="0" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
  </event>
  <folder_arme name_arme="Random Sector" id_arme="aae623d6-8dae-471c-a1f2-2155012cd685" />
  <event name_arme="REE Timer 1" id_arme="a124ad39-b29b-4c37-8453-8611f7718696" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_timer_finished name="GMRandomEnvironmentElementTimeOne" />
    <if_variable name="GMREETimerOne" comparator="NOT" value="1.0" />
    <set_variable name="GMREETimerOne" value="1.0" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="1" randomIntHigh="10" />
  </event>
  <event name_arme="REE Timer 2" id_arme="e2baa0f9-1d48-43b9-9d19-0a28ea5fc0ea" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_timer_finished name="GMRandomEnvironmentElementTimeTwo" />
    <if_variable name="GMREETimerTwo" comparator="NOT" value="1.0" />
    <set_variable name="GMREETimerTwo" value="1.0" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="1" randomIntHigh="40" />
  </event>
  <event name_arme="REE Timer 3" id_arme="29c23e21-61cd-4d2b-b7bb-7fb610ae2072" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_timer_finished name="GMRandomEnvironmentElementTimeThree" />
    <if_variable name="GMREETimerThree" comparator="NOT" value="1.0" />
    <set_variable name="GMREETimerThree" value="1.0" />
    <set_variable name="GMRandomEnvironmentElement" randomIntLow="1" randomIntHigh="40" />
  </event>
  <event name_arme="REE 1" id_arme="97f5d6c3-1bc1-4789-86d5-2cef46ae2069" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="1.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="10" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*4" randomRange="GMRandomD*4" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 2" id_arme="c83b9978-1086-4e66-b161-2d4dfbf72e3b" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="2.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="10" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 3" id_arme="f546bd54-e93f-4a82-b814-7f7cbf77346e" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="3.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 4" id_arme="5a791f59-f0ff-4bf9-a5fd-79f7d7655d24" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="4.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="20" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="20" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
    <!---->
  </event>
  <event name_arme="REE 5" id_arme="47351bea-2308-4b8b-89be-792e2b560fee" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="5.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="5000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*4" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 6 REPEAT" id_arme="df4234fa-f593-49b4-9ada-186c3a85952e" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="6.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="5000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*4" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 7" id_arme="ad7f1f69-ddb0-453c-947f-18c160c0aecd" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="7.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*4" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 8" id_arme="e8b186c1-6e18-4ba8-a445-a4e0934efbba" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="8.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*4" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 9" id_arme="cf2c7f57-d52f-43e5-aa4b-90591e14abab" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="9.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*2" randomSeed="GMRandomF" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*2" randomSeed="GMRandomF" />
    <!---->
  </event>
  <event name_arme="REE 10" id_arme="580d4d16-b5e2-43c0-b634-cf0cbf9937be" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="10.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*2" randomSeed="GMRandomF" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*2" randomSeed="GMRandomF" />
    <!---->
  </event>
  <event name_arme="REE 1" id_arme="478b01b2-d05f-4ae1-8fa5-35da6b8fadb5" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="11.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="10" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*4" randomRange="GMRandomD*4" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 2" id_arme="cdea5396-845e-4429-846a-fcd0aaecfbd7" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="12.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="10" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 3" id_arme="93233f47-bbda-44c4-9ef4-56bb93b8017d" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="13.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 4" id_arme="ca83fc54-8826-4d2f-b56a-09b1b19fa68c" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="14.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="20" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="20" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
    <!---->
  </event>
  <event name_arme="REE 5" id_arme="35114673-bc7c-4697-94fd-88eb7a4aca3b" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="15.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="5000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*4" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 6 REPEAT" id_arme="0a959ca6-1c5f-4eb1-95ce-28be31406f92" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="16.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="5000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*4" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 7" id_arme="ab2f7f08-e94f-48ca-8d39-4313e1cb2b1e" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="17.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*4" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 8" id_arme="b0323ad9-083e-495d-8b0f-786be50c7f74" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="18.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*4" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 9" id_arme="fefdb9b1-ac00-410f-a4d6-2ced93f9dd05" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="19.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*4" randomSeed="GMRandomF" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*3" randomSeed="GMRandomF" />
    <!---->
  </event>
  <event name_arme="REE 10" id_arme="2bdb6934-ef19-4828-9c5d-89d9f2c49b92" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="20.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*4" randomSeed="GMRandomF" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="nebulas" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*3" randomSeed="GMRandomF" />
    <!---->
  </event>
  <event name_arme="REE 1" id_arme="9904e0fb-5167-46b3-9551-9ef7d8570ecc" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="21.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="10" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*4" randomRange="GMRandomD*4" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 2" id_arme="c38781d8-e698-4f65-8ea1-580095b72244" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="22.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="10" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 3" id_arme="901ec14c-9860-4724-8c15-5a1af18abcc6" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="23.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 4" id_arme="2eeb2258-4ff1-45e1-b7a8-dc67cac46a65" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="24.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="20" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="20" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*2" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
    <!---->
  </event>
  <event name_arme="REE 5" id_arme="3d465820-08c4-453d-8b95-f6ba942c236d" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="25.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="5000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*4" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 6 REPEAT" id_arme="d3f39893-69d6-4c6c-b2b9-980a7a847e29" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="26.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="12000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="5000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" radius="GMRandomC*4" randomRange="GMRandomD*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 7" id_arme="c7a241e3-cb43-4361-990d-de66e3526150" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="27.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <!---->
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*4" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 8" id_arme="aec6e1cd-6a97-4f00-b767-68651085c62c" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="28.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*4" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 9" id_arme="228a628c-4757-464b-877c-4c30d488f26c" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="29.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*2" randomSeed="GMRandomF" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="50" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*2" randomSeed="GMRandomF" />
  </event>
  <event name_arme="REE 10" id_arme="88382249-207f-4131-8229-e58bf2116373" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="EQUALS" value="30.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*2" randomSeed="GMRandomF" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomC" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomD" randomIntLow="500" randomIntHigh="25000" />
    <set_variable name="GMRandomE" randomIntLow="5" randomIntHigh="100" />
    <set_variable name="GMRandomF" randomIntLow="1" randomIntHigh="9" />
    <set_variable name="GMRandomG" randomIntLow="500" randomIntHigh="5000" />
    <create count="GMRandomE" type="asteroids" startX="GMRandomA*4" startY="0.0" startZ="GMRandomB*4" endX="GMRandomC" endY="0.0" endZ="GMRandomD" randomRange="GMRandomG*2" randomSeed="GMRandomF" />
    <!---->
  </event>
  <event name_arme="REE blank" id_arme="91f701ab-93a6-442a-806f-274242864d92" parent_id_arme="aae623d6-8dae-471c-a1f2-2155012cd685">
    <if_variable name="GMRandomEnvironmentElement" comparator="GREATER" value="30.0" />
    <if_variable name="GMRandomEnvironmentElement" comparator="LESS_EQUAL" value="40.0" />
    <set_variable name="GMRandomEnvironmentElement" value="0.0" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="Create_Anomalies" value="Create_Anomalies+1" />
    <!---->
  </event>
  <folder_arme name_arme="Collectables" id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d" />
  <event name_arme="Alpha" id_arme="deca0280-c092-4394-9271-89af622f89ab" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Artemis" name2=" Alpha" comparator="LESS" value="251.0" />
    <destroy name=" Alpha" />
    <set_variable name="GMPVParenathreecollectArtemis" value="1.0" />
  </event>
  <event name_arme="Bravo" id_arme="3c25d7fd-ba03-4901-9ad2-8d248f076cb1" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Artemis" name2=" Bravo" comparator="LESS" value="251.0" />
    <destroy name=" Bravo" />
    <set_variable name="GMPVParenathreecollectArtemis" value="1.0" />
  </event>
  <event name_arme="Charlie" id_arme="ca8b5c26-7207-4186-96bf-456ea1d65777" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Artemis" name2=" Charlie" comparator="LESS" value="251.0" />
    <destroy name=" Charlie" />
    <set_variable name="GMPVParenathreecollectArtemis" value="1.0" />
  </event>
  <event name_arme="Delta" id_arme="7ed8f6f5-9f6a-47f1-a28c-55d82744a597" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Artemis" name2=" Delta" comparator="LESS" value="251.0" />
    <destroy name=" Delta" />
    <set_variable name="GMPVParenathreecollectArtemis" value="1.0" />
  </event>
  <event name_arme="Epsilon" id_arme="3abfbdd8-e889-4e93-b85f-cce7b6476def" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Artemis" name2=" Epsilon" comparator="LESS" value="251.0" />
    <destroy name=" Epsilon" />
    <set_variable name="GMPVParenathreecollectArtemis" value="1.0" />
  </event>
  <event name_arme="Foxtrot" id_arme="f7859860-9c81-40a7-88c1-f919788f4643" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Artemis" name2=" Foxtrot" comparator="LESS" value="251.0" />
    <destroy name=" Foxtrot" />
    <set_variable name="GMPVParenathreecollectArtemis" value="1.0" />
  </event>
  <event name_arme="Alpha" id_arme="ba423cb0-d4c0-4e5a-91de-fda01eb14fad" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Intrepid" name2=" Alpha" comparator="LESS" value="251.0" />
    <destroy name=" Alpha" />
    <set_variable name="GMPVParenathreecollectIntrepid" value="1.0" />
  </event>
  <event name_arme="Bravo" id_arme="63a435ba-e55a-444a-aefe-ec6d166c1e7a" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Intrepid" name2=" Bravo" comparator="LESS" value="251.0" />
    <destroy name=" Bravo" />
    <set_variable name="GMPVParenathreecollectIntrepid" value="1.0" />
  </event>
  <event name_arme="Charlie" id_arme="76db07dc-4a20-4eb2-bdd9-c38c8a7c7690" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Intrepid" name2=" Charlie" comparator="LESS" value="251.0" />
    <destroy name=" Charlie" />
    <set_variable name="GMPVParenathreecollectIntrepid" value="1.0" />
  </event>
  <event name_arme="Delta" id_arme="559497a7-5a73-46f9-a814-550d837a8ff3" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Intrepid" name2=" Delta" comparator="LESS" value="251.0" />
    <destroy name=" Delta" />
    <set_variable name="GMPVParenathreecollectIntrepid" value="1.0" />
  </event>
  <event name_arme="Epsilon" id_arme="a4d5c0f9-f415-4b6e-9a48-c140248c9a65" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Intrepid" name2=" Epsilon" comparator="LESS" value="251.0" />
    <destroy name=" Epsilon" />
    <set_variable name="GMPVParenathreecollectIntrepid" value="1.0" />
  </event>
  <event name_arme="Foxtrot" id_arme="7195447b-e34e-44fb-a641-4833b57b6f0c" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Intrepid" name2=" Foxtrot" comparator="LESS" value="251.0" />
    <destroy name=" Foxtrot" />
    <set_variable name="GMPVParenathreecollectIntrepid" value="1.0" />
  </event>
  <event name_arme="Alpha" id_arme="e390e1da-8608-4fd0-9dfb-8e2cc7807e7f" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Aegis" name2=" Alpha" comparator="LESS" value="251.0" />
    <destroy name=" Alpha" />
    <set_variable name="GMPVParenathreecollectAegis" value="1.0" />
  </event>
  <event name_arme="Bravo" id_arme="82d58b1e-c866-4568-947e-d0878439cd0b" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Aegis" name2=" Bravo" comparator="LESS" value="251.0" />
    <destroy name=" Bravo" />
    <set_variable name="GMPVParenathreecollectAegis" value="1.0" />
  </event>
  <event name_arme="Charlie" id_arme="3aaa5834-7620-40b7-b659-891561aded08" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Aegis" name2=" Charlie" comparator="LESS" value="251.0" />
    <destroy name=" Charlie" />
    <set_variable name="GMPVParenathreecollectAegis" value="1.0" />
  </event>
  <event name_arme="Delta" id_arme="5ad0721f-996a-45b1-990c-539e73b01c7a" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Aegis" name2=" Delta" comparator="LESS" value="251.0" />
    <destroy name=" Delta" />
    <set_variable name="GMPVParenathreecollectAegis" value="1.0" />
  </event>
  <event name_arme="Epsilon" id_arme="a9a653a5-0043-4db7-9d29-f1e25ebd4b07" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Aegis" name2=" Epsilon" comparator="LESS" value="251.0" />
    <destroy name=" Epsilon" />
    <set_variable name="GMPVParenathreecollectAegis" value="1.0" />
  </event>
  <event name_arme="Foxtrot" id_arme="20668c6f-23be-4f55-88a1-417f87bf08d9" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Aegis" name2=" Foxtrot" comparator="LESS" value="251.0" />
    <destroy name=" Foxtrot" />
    <set_variable name="GMPVParenathreecollectAegis" value="1.0" />
  </event>
  <event name_arme="Alpha" id_arme="63a4ce05-a81a-47b9-9d89-1fb72c17d742" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Horatio" name2=" Alpha" comparator="LESS" value="251.0" />
    <destroy name=" Alpha" />
    <set_variable name="GMPVParenathreecollectHoratio" value="1.0" />
  </event>
  <event name_arme="Bravo" id_arme="107899d2-9f91-4729-9cf7-d684af3c3a1f" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Horatio" name2=" Bravo" comparator="LESS" value="251.0" />
    <destroy name=" Bravo" />
    <set_variable name="GMPVParenathreecollectHoratio" value="1.0" />
  </event>
  <event name_arme="Charlie" id_arme="58611dd9-5c4e-4cdf-aaa0-62a2dee4df90" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Horatio" name2=" Charlie" comparator="LESS" value="251.0" />
    <destroy name=" Charlie" />
    <set_variable name="GMPVParenathreecollectHoratio" value="1.0" />
  </event>
  <event name_arme="Delta" id_arme="4f737c8e-81ef-469c-b34d-f7703934eacf" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Horatio" name2=" Delta" comparator="LESS" value="251.0" />
    <destroy name=" Delta" />
    <set_variable name="GMPVParenathreecollectHoratio" value="1.0" />
  </event>
  <event name_arme="Epsilon" id_arme="b2a99c23-d283-4615-a7cb-356b7dd5f037" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Horatio" name2=" Epsilon" comparator="LESS" value="251.0" />
    <destroy name=" Epsilon" />
    <set_variable name="GMPVParenathreecollectHoratio" value="1.0" />
  </event>
  <event name_arme="Foxtrot" id_arme="42c260df-6180-40a3-ae5f-92a80ebdd1cc" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Horatio" name2=" Foxtrot" comparator="LESS" value="251.0" />
    <destroy name=" Foxtrot" />
    <set_variable name="GMPVParenathreecollectHoratio" value="1.0" />
  </event>
  <event name_arme="Alpha" id_arme="cf445db7-f248-4f89-bb23-f17134c1b87a" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Excalibur" name2=" Alpha" comparator="LESS" value="251.0" />
    <destroy name=" Alpha" />
    <set_variable name="GMPVParenathreecollectExcalibur" value="1.0" />
  </event>
  <event name_arme="Bravo" id_arme="6c0af64d-0b51-49c1-928c-44ef524512e7" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Excalibur" name2=" Bravo" comparator="LESS" value="251.0" />
    <destroy name=" Bravo" />
    <set_variable name="GMPVParenathreecollectExcalibur" value="1.0" />
  </event>
  <event name_arme="Charlie" id_arme="466b60c9-097c-43ba-bc84-3bab971c775d" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Excalibur" name2=" Charlie" comparator="LESS" value="251.0" />
    <destroy name=" Charlie" />
    <set_variable name="GMPVParenathreecollectExcalibur" value="1.0" />
  </event>
  <event name_arme="Delta" id_arme="3d287e34-ada0-4308-8e84-285d59902ffa" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Excalibur" name2=" Delta" comparator="LESS" value="251.0" />
    <destroy name=" Delta" />
    <set_variable name="GMPVParenathreecollectExcalibur" value="1.0" />
  </event>
  <event name_arme="Epsilon" id_arme="645569d2-4c60-4365-b5c6-5d563136b1c1" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Excalibur" name2=" Epsilon" comparator="LESS" value="251.0" />
    <destroy name=" Epsilon" />
    <set_variable name="GMPVParenathreecollectExcalibur" value="1.0" />
  </event>
  <event name_arme="Foxtrot" id_arme="86c0e2bf-fbd5-43c5-8521-15c036df9beb" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Excalibur" name2=" Foxtrot" comparator="LESS" value="251.0" />
    <destroy name=" Foxtrot" />
    <set_variable name="GMPVParenathreecollectExcalibur" value="1.0" />
  </event>
  <event name_arme="Alpha" id_arme="17601e6e-3c7a-449b-83fe-f40cb3ed0e88" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Hera" name2=" Alpha" comparator="LESS" value="251.0" />
    <destroy name=" Alpha" />
    <set_variable name="GMPVParenathreecollectHera" value="1.0" />
  </event>
  <event name_arme="Bravo" id_arme="43524d7e-3770-45f7-af15-c7b5751708a7" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Hera" name2=" Bravo" comparator="LESS" value="251.0" />
    <destroy name=" Bravo" />
    <set_variable name="GMPVParenathreecollectHera" value="1.0" />
  </event>
  <event name_arme="Charlie" id_arme="dd265739-4804-4898-bf53-793b45921fe3" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Hera" name2=" Charlie" comparator="LESS" value="251.0" />
    <destroy name=" Charlie" />
    <set_variable name="GMPVParenathreecollectHera" value="1.0" />
  </event>
  <event name_arme="Delta" id_arme="4998b74b-62cd-4e09-a11f-666494ed87e9" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Hera" name2=" Delta" comparator="LESS" value="251.0" />
    <destroy name=" Delta" />
    <set_variable name="GMPVParenathreecollectHera" value="1.0" />
  </event>
  <event name_arme="Epsilon" id_arme="5e665ddf-91bc-41f1-a63d-76fdd2b414f6" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Hera" name2=" Epsilon" comparator="LESS" value="251.0" />
    <destroy name=" Epsilon" />
    <set_variable name="GMPVParenathreecollectHera" value="1.0" />
  </event>
  <event name_arme="Foxtrot" id_arme="2c5e5b32-35cc-418d-8d1b-1e053587ae80" parent_id_arme="e7e87b0c-fce6-4b35-83ed-c27a1397230d">
    <if_distance name1="Hera" name2=" Foxtrot" comparator="LESS" value="251.0" />
    <destroy name=" Foxtrot" />
    <set_variable name="GMPVParenathreecollectHera" value="1.0" />
  </event>
  <folder_arme name_arme="Hostiles" id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b" />
  <folder_arme name_arme="Kraliens" id_arme="12d9e1a8-f14e-4cba-b3b8-d7de91a44587" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b" />
  <event name_arme="Kralien Small" id_arme="f8807879-3dd3-4963-84a4-b1b765a940e0" parent_id_arme="12d9e1a8-f14e-4cba-b3b8-d7de91a44587">
    <if_gm_button text="Hostiles/Kralien/Small" />
    <create type="enemy" use_gm_position="" raceKeys="Kralien" hullKeys="small" fleetnumber="1" />
  </event>
  <event name_arme="Kralien Medium" id_arme="0e0bedd1-b3e0-446b-ad7a-42538d50ac91" parent_id_arme="12d9e1a8-f14e-4cba-b3b8-d7de91a44587">
    <if_gm_button text="Hostiles/Kralien/Medium" />
    <create type="enemy" use_gm_position="" raceKeys="Kralien" hullKeys="medium" fleetnumber="2" />
  </event>
  <event name_arme="Kralien Big" id_arme="78667c90-9716-4947-ac6d-7ce5a58f3596" parent_id_arme="12d9e1a8-f14e-4cba-b3b8-d7de91a44587">
    <if_gm_button text="Hostiles/Kralien/Big" />
    <create type="enemy" use_gm_position="" raceKeys="Kralien" hullKeys="large" fleetnumber="3" />
  </event>
  <event name_arme="Kralien Fleet" id_arme="ecaecff2-21bf-4444-93dd-f8dd591d8727" parent_id_arme="12d9e1a8-f14e-4cba-b3b8-d7de91a44587">
    <if_gm_button text="Hostiles/Kralien/Fleet" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" raceKeys="Kralien" hullKeys="small" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" raceKeys="Kralien" hullKeys="small" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" raceKeys="Kralien" hullKeys="small" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" raceKeys="Kralien" hullKeys="medium" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" raceKeys="Kralien" hullKeys="large" fleetnumber="GMRandomA" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Kralien Base" id_arme="b6cb1a0c-d585-4c85-bc25-e5ce9151f7e1" parent_id_arme="12d9e1a8-f14e-4cba-b3b8-d7de91a44587">
    <if_gm_button text="Hostiles/Kralien/Base" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="station" use_gm_position="" name="K01" hullID="1005" sideValue="1" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <folder_arme name_arme="Torgoth" id_arme="91f2ad22-0a0f-4067-a0ea-80dd62a77a47" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b" />
  <event name_arme="Torgoth Small" id_arme="375c58c1-d58d-4545-9757-607b3a7ed500" parent_id_arme="91f2ad22-0a0f-4067-a0ea-80dd62a77a47">
    <if_gm_button text="Hostiles/Torgoth/Small" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" raceKeys="Torgoth" hullKeys="small" fleetnumber="GMRandomA" />
  </event>
  <event name_arme="Torgoth Medium" id_arme="4b6c8e27-9688-483d-85b9-554a5b600d5e" parent_id_arme="91f2ad22-0a0f-4067-a0ea-80dd62a77a47">
    <if_gm_button text="Hostiles/Torgoth/Medium" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" raceKeys="Torgoth" hullKeys="medium" fleetnumber="GMRandomA" />
  </event>
  <event name_arme="Torgoth Big" id_arme="f4763c54-3898-4664-ac76-554dace5d8a8" parent_id_arme="91f2ad22-0a0f-4067-a0ea-80dd62a77a47">
    <if_gm_button text="Hostiles/Torgoth/Big" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" raceKeys="Torgoth" hullKeys="large" fleetnumber="GMRandomA" />
  </event>
  <event name_arme="Torgoth Fleet" id_arme="15880023-69bf-49ed-a2bb-1fd16facab85" parent_id_arme="91f2ad22-0a0f-4067-a0ea-80dd62a77a47">
    <if_gm_button text="Hostiles/Torgoth/Fleet" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" raceKeys="Torgoth" hullKeys="small" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" raceKeys="Torgoth" hullKeys="small" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" raceKeys="Torgoth" hullKeys="medium" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" raceKeys="Torgoth" hullKeys="large" fleetnumber="GMRandomA" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Torgoth Base" id_arme="2cd466f4-0525-4a7d-8750-37076a6a3627" parent_id_arme="91f2ad22-0a0f-4067-a0ea-80dd62a77a47">
    <if_gm_button text="Hostiles/Torgoth/Base" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="station" use_gm_position="" name="T01" hullID="1007" sideValue="1" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Arvonian Small" id_arme="60a97606-483e-4e6e-93c3-ce59b6618ecf" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Arvonian/Small" />
    <create type="enemy" use_gm_position="" hullID="3000" fleetnumber="1" />
  </event>
  <event name_arme="Arvonian Medium" id_arme="5bdc3578-b5cc-4557-983e-2a0548d29f60" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Arvonian/Medium" />
    <create type="enemy" use_gm_position="" hullID="3001" fleetnumber="2" />
  </event>
  <event name_arme="Arvonian Big" id_arme="41213e4e-ddf8-4e6d-b140-1aadf41d62ac" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Arvonian/Big" />
    <create type="enemy" use_gm_position="" hullID="3002" fleetnumber="3" />
  </event>
  <event name_arme="Arvonian Fleet" id_arme="6a3e2c6d-62a3-4e1f-85fa-e777db6830e2" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Arvonian/Fleet" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" raceKeys="Arvonian" hullKeys="carrier" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" raceKeys="Arvonian" hullKeys="carrier" fleetnumber="GMRandomA" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Arvonian Base" id_arme="9c61064d-9a5e-4a2a-a9c1-e8e2cc2ee11b" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Arvonian/Base" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="station" use_gm_position="" name="A01" hullID="1006" sideValue="1" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Skaraan Small" id_arme="ca858505-98f9-4c52-9328-9052db4904d9" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Skaraan/Small" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" raceKeys="Skaraan" hullKeys="small" fleetnumber="GMRandomA" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Skaraan Medium" id_arme="bf876ff7-7a07-42c7-adf0-d6755c844ac4" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Skaraan/Medium" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" raceKeys="Skaraan" hullKeys="medium" fleetnumber="GMRandomA" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Skaraan Big" id_arme="3810658e-d255-4f12-a040-4b0971d11781" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Skaraan/Big" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" raceKeys="Skaraan" hullKeys="large" fleetnumber="GMRandomA" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Skaraan Fleet" id_arme="2c43873c-424b-42f0-b199-31c2f1bc626b" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Skaraan/Fleet" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" raceKeys="Skaraan" hullKeys="small medium" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" raceKeys="Skaraan" hullKeys="small medium" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" raceKeys="Skaraan" hullKeys="small medium large" fleetnumber="GMRandomA" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Skaraan Base" id_arme="704f4c34-8dce-4d07-a4f9-aa5d71a2ed01" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Skaraan/Base" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="station" use_gm_position="" name="S01" hullID="1008" sideValue="1" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Mixed Fleet" id_arme="46c1a264-d350-4574-93d1-2035a32ef8c1" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Mixed/Fleet" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <create type="enemy" use_gm_position="" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier small medium large" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" angle="100" raceKeys="Torgoth" hullKeys="small medium" fleetnumber="GMRandomA" />
    <create type="enemy" use_gm_position="" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier small medium" fleetnumber="GMRandomA" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
  </event>
  <event name_arme="Mixed Gate 1" id_arme="c581ad73-f7a7-4c3d-b9b5-7a0e812a0278" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Mixed/Gate" />
    <if_not_exists name=" X37" />
    <if_timer_finished name="GMlag" />
    <!---->
    <!---->
    <create type="station" use_gm_position="" angle="270.0" name=" X37" hullID="1007" sideValue="1" />
    <set_ship_text name=" X37" race="TAK" class="Jump Gate" desc="A TAK Jump Gate." />
    <set_object_property property="pitch" value="4.7" name=" X37" />
    <set_object_property property="artScale" value="1.0" name=" X37" />
    <set_object_property property="rollDelta" value="1.0" name=" X37" />
    <set_object_property property="pushRadius" value="0.0" name=" X37" />
    <set_object_property property="angle" value="3.0" name=" X37" />
    <set_variable name="GMX37vertimer" randomIntLow="30" randomIntHigh="90" />
    <set_timer name="GMX37timer" seconds="GMX37vertimer" />
    <!---->
    <set_variable name="X37posX" value="50000.0" />
    <set_variable name="X37posZ" value="50000.0" />
    <!---->
    <set_timer name="GMlag" seconds="2" />
  </event>
  <event name_arme="Mixed Gate 2" id_arme="3beaf684-69df-4b02-98ed-b6d594279f50" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Mixed/Gate" />
    <if_not_exists name=" B09" />
    <if_exists name=" X37" />
    <if_timer_finished name="GMlag" />
    <!---->
    <!---->
    <create type="station" use_gm_position="" angle="270.0" name=" B09" hullID="1007" sideValue="1" />
    <set_ship_text name=" B09" race="TAK" class="Jump Gate" desc="A TAK Jump Gate." />
    <set_object_property property="pitch" value="4.7" name=" B09" />
    <set_object_property property="artScale" value="1.0" name=" B09" />
    <set_object_property property="rollDelta" value="1.0" name=" B09" />
    <set_object_property property="pushRadius" value="0.0" name=" B09" />
    <set_object_property property="angle" value="3.0" name=" B09" />
    <set_variable name="GMB09vertimer" randomIntLow="30" randomIntHigh="90" />
    <set_timer name="GMB09timer" seconds="GMB09vertimer" />
    <!---->
    <set_variable name="B09posX" value="50000.0" />
    <set_variable name="B09posZ" value="50000.0" />
    <!---->
    <!---->
    <set_timer name="GMlag" seconds="2" />
  </event>
  <event name_arme="Mixed Gate 3" id_arme="331a61a5-b6d4-46fb-bd41-47483624876a" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Mixed/Gate" />
    <if_exists name=" B09" />
    <if_not_exists name=" Q42" />
    <if_timer_finished name="GMlag" />
    <!---->
    <!---->
    <create type="station" use_gm_position="" angle="270.0" name=" Q42" hullID="1007" sideValue="1" />
    <set_ship_text name=" Q42" race="TAK" class="Jump Gate" desc="A TAK Jump Gate." />
    <set_object_property property="pitch" value="4.7" name=" Q42" />
    <set_object_property property="artScale" value="1.0" name=" Q42" />
    <set_object_property property="rollDelta" value="1.0" name=" Q42" />
    <set_object_property property="pushRadius" value="0.0" name=" Q42" />
    <set_object_property property="angle" value="3.0" name=" Q42" />
    <set_variable name="GMQ42vertimer" randomIntLow="30" randomIntHigh="90" />
    <set_timer name="GMQ42timer" seconds="GMQ42vertimer" />
    <!---->
    <set_variable name="Q42posX" value="50000.0" />
    <set_variable name="Q42posZ" value="50000.0" />
    <!---->
    <!---->
    <set_timer name="GMlag" seconds="2" />
  </event>
  <event name_arme="Mixed Gate 4" id_arme="4beb4cb7-3a3a-41db-9447-fde7d62a3802" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Mixed/Gate" />
    <if_not_exists name=" D66" />
    <if_exists name=" Q42" />
    <if_timer_finished name="GMlag" />
    <!---->
    <!---->
    <create type="station" use_gm_position="" angle="270.0" name=" D66" hullID="1007" sideValue="1" />
    <set_ship_text name=" D66" race="TAK" class="Jump Gate" desc="A TAK Jump Gate." />
    <set_object_property property="pitch" value="4.7" name=" D66" />
    <set_object_property property="artScale" value="1.0" name=" D66" />
    <set_object_property property="rollDelta" value="1.0" name=" D66" />
    <set_object_property property="pushRadius" value="0.0" name=" D66" />
    <set_object_property property="angle" value="3.0" name=" D66" />
    <set_variable name="GMD66vertimer" randomIntLow="30" randomIntHigh="90" />
    <set_timer name="GMD66timer" seconds="GMD66vertimer" />
    <!---->
    <set_variable name="D66posX" value="50000.0" />
    <set_variable name="D66posZ" value="50000.0" />
    <!---->
    <!---->
    <set_timer name="GMlag" seconds="2" />
  </event>
  <event name_arme="H Transport" id_arme="dfd46d36-8670-4285-9d73-22b7334d3f43" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Other/Transport" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
    <create type="enemy" use_gm_position="" hullID="1505" fleetnumber="GMRandomA" />
  </event>
  <event name_arme="H Cargo Ship" id_arme="061f6f7e-98bb-43d9-b70c-b4d1abbd75be" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Other/Cargo Ship" />
    <set_variable name="GMRandomA" randomIntLow="1" randomIntHigh="25" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="GMRandomA" />
    <create type="enemy" use_gm_position="" hullID="1503" fleetnumber="GMRandomA" />
  </event>
  <event name_arme="H Pirate" id_arme="a8d5b5a7-68af-4035-8511-3b23f6620309" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Other/Pirate" />
    <create type="enemy" use_gm_position="" hullID="1501" fleetnumber="4" />
    <set_fleet_property property="fleetMaxRadius" value="50000.0" fleetIndex="4" />
  </event>
  <event name_arme="Make Hostile" id_arme="ef4bdb5a-34a0-4b0f-b78a-883fe9e36765" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Make Hostile" />
    <set_object_property property="sideValue" value="1.0" use_gm_selection=" " />
  </event>
  <event name_arme="Make Unhostile" id_arme="0afea677-2cbf-4983-9dc0-526655f2ea46" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Make Unhostile" />
    <set_object_property property="sideValue" value="2.0" use_gm_selection=" " />
  </event>
  <event name_arme="Wave 5" id_arme="d0683cfd-deed-4a40-9a05-3102ecaae9aa" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Enemy Wave/Level 5" />
    <!---->
    <set_variable name="GMRESfive" randomIntLow="1" randomIntHigh="5" />
    <!---->
    <!---->
  </event>
  <event name_arme="Wave 6" id_arme="d0ab3705-da0a-4786-8a07-0eb465d9b1c3" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Enemy Wave/Level 6" />
    <!---->
    <set_variable name="GMRESsix" randomIntLow="1" randomIntHigh="5" />
    <!---->
    <!---->
  </event>
  <event name_arme="Wave 7" id_arme="b49980dd-c758-4e12-a575-e45515c85a88" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Enemy Wave/Level 7" />
    <!---->
    <set_variable name="GMRESseven" randomIntLow="1" randomIntHigh="5" />
    <!---->
  </event>
  <event name_arme="Wave 8" id_arme="9941cbdf-2540-4459-99b2-b280fdbf1615" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Enemy Wave/Level 8" />
    <!---->
    <set_variable name="GMRESeight" randomIntLow="1" randomIntHigh="5" />
    <!---->
  </event>
  <event name_arme="Wave 9" id_arme="3a135edc-f03c-44bb-803a-8a1d4d5076df" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Enemy Wave/Level 9" />
    <!---->
    <set_variable name="GMRESnine" randomIntLow="1" randomIntHigh="5" />
    <!---->
  </event>
  <event name_arme="Wave 10" id_arme="fa9129b6-1fb1-4788-9316-be66559af01a" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Enemy Wave/Level 10" />
    <!---->
    <set_variable name="GMRESten" randomIntLow="1" randomIntHigh="5" />
    <!---->
  </event>
  <event name_arme="Mass Delete" id_arme="ca15509f-78d3-4927-bafc-f56c655bf576" parent_id_arme="d522f4b1-226a-4141-8dfd-8f6f8ef3453b">
    <if_gm_button text="Hostiles/Mass Delete" />
    <!--DeleteCodeHere-->
    <destroy name="A00" />
    <destroy name="B00" />
    <destroy name="C00" />
    <destroy name="D00" />
    <destroy name="E00" />
    <destroy name="F00" />
    <destroy name="G00" />
    <destroy name="H00" />
    <destroy name="I00" />
    <destroy name="J00" />
    <destroy name="K00." />
    <destroy name="L00" />
    <destroy name="M00" />
    <destroy name="N00" />
    <destroy name="O00" />
    <destroy name="P00" />
    <destroy name="Q00" />
    <destroy name="R00" />
    <destroy name="S00" />
    <destroy name="T00" />
    <destroy name="U00" />
    <destroy name="V00" />
    <destroy name="W00" />
    <destroy name="X00" />
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    <destroy name="B01" />
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    <!---->
    <add_ai type="FOLLOW_COMMS_ORDERS" use_gm_selection="" />
    <!---->
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    <if_gm_button text="Hostiles/AI/Full Stop" />
    <!---->
    <!---->
    <clear_ai use_gm_selection="" />
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    <if_gm_button text="Hostiles/AI/Heading 0" />
    <!---->
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    <!---->
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    <if_gm_button text="Hostiles/AI/Heading 90" />
    <!---->
    <clear_ai use_gm_selection="" />
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    <add_ai type="CHASE_ANGER" use_gm_selection="" />
    <!---->
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    <if_gm_button text="Hostiles/AI/Heading 180" />
    <!---->
    <clear_ai use_gm_selection="" />
    <add_ai type="DIR_THROTTLE" value1="180.0" value2="1.0" use_gm_selection="" />
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    <!---->
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    <if_gm_button text="Hostiles/AI/Heading 270" />
    <!---->
    <clear_ai use_gm_selection="" />
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    <if_gm_button text="Hostiles/AI/Go To Exit" />
    <!---->
    <clear_ai use_gm_selection="" />
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    <add_ai type="PROCEED_TO_EXIT" use_gm_selection="" />
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    <if_gm_button text="Hostiles/Elite/Jump" />
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    <add_ai type="PROCEED_TO_EXIT" use_gm_selection="" />
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    <add_ai type="PROCEED_TO_EXIT" use_gm_selection="" />
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    <if_gm_button text="Hostiles/Elite/Drone Launcher" />
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    <create type="station" use_gm_position="" name=" HS25" hullID="1001" />
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    <create type="station" use_gm_position="" name=" CC31" hullID="1002" />
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    <create type="station" use_gm_position="" name=" SB45" hullID="1004" />
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    <!---->
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    <!---->
    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
    <!---->
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    <!---->
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    <!---->
    <!---->
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    <!---->
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    <!---->
    <!---->
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    <!---->
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    <!---->
    <!---->
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    <!---->
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    <!---->
    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
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    <!---->
    <!---->
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    <!---->
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    <!---->
    <!---->
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    <!---->
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    <!---->
    <!---->
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    <if_exists name=" SS34" />
    <if_not_exists name=" SS35" />
    <if_gm_button text="Friendlies/Neutrals/Science" />
    <if_timer_finished name="GMlag" />
    <!---->
    <create type="neutral" use_gm_position="" name=" SS35" hullID="1502" />
    <!---->
    <!---->
    <set_timer name="GMlag" seconds="2" />
  </event>
  <event name_arme="4 SS31" id_arme="b4646644-2f3d-49eb-afcc-9f22f2a92e6b" parent_id_arme="f0a349a9-e07a-4b42-a3f7-69586d32e1f0">
    <if_exists name=" SS31" />
    <if_exists name=" SS32" />
    <if_exists name=" SS33" />
    <if_exists name=" SS34" />
    <if_exists name=" SS35" />
    <if_gm_button text="Friendlies/Neutrals/Science" />
    <if_timer_finished name="GMlag" />
    <!---->
    <create type="neutral" use_gm_position="" hullID="1502" />
    <!---->
    <!---->
    <set_timer name="GMlag" seconds="2" />
  </event>
  <event name_arme="Envoy" id_arme="d14b1576-5da6-4996-8494-b068f4a1fba4" parent_id_arme="3b565918-c8ec-4214-a677-4f200c7e98f9">
    <if_not_exists name=" Envoy" />
    <if_gm_button text="Friendlies/Neutrals/Envoy" />
    <!---->
    <create type="neutral" use_gm_position="" name="Envoy" hullID="1505" />
    <clear_ai name="Envoy" />
    <set_ship_text name="Envoy" race=" " class="Diplomatic Transport" desc="This vessel is a registered diplomatic envoy." hailtext="We are on official ambassadorial business." />
    <!---->
    <!---->
  </event>
  <disabled_event name_arme="Free Station" id_arme="85b49cdc-2591-4c1a-998f-c2f09e67bf70" parent_id_arme="3b565918-c8ec-4214-a677-4f200c7e98f9">
    <if_gm_button text="Friendlies/Neutrals/Free Station" />
    <create type="neutral" use_gm_position="" hullID="1001" />
  </disabled_event>
  <folder_arme name_arme="Aliens" id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef" parent_id_arme="3b565918-c8ec-4214-a677-4f200c7e98f9" />
  <event name_arme="N - Kralien" id_arme="dbab788e-b63a-4c43-8f97-d21a2dc18f11" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Kralien Small" />
    <create type="neutral" use_gm_position="" hullKeys="small" />
  </event>
  <event name_arme="N - Kralien" id_arme="febef144-0c4e-4106-8280-4ffab0779c6f" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Kralien Medium" />
    <create type="neutral" use_gm_position="" raceKeys="Kralien" hullKeys="medium" />
  </event>
  <event name_arme="N - Kralien" id_arme="9a5b2f11-2d2e-4e22-8b41-1040af544d4a" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Kralien Big" />
    <create type="neutral" use_gm_position="" raceKeys="Kralien" hullKeys="large" />
  </event>
  <event name_arme="N - Torgoth" id_arme="fe408cef-8119-4a6f-8c0a-dae4b4c70a8b" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Torgoth Small" />
    <create type="neutral" use_gm_position="" hullID="4000" />
  </event>
  <event name_arme="N - Togtoh" id_arme="a4ec0fe3-16fc-4d22-8896-1e8929fca8ee" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Torgoth Medium" />
    <create type="neutral" use_gm_position="" hullID="4001" />
  </event>
  <event name_arme="N - Arvonian" id_arme="8bfc6372-e4a3-460d-81ee-eac7d3e2064a" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Arvonian Small" />
    <create type="neutral" use_gm_position="" hullID="3000" />
  </event>
  <event name_arme="N - Torgoth" id_arme="86a48def-3bf5-4873-b396-cc5d2c388a21" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Torgoth Big" />
    <create type="neutral" use_gm_position="" hullID="4002" />
  </event>
  <event name_arme="N - Arvonian" id_arme="8f07296d-3446-408d-80f0-d864e7b6ca84" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Arvonian Medium" />
    <create type="neutral" use_gm_position="" hullID="3001" />
  </event>
  <event name_arme="N - Arvonian" id_arme="604b406b-0e82-4224-9c4d-d273599ea101" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Arvonian Big" />
    <create type="neutral" use_gm_position="" hullID="3002" />
  </event>
  <event name_arme="N - Skaraan" id_arme="3f5ec216-1d06-49a2-ac61-ba183e959b7c" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Skaraan Small" />
    <create type="neutral" use_gm_position="" hullID="5000" />
  </event>
  <event name_arme="N - Skaraan" id_arme="75e0a5e0-832b-4482-b048-e5212528bd51" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Skaraan Medium" />
    <create type="neutral" use_gm_position="" hullID="5001" />
  </event>
  <event name_arme="N - Skaraan" id_arme="7ef11a45-7b9d-4cd4-9190-1f30832aa947" parent_id_arme="ea9f93fb-b9fe-46f5-a50d-54801528a1ef">
    <if_gm_button text="Friendlies/Neutrals/Aliens/Skaraan Big" />
    <create type="neutral" use_gm_position="" hullID="5002" />
  </event>
  <folder_arme name_arme="Terran" id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4" parent_id_arme="dcf5674f-f0a4-4fad-bca8-0c06f164f928" />
  <event name_arme="Corvette" id_arme="5f5f00a9-57f5-43ec-9baf-f91adaa9e096" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Corvette" />
    <create type="neutral" use_gm_position="" hullID="2" />
  </event>
  <event name_arme="Destroyer" id_arme="2f193baf-a22e-4acb-92c0-ef1ee491e008" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Destroyer" />
    <create type="neutral" use_gm_position="" hullID="0" />
  </event>
  <event name_arme="Missile Destroyer" id_arme="31deb6ce-b08a-4d37-b16a-7a3f6c6774ea" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Missile Destroyer" />
    <create type="neutral" use_gm_position="" hullID="9" />
  </event>
  <event name_arme="Cruiser" id_arme="629f52cf-978e-402a-bbcb-e72f83f02bca" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Cruiser" />
    <create type="neutral" use_gm_position="" hullID="12" />
  </event>
  <event name_arme="Battlecruiser" id_arme="629f52cf-978e-402a-bbcb-e72f83f02b3a" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Battlecruiser" />
    <create type="neutral" use_gm_position="" hullID="17" />
  </event>
  <event name_arme="Carrier" id_arme="6e8508af-47c4-46c2-92f2-f160bcd8b887" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Carrier" />
    <create type="neutral" use_gm_position="" hullID="19" />
  </event>
  <event name_arme="Super Carrier" id_arme="a77f9e18-e14f-4684-a6fd-649b1904799f" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Super Carrier" />
    <create type="neutral" use_gm_position="" hullID="20" />
  </event>
  <event name_arme="Battleship" id_arme="f20752a3-4f3f-4fb2-83d7-ff48a40b52e7" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Battleship" />
    <create type="neutral" use_gm_position="" hullID="22" />
  </event>
  <event name_arme="Dreadnought" id_arme="d4c384ea-a96d-4bf0-bda3-db8e62a5d25a" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Dreadnought" />
    <create type="neutral" use_gm_position="" hullID="23" />
  </event>
  <event name_arme="Fighter" id_arme="adb5698e-3c49-4919-a629-1eb019c84288" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Fighter" />
    <create type="neutral" use_gm_position="" hullID="100" />
  </event>
  <event name_arme="Fleet" id_arme="6ee91ee9-5b85-4057-8fc2-5b20966b4598" parent_id_arme="445baeab-66b2-4150-9c5c-3f1e25a16bb4">
    <if_gm_button text="Friendlies/Terran/Fleet" />
    <create type="neutral" use_gm_position="" hullID="0" />
    <create type="neutral" use_gm_position="" hullID="0" />
    <create type="neutral" use_gm_position="" hullID="0" />
    <create type="neutral" use_gm_position="" hullID="0" />
    <create type="neutral" use_gm_position="" hullID="17" />
  </event>
  <folder_arme name_arme="Impulse Ships" id_arme="cd355926-4394-4cb3-bcad-8afc20b8a598" parent_id_arme="dcf5674f-f0a4-4fad-bca8-0c06f164f928" />
  <event name_arme="Corvette" id_arme="06f525e1-cce9-4829-993d-4b4e28ae2c13" parent_id_arme="cd355926-4394-4cb3-bcad-8afc20b8a598">
    <if_gm_button text="Friendlies/Impulse/Corvette" />
    <create type="neutral" use_gm_position="" hullID="6" />
  </event>
  <event name_arme="Destroyer" id_arme="d84c575c-f7f5-467f-8b51-e2ce33089a27" parent_id_arme="cd355926-4394-4cb3-bcad-8afc20b8a598">
    <if_gm_button text="Friendlies/Impulse/Destroyer" />
    <create type="neutral" use_gm_position="" hullID="12" />
  </event>
  <event name_arme="Cruiser" id_arme="d706828b-2263-4ad9-acb1-36c3a6da3ca4" parent_id_arme="cd355926-4394-4cb3-bcad-8afc20b8a598">
    <if_gm_button text="Friendlies/Impulse/Cruiser" />
    <create type="neutral" use_gm_position="" hullID="16" />
  </event>
  <event name_arme="Battlecruiser" id_arme="349c0a35-624c-451c-acfd-366f751d205b" parent_id_arme="cd355926-4394-4cb3-bcad-8afc20b8a598">
    <if_gm_button text="Friendlies/Impulse/Battlecruiser" />
    <create type="neutral" use_gm_position="" hullID="21" />
  </event>
  <folder_arme name_arme="Shields" id_arme="956f78e4-8b6b-48c3-93ed-4290e03e0192" parent_id_arme="dcf5674f-f0a4-4fad-bca8-0c06f164f928" />
  <event name_arme="Lower Shields" id_arme="62375f5b-fe4a-4bf2-9acd-296b0de13b59" parent_id_arme="956f78e4-8b6b-48c3-93ed-4290e03e0192">
    <if_gm_button text="Friendlies/Shields/Lower Shields" />
    <set_object_property property="shieldsOn" value="0" use_gm_selection=" " />
  </event>
  <event name_arme="Shields 0" id_arme="2e28580f-e6dd-4bb4-8d16-ec7a18bcd9ba" parent_id_arme="956f78e4-8b6b-48c3-93ed-4290e03e0192">
    <if_gm_button text="Friendlies/Shields/Shields to 0" />
    <set_object_property property="shieldMaxStateFront" value="0" use_gm_selection=" " />
    <set_object_property property="shieldStateFront" value="0" use_gm_selection=" " />
    <set_object_property property="shieldMaxStateBack" value="0" use_gm_selection=" " />
    <set_object_property property="shieldStateBack" value="0" use_gm_selection=" " />
    <set_object_property property="shieldState" value="1.0" use_gm_selection=" " />
    <set_object_property property="systemDamageFrontShield" value="0.0" use_gm_selection=" " />
    <set_object_property property="systemDamageBackShield" value="0.0" use_gm_selection=" " />
  </event>
  <event name_arme="Shields 40" id_arme="b506af26-727a-4f04-bcd0-e828e6f4ee99" parent_id_arme="956f78e4-8b6b-48c3-93ed-4290e03e0192">
    <if_gm_button text="Friendlies/Shields/Shields to 40" />
    <set_object_property property="shieldMaxStateFront" value="40" use_gm_selection=" " />
    <set_object_property property="shieldStateFront" value="40" use_gm_selection=" " />
    <set_object_property property="shieldMaxStateBack" value="40" use_gm_selection=" " />
    <set_object_property property="shieldStateBack" value="40" use_gm_selection=" " />
    <set_object_property property="shieldState" value="1.0" use_gm_selection=" " />
    <set_object_property property="systemDamageFrontShield" value="0.0" use_gm_selection=" " />
    <set_object_property property="systemDamageBackShield" value="0.0" use_gm_selection=" " />
  </event>
  <event name_arme="Shields 80" id_arme="546b9a20-7d97-444c-81ef-f711b9a5771f" parent_id_arme="956f78e4-8b6b-48c3-93ed-4290e03e0192">
    <if_gm_button text="Friendlies/Shields/Shields to 80" />
    <set_object_property property="shieldMaxStateFront" value="80" use_gm_selection=" " />
    <set_object_property property="shieldStateFront" value="80" use_gm_selection=" " />
    <set_object_property property="shieldMaxStateBack" value="80" use_gm_selection=" " />
    <set_object_property property="shieldStateBack" value="80" use_gm_selection=" " />
    <set_object_property property="shieldState" value="1.0" use_gm_selection=" " />
    <set_object_property property="systemDamageFrontShield" value="0.0" use_gm_selection=" " />
    <set_object_property property="systemDamageBackShield" value="0.0" use_gm_selection=" " />
  </event>
  <event name_arme="Shields 120" id_arme="4e754acf-52b1-4737-8fff-2bebb1b30ebe" parent_id_arme="956f78e4-8b6b-48c3-93ed-4290e03e0192">
    <if_gm_button text="Friendlies/Shields/Shields to 120" />
    <set_object_property property="shieldMaxStateFront" value="120" use_gm_selection=" " />
    <set_object_property property="shieldStateFront" value="120" use_gm_selection=" " />
    <set_object_property property="shieldMaxStateBack" value="120" use_gm_selection=" " />
    <set_object_property property="shieldStateBack" value="120" use_gm_selection=" " />
    <set_object_property property="shieldState" value="1.0" use_gm_selection=" " />
    <set_object_property property="systemDamageFrontShield" value="0.0" use_gm_selection=" " />
    <set_object_property property="systemDamageBackShield" value="0.0" use_gm_selection=" " />
  </event>
  <event name_arme="Shields 160" id_arme="5b66025e-4778-4eb6-b0ca-6840f66539c6" parent_id_arme="956f78e4-8b6b-48c3-93ed-4290e03e0192">
    <if_gm_button text="Friendlies/Shields/Shields to 160" />
    <set_object_property property="shieldMaxStateFront" value="160" use_gm_selection=" " />
    <set_object_property property="shieldStateFront" value="160" use_gm_selection=" " />
    <set_object_property property="shieldMaxStateBack" value="160" use_gm_selection=" " />
    <set_object_property property="shieldStateBack" value="160" use_gm_selection=" " />
    <set_object_property property="shieldState" value="1.0" use_gm_selection=" " />
    <set_object_property property="systemDamageFrontShield" value="0.0" use_gm_selection=" " />
    <set_object_property property="systemDamageBackShield" value="0.0" />
  </event>
  <event name_arme="Shields 240" id_arme="4f16a02e-201c-4368-8c7b-1082816498c7" parent_id_arme="956f78e4-8b6b-48c3-93ed-4290e03e0192">
    <if_gm_button text="Friendlies/Shields/Shields to 240" />
    <set_object_property property="shieldMaxStateFront" value="240" use_gm_selection=" " />
    <set_object_property property="shieldStateFront" value="240" use_gm_selection=" " />
    <set_object_property property="shieldMaxStateBack" value="240" use_gm_selection=" " />
    <set_object_property property="shieldStateBack" value="240" use_gm_selection=" " />
    <set_object_property property="shieldState" value="1.0" use_gm_selection=" " />
    <set_object_property property="systemDamageFrontShield" value="0.0" use_gm_selection=" " />
    <set_object_property property="systemDamageBackShield" value="0.0" use_gm_selection=" " />
  </event>
  <event name_arme="Shields 320" id_arme="4f16a02e-201c-4368-8c7b-1082818498c7" parent_id_arme="956f78e4-8b6b-48c3-93ed-4290e03e0192">
    <if_gm_button text="Friendlies/Shields/Shields to 320" />
    <set_object_property property="shieldMaxStateFront" value="320" use_gm_selection=" " />
    <set_object_property property="shieldStateFront" value="320" use_gm_selection=" " />
    <set_object_property property="shieldMaxStateBack" value="320" use_gm_selection=" " />
    <set_object_property property="shieldStateBack" value="320" use_gm_selection=" " />
    <set_object_property property="shieldState" value="1.0" use_gm_selection=" " />
    <set_object_property property="systemDamageFrontShield" value="0.0" use_gm_selection=" " />
    <set_object_property property="systemDamageBackShield" value="0.0" use_gm_selection=" " />
  </event>
  <folder_arme name_arme="Rewards" id_arme="2272b516-59fe-408f-a5b8-34d11452345a" parent_id_arme="dcf5674f-f0a4-4fad-bca8-0c06f164f928" />
  <event name_arme="Energy" id_arme="2cd7bd23-a087-44cd-8b8a-95b0f44c7fbb" parent_id_arme="2272b516-59fe-408f-a5b8-34d11452345a">
    <if_gm_button text="Friendlies/Rewards/Energy" />
    <addto_object_property value="1000.0" property="energy" use_gm_selection=" " />
  </event>
  <event name_arme="ECM" id_arme="4c475426-498e-4fad-8609-63405e1eb66b" parent_id_arme="2272b516-59fe-408f-a5b8-34d11452345a">
    <if_gm_button text="Friendlies/Rewards/EMP" />
    <addto_object_property value="3.0" property="countECM" use_gm_selection=" " />
  </event>
  <event name_arme="Nuke" id_arme="05fa89ff-209c-4d89-b3ec-fc2c8de80086" parent_id_arme="2272b516-59fe-408f-a5b8-34d11452345a">
    <if_gm_button text="Friendlies/Rewards/Nuke" />
    <addto_object_property value="2.0" property="countNuke" use_gm_selection=" " />
  </event>
  <event name_arme="Mine" id_arme="2e169b53-3616-4f2a-96e6-9f9c64f6e4e5" parent_id_arme="2272b516-59fe-408f-a5b8-34d11452345a">
    <if_gm_button text="Friendlies/Rewards/Mine" />
    <addto_object_property value="6.0" property="countMine" use_gm_selection=" " />
  </event>
  <event name_arme="Homing" id_arme="e6647fef-669e-4b35-ae92-053836cb4a23" parent_id_arme="2272b516-59fe-408f-a5b8-34d11452345a">
    <if_gm_button text="Friendlies/Rewards/Homing" />
    <addto_object_property value="8.0" property="countHoming" use_gm_selection=" " />
  </event>
  <event name_arme="Energy To 0" id_arme="2a2d9212-72f1-4b94-9b8b-8e87cb9f14d9" parent_id_arme="2272b516-59fe-408f-a5b8-34d11452345a">
    <if_gm_button text="Friendlies/Rewards/Energy To 0" />
    <set_object_property property="energy" value="0" use_gm_selection=" " />
  </event>
  <event name_arme="Mine Immune" id_arme="b7933bcc-70d6-458b-9c6a-c7ab8e77efff" parent_id_arme="2272b516-59fe-408f-a5b8-34d11452345a">
    <if_gm_button text="Friendlies/Rewards/Mine Immune" />
    <set_object_property property="triggersMines" value="0" use_gm_selection=" " />
  </event>
  <event name_arme="Non-Immune" id_arme="aca2c3a4-181a-4e0d-8aff-2bd23a7ca2d0" parent_id_arme="2272b516-59fe-408f-a5b8-34d11452345a">
    <if_gm_button text="Friendlies/Rewards/Non-Immune" />
    <set_object_property property="triggersMines" value="1" use_gm_selection=" " />
  </event>
  <folder_arme name_arme="Repair" id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076" parent_id_arme="dcf5674f-f0a4-4fad-bca8-0c06f164f928" />
  <event name_arme="R Beams" id_arme="f57817ed-001b-4aef-aec5-c53e8d4d6d42" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Repair/Beams" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="0" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="1" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="2" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="3" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="4" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="5" systemType="systemBeam" countFrom="front" />
  </event>
  <event name_arme="R Torpedo" id_arme="894b3d49-ca84-406f-a431-884bd7f1d76a" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Repair/Torpedoes" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="0" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="1" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="2" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="3" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="4" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="5" systemType="systemTorpedo" countFrom="front" />
  </event>
  <event name_arme="R Sensors" id_arme="bcd9e6d9-0dbf-4e44-bdca-3c132cc30bcd" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Repair/Sensors" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="0" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="1" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="2" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="3" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="4" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="5" systemType="systemTactical" countFrom="front" />
  </event>
  <event name_arme="R Maneouvre" id_arme="0a71da78-f086-49d1-86b1-e8ce2eaf4949" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Repair/Maneouvre" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="0" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="1" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="2" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="3" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="4" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="5" systemType="systemTurning" countFrom="front" />
  </event>
  <event name_arme="R Impulse" id_arme="7cf348bc-dd92-4d3a-afcf-74112314c5ff" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Repair/Impulse" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="0" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="1" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="2" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="3" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="4" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="5" systemType="systemImpulse" countFrom="front" />
  </event>
  <event name_arme="R Warp" id_arme="44e38556-a315-48a3-8ced-7a8899c6b70f" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Repair/Warp" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="0" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="1" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="2" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="3" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="4" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="5" systemType="systemWarp" countFrom="front" />
  </event>
  <event name_arme="R F Shields" id_arme="648d2dd8-8fcb-456a-948e-f710c3f3f548" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Repair/F Shields" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="0" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="1" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="2" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="3" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="4" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="5" systemType="systemFrontShield" countFrom="front" />
  </event>
  <event name_arme="R R Shields" id_arme="39a0693b-5874-4a84-af02-749bf83fb7d0" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Repair/R Shields" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="0" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="1" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="2" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="3" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="4" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="0.0" use_gm_selection=" " index="5" systemType="systemBackShield" countFrom="front" />
  </event>
  <event name_arme="R DamCons" id_arme="03096882-bc89-454e-bf18-bbe4b84049d2" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Repair/DamCons" />
    <set_damcon_members value="6" team_index="0" use_gm_selection=" " />
    <set_damcon_members value="6" team_index="1" use_gm_selection=" " />
    <set_damcon_members value="6" team_index="2" use_gm_selection=" " />
  </event>
  <event name_arme="D Beams" id_arme="0439df48-f868-44cf-a998-83e754e13d1f" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Damage/Beams" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="0" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="1" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="2" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="3" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="4" systemType="systemBeam" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="5" systemType="systemBeam" countFrom="front" />
  </event>
  <event name_arme="D Torpedo" id_arme="41cd2cb8-ef3e-4d97-8528-8b9f261c5fb0" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Damage/Torpedoes" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="0" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="1" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="2" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="3" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="4" systemType="systemTorpedo" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="5" systemType="systemTorpedo" countFrom="front" />
  </event>
  <event name_arme="D Sensors" id_arme="47eeb2a0-691b-4203-b591-4b719c4fde93" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Damage/Sensors" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="0" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="1" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="2" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="3" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="4" systemType="systemTactical" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="5" systemType="systemTactical" countFrom="front" />
  </event>
  <event name_arme="D Maneouvre" id_arme="a3b642cd-bd2f-4c88-8e60-3f0a4fd26d77" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Damage/Maneouvre" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="0" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="1" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="2" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="3" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="4" systemType="systemTurning" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="5" systemType="systemTurning" countFrom="front" />
  </event>
  <event name_arme="D Impulse" id_arme="d6bf9eb2-5911-4642-a312-aac82e89331f" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Damage/Impulse" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="0" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="1" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="2" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="3" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="4" systemType="systemImpulse" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="5" systemType="systemImpulse" countFrom="front" />
  </event>
  <event name_arme="D Warp" id_arme="ee0170c1-bcde-40b0-84a3-dfb139f11dcc" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Damage/Warp" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="0" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="1" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="2" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="3" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="4" systemType="systemWarp" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="5" systemType="systemWarp" countFrom="front" />
  </event>
  <event name_arme="D F Shields" id_arme="135773b3-7bed-45bb-a4e2-8bf15d7cf891" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Damage/F Shields" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="0" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="1" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="2" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="3" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="4" systemType="systemFrontShield" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="5" systemType="systemFrontShield" countFrom="front" />
  </event>
  <event name_arme="D R Shields" id_arme="a5a29d86-c523-411b-934d-4a2adf6b084a" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Damage/R Shields" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="0" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="1" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="2" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="3" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="4" systemType="systemBackShield" countFrom="front" />
    <set_player_grid_damage value="1.0" use_gm_selection=" " index="5" systemType="systemBackShield" countFrom="front" />
  </event>
  <event name_arme="D DamCons" id_arme="883dbd68-cb71-4769-8421-2ef9860eab4a" parent_id_arme="7ac78c39-27da-4b91-823f-73ce35c8d076">
    <if_gm_button text="Friendlies/Damage/DamCons" />
    <set_damcon_members value="0" team_index="0" use_gm_selection=" " />
    <set_damcon_members value="0" team_index="1" use_gm_selection=" " />
    <set_damcon_members value="0" team_index="2" use_gm_selection=" " />
  </event>
  <folder_arme name_arme="Premade scripting" id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54" />
  <event name_arme="Destroy Gate Fold field" id_arme="f5b4adda-de85-4788-928b-03afe205dd96" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_not_exists name=" Gate" />
    <if_exists name="..." />
    <destroy name="..." />
  </event>
  <event name_arme="TEMP" id_arme="62877067-ed39-4586-a5c7-a47051220e61" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_inside_box name="GMBlackHole" leastX="40000" leastZ="60000" mostX="60000" mostZ="80000" />
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <if_variable name="GMPresetSectorMake" comparator="EQUALS" value="11.0" />
    <if_timer_finished name=" BHlag" />
    <set_timer name=" BHlag" seconds="5" />
    <addto_object_property value="1000.0" property="positionX" name="GMBlackHole" />
  </event>
  <event name_arme="TEMP" id_arme="39806c65-0d43-4fa0-a898-049718891468" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <if_variable name="GMPresetSectorMake" comparator="EQUALS" value="11.0" />
    <if_timer_finished name=" BHlag" />
    <if_inside_box name="GMBlackHole" leastX="60000" leastZ="60000" mostX="80000" mostZ="80000" />
    <set_timer name=" BHlag" seconds="5" />
    <addto_object_property value="-1000.0" property="positionZ" name="GMBlackHole" />
    <addto_object_property value="900.0" property="positionX" name="GMBlackHole" />
  </event>
  <event name_arme="TEMP" id_arme="fafac1a8-3469-4ea4-a59c-501947e77005" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <if_variable name="GMPresetSectorMake" comparator="EQUALS" value="11.0" />
    <if_timer_finished name=" BHlag" />
    <if_inside_box name="GMBlackHole" leastX="60000" leastZ="40000" mostX="80000" mostZ="60000" />
    <set_timer name=" BHlag" seconds="5" />
    <addto_object_property value="-1000.0" property="positionZ" name="GMBlackHole" />
  </event>
  <event name_arme="TEMP" id_arme="9882487c-207a-4a9e-bbdc-b428eca89996" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <if_variable name="GMPresetSectorMake" comparator="EQUALS" value="11.0" />
    <if_timer_finished name=" BHlag" />
    <if_inside_box name="GMBlackHole" leastX="60000" leastZ="20000" mostX="80000" mostZ="40000" />
    <set_timer name=" BHlag" seconds="5" />
    <addto_object_property value="-900.0" property="positionZ" name="GMBlackHole" />
    <addto_object_property value="-1000.0" property="positionX" name="GMBlackHole" />
  </event>
  <event name_arme="TEMP" id_arme="147c4c8d-180d-455f-a0a2-e22b89ca8faf" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <if_variable name="GMPresetSectorMake" comparator="EQUALS" value="11.0" />
    <if_timer_finished name=" BHlag" />
    <if_inside_box name="GMBlackHole" leastX="40000" leastZ="20000" mostX="60000" mostZ="40000" />
    <set_timer name=" BHlag" seconds="5" />
    <addto_object_property value="-1000.0" property="positionX" name="GMBlackHole" />
  </event>
  <event name_arme="TEMP" id_arme="8103e169-b242-4e69-92dd-884c694ecbe0" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <if_variable name="GMPresetSectorMake" comparator="EQUALS" value="11.0" />
    <if_timer_finished name=" BHlag" />
    <if_inside_box name="GMBlackHole" leastX="20000" leastZ="20000" mostX="40000" mostZ="40000" />
    <set_timer name=" BHlag" seconds="5" />
    <addto_object_property value="-900.0" property="positionX" name="GMBlackHole" />
    <addto_object_property value="1000.0" property="positionZ" name="GMBlackHole" />
  </event>
  <event name_arme="TEMP" id_arme="8931d9f2-1bf4-444b-8755-f5e1f13d40f7" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <if_variable name="GMPresetSectorMake" comparator="EQUALS" value="11.0" />
    <if_timer_finished name=" BHlag" />
    <if_inside_box name="GMBlackHole" leastX="20000" leastZ="40000" mostX="40000" mostZ="60000" />
    <set_timer name=" BHlag" seconds="5" />
    <addto_object_property value="1000.0" property="positionZ" name="GMBlackHole" />
  </event>
  <event name_arme="TEMP" id_arme="b9d130cd-a493-48b0-a8f6-44094b137f34" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_variable name="GMPresetSector" comparator="EQUALS" value="12.0" />
    <if_variable name="GMPresetSectorMake" comparator="EQUALS" value="11.0" />
    <if_timer_finished name=" BHlag" />
    <if_inside_box name="GMBlackHole" leastX="20000" leastZ="60000" mostX="40000" mostZ="80000" />
    <set_timer name=" BHlag" seconds="5" />
    <addto_object_property value="900.0" property="positionZ" name="GMBlackHole" />
    <addto_object_property value="1000.0" property="positionX" name="GMBlackHole" />
  </event>
  <event name_arme="Jump BH's" id_arme="91a2dd10-c5f3-42a4-8492-ebd9e2503bd6" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name=" BHjumplag" />
    <if_exists name="BMBlackHole1" />
    <set_timer name=" BHjumplag" seconds="30" />
    <!---->
    <destroy name="BMBlackHole1" />
    <destroy name="BMBlackHole2" />
    <destroy name="BMBlackHole3" />
    <destroy name="BMBlackHole4" />
    <destroy name="BMBlackHole5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole1" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole2" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole3" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole4" />
    <set_variable name="GMRandomA" randomIntLow="3000" randomIntHigh="22000" />
    <set_variable name="GMRandomB" randomIntLow="3000" randomIntHigh="22000" />
    <create type="blackHole" x="GMRandomA*4" y="0.0" z="GMRandomB*4" name="BMBlackHole5" />
    <!---->
  </event>
  <event name_arme="NutronA" id_arme="09128902-2d60-4655-a1e8-a17d7b33fc7a" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronA" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <warning_popup_message message="Incoming neutron burst." consoles="S" />
    <set_variable name="GMrandomnumber" randomIntLow="60" randomIntHigh="180" />
    <set_timer name="GMnutronA" seconds="GMrandomnumber" />
    <set_timer name="GMnutronB" seconds="10" />
    <!---->
    <set_variable name="NutronBHera" value="0.0" />
    <set_variable name="NutronBExcalibur" value="0.0" />
    <set_variable name="NutronBHoratio" value="0.0" />
    <set_variable name="NutronBAegis" value="0.0" />
    <set_variable name="NutronBIntrepid" value="0.0" />
    <set_variable name="NutronBArtemis" value="0.0" />
  </event>
  <event name_arme="Nutron B" id_arme="c015343e-fc35-43f0-82c3-8694afda6ca0" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Artemis" comparator="EQUALS" value="0.0" />
    <if_variable name="NutronBArtemis" comparator="NOT" value="1.0" />
    <set_variable name="NutronBArtemis" value="1.0" />
    <addto_object_property value="5000.0" property="positionX" name="Artemis" />
  </event>
  <event name_arme="Nutron B" id_arme="c015343e-fc35-43f0-82c3-8694afda6ca0" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Artemis" comparator="EQUALS" value="1.0" />
    <if_variable name="NutronBArtemis" comparator="NOT" value="1.0" />
    <set_variable name="NutronBArtemis" value="1.0" />
  </event>
  <event name_arme="Nutron B" id_arme="510b0afe-2de3-417b-b465-7ad5c603b839" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Intrepid" comparator="EQUALS" value="0.0" />
    <if_variable name="NutronBIntrepid" comparator="NOT" value="1.0" />
    <set_variable name="NutronBIntrepid" value="1.0" />
    <addto_object_property value="5000.0" property="positionX" name="Intrepid" />
  </event>
  <event name_arme="Nutron B" id_arme="510b0afe-2de3-417b-b465-7ad5c603b839" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Intrepid" comparator="EQUALS" value="1.0" />
    <if_variable name="NutronBIntrepid" comparator="NOT" value="1.0" />
    <set_variable name="NutronBIntrepid" value="1.0" />
  </event>
  <event name_arme="Nutron B" id_arme="9a1f4c7c-6ea4-4575-859c-1d11fc38e3d8" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Aegis" comparator="EQUALS" value="0.0" />
    <if_variable name="NutronBAegis" comparator="NOT" value="1.0" />
    <set_variable name="NutronBAegis" value="1.0" />
    <addto_object_property value="5000.0" property="positionX" name="Aegis" />
  </event>
  <event name_arme="Nutron B" id_arme="9a1f4c7c-6ea4-4575-859c-1d11fc38e3d8" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Aegis" comparator="EQUALS" value="1.0" />
    <if_variable name="NutronBAegis" comparator="NOT" value="1.0" />
    <set_variable name="NutronBAegis" value="1.0" />
  </event>
  <event name_arme="Nutron B" id_arme="d583bb8c-c74a-48c2-b4c0-bfb0a1a20133" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Horatio" comparator="EQUALS" value="0.0" />
    <if_variable name="NutronBHoratio" comparator="NOT" value="1.0" />
    <set_variable name="NutronBHoratio" value="1.0" />
    <addto_object_property value="5000.0" property="positionX" name="Horatio" />
  </event>
  <event name_arme="Nutron B" id_arme="d583bb8c-c74a-48c2-b4c0-bfb0a1a20133" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Horatio" comparator="EQUALS" value="1.0" />
    <if_variable name="NutronBHoratio" comparator="NOT" value="1.0" />
    <set_variable name="NutronBHoratio" value="1.0" />
  </event>
  <event name_arme="Nutron B" id_arme="d1722927-400e-440a-b54d-e89414edaa99" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Excalibur" comparator="EQUALS" value="0.0" />
    <if_variable name="NutronBExcalibur" comparator="NOT" value="1.0" />
    <set_variable name="NutronBExcalibur" value="1.0" />
    <addto_object_property value="5000.0" property="positionX" name="Excalibur" />
  </event>
  <event name_arme="Nutron B" id_arme="d1722927-400e-440a-b54d-e89414edaa99" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Excalibur" comparator="EQUALS" value="1.0" />
    <if_variable name="NutronBExcalibur" comparator="NOT" value="1.0" />
    <set_variable name="NutronBExcalibur" value="1.0" />
  </event>
  <event name_arme="Nutron B" id_arme="48be1a9a-f9e2-4b68-931c-b6f61c4b02b5" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Hera" comparator="EQUALS" value="0.0" />
    <if_variable name="NutronBHera" comparator="NOT" value="1.0" />
    <set_variable name="NutronBHera" value="1.0" />
    <addto_object_property value="5000.0" property="positionX" name="Hera" />
  </event>
  <event name_arme="Nutron B" id_arme="48be1a9a-f9e2-4b68-931c-b6f61c4b02b5" parent_id_arme="50525f33-5fcc-4aeb-b39f-84c076933c54">
    <if_timer_finished name="GMnutronB" />
    <if_variable name="GMPresetSectorMake" comparator="LESS_EQUAL" value="56.0" />
    <if_variable name="GMPresetSectorMake" comparator="GREATER_EQUAL" value="41.0" />
    <if_object_property property="shieldsOn" name="Hera" comparator="EQUALS" value="1.0" />
    <if_variable name="NutronBHera" comparator="NOT" value="1.0" />
    <set_variable name="NutronBHera" value="1.0" />
  </event>
  <folder_arme name_arme="Enemy Waves" id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0" />
  <event name_arme="Level 5A" id_arme="c297e665-17d6-44f1-a805-fa30a9b54817" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESfive" comparator="EQUALS" value="1.0" />
    <set_variable name="GMRESfive" value="0.0" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <!---->
  </event>
  <event name_arme="Level 5B" id_arme="f13210a0-a1d7-4ccd-a41b-6a6a11242f14" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESfive" comparator="EQUALS" value="2.0" />
    <set_variable name="GMRESfive" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
  </event>
  <event name_arme="Level 5C" id_arme="08b5fc23-b364-4aeb-875f-09e56b7832bc" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESfive" comparator="EQUALS" value="3.0" />
    <set_variable name="GMRESfive" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <!---->
  </event>
  <event name_arme="Level 5D" id_arme="c926532c-26c6-4ec4-b1e9-df1e37ba73d2" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESfive" comparator="EQUALS" value="4.0" />
    <set_variable name="GMRESfive" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <!---->
  </event>
  <event name_arme="Level 5E" id_arme="a24025e9-25f6-4167-8a90-2acde79e8ced" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESfive" comparator="EQUALS" value="5.0" />
    <set_variable name="GMRESfive" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <!---->
  </event>
  <event name_arme="Level 6A" id_arme="43c5b6dc-bb71-4f65-9faa-cafc6faa19c9" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESsix" comparator="EQUALS" value="1.0" />
    <set_variable name="GMRESsix" value="0.0" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <!---->
  </event>
  <event name_arme="Level 6B" id_arme="657f2a2c-5b6d-4626-85fe-7788874bd23d" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
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    <set_variable name="GMRESsix" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <!---->
  </event>
  <event name_arme="Level 6C" id_arme="8d3dac1d-c916-4b5a-a5cc-6455f6231ff7" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESsix" comparator="EQUALS" value="3.0" />
    <set_variable name="GMRESsix" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <!---->
  </event>
  <event name_arme="Level 6D" id_arme="670e7ccd-13b2-4ad0-8f98-ae969ba24f1d" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESsix" comparator="EQUALS" value="4.0" />
    <set_variable name="GMRESsix" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <!---->
  </event>
  <event name_arme="Level 6E" id_arme="1aa04832-f7e4-4641-8922-c120435c05e9" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESsix" comparator="EQUALS" value="5.0" />
    <set_variable name="GMRESsix" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <!---->
  </event>
  <event name_arme="Level 7A" id_arme="bb1c77fa-dd5a-4a09-a127-1b5feb32df0a" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESseven" comparator="EQUALS" value="1.0" />
    <set_variable name="GMRESseven" value="0.0" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
  </event>
  <event name_arme="Level 7B" id_arme="3117a7e6-2fe9-4bbc-88b9-9858c9f3994b" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESseven" comparator="EQUALS" value="2.0" />
    <set_variable name="GMRESseven" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
  </event>
  <event name_arme="Level 7C" id_arme="7abd3986-1987-48c0-87db-8f24e7a5a5a4" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESseven" comparator="EQUALS" value="3.0" />
    <set_variable name="GMRESseven" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
  </event>
  <event name_arme="Level 7D" id_arme="bcbbb122-ef4c-47fa-b376-71b7b011d14a" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESseven" comparator="EQUALS" value="4.0" />
    <set_variable name="GMRESseven" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
  </event>
  <event name_arme="Level 7E" id_arme="c0d45de1-0023-4e2d-825a-eb6cbca0ea73" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESseven" comparator="EQUALS" value="5.0" />
    <set_variable name="GMRESseven" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
    <!---->
  </event>
  <event name_arme="Level 8A" id_arme="3ee7827a-4a79-4059-bc2a-8e5f2ce479a5" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESeight" comparator="EQUALS" value="1.0" />
    <set_variable name="GMRESeight" value="0.0" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <!---->
  </event>
  <event name_arme="Level 8B" id_arme="9336ae0b-9b80-4543-90a6-6e3be32dab70" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESeight" comparator="EQUALS" value="2.0" />
    <set_variable name="GMRESeight" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <!---->
  </event>
  <event name_arme="Level 8C" id_arme="dfbfb5c9-d57c-4fd7-ad6e-32411056b45e" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESeight" comparator="EQUALS" value="3.0" />
    <set_variable name="GMRESeight" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Carrier Goliath" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
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    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <!---->
  </event>
  <event name_arme="Level 8D" id_arme="2a6ec932-1b8d-4072-8798-8384a144414f" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
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    <set_variable name="GMRESeight" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
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    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
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    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
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    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
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    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
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    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
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    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
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    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <!---->
  </event>
  <event name_arme="Level 8E" id_arme="dd719114-fa24-493b-bfda-6babe64b02f9" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESeight" comparator="EQUALS" value="5.0" />
    <set_variable name="GMRESeight" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <!---->
  </event>
  <event name_arme="Level 9A" id_arme="923b655c-34be-4215-ae16-5604e598c110" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESnine" comparator="EQUALS" value="1.0" />
    <set_variable name="GMRESnine" value="0.0" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="16" />
    <!---->
  </event>
  <event name_arme="Level 9B" id_arme="7892a666-411c-4339-add9-ea55aec14017" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESnine" comparator="EQUALS" value="2.0" />
    <set_variable name="GMRESnine" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="16" />
    <!---->
  </event>
  <event name_arme="Level 9C" id_arme="05ef7470-b98d-4857-8ff7-8782eea279c1" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESnine" comparator="EQUALS" value="3.0" />
    <set_variable name="GMRESnine" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
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    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="16" />
    <!---->
  </event>
  <event name_arme="Level 9D" id_arme="632f6737-429c-4f23-93d3-c6cbc60b3660" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
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    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
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    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
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    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
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    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
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    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
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    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
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    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="16" />
    <!---->
  </event>
  <event name_arme="Level 9E" id_arme="02c8e399-e144-4836-9f57-eb2ede62a974" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESnine" comparator="EQUALS" value="5.0" />
    <set_variable name="GMRESnine" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="16" />
    <!---->
  </event>
  <event name_arme="Level 10A" id_arme="65c054ed-574e-4f36-9b82-5abd59f64849" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESten" comparator="EQUALS" value="1.0" />
    <set_variable name="GMRESten" value="0.0" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="17" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="18" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="19" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="19" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="19" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="19" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="19" />
    <!---->
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="16" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="17" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="18" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="19" />
    <!---->
  </event>
  <event name_arme="Level 10B" id_arme="dd2188c2-94d2-4657-a027-7ae7d76f4681" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
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    <set_variable name="GMRESten" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="17" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="18" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="19" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="19" />
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    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="16" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="17" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="18" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="19" />
    <!---->
  </event>
  <event name_arme="Level 10C" id_arme="abae163a-b908-4b82-aefe-e8d7aebd3d64" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESten" comparator="EQUALS" value="3.0" />
    <set_variable name="GMRESten" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="17" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="18" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="19" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
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    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
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    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
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    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
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    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
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    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="16" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="17" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="18" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="19" />
    <!---->
  </event>
  <event name_arme="Level 10D" id_arme="321c4667-af8b-48fa-8d70-e5fd283c4a88" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESten" comparator="EQUALS" value="4.0" />
    <set_variable name="GMRESten" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="17" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="18" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="19" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="19" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="19" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="19" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="19" />
    <!---->
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="16" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="17" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="18" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="19" />
    <!---->
  </event>
  <event name_arme="Level 10E" id_arme="674505a2-38d8-4c11-b56a-21d75fa72922" parent_id_arme="6a58c747-c93f-4329-ad0f-6e33a66757d0">
    <if_variable name="GMRESten" comparator="EQUALS" value="5.0" />
    <set_variable name="GMRESten" value="0.0" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="150" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="1" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="30000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="2" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="80" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="3" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Defiler Enforcer" fleetnumber="4" />
    <set_variable name="GMRandomA" randomIntLow="70000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="11" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="13" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="14" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="210" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="17" />
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="75000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="150" raceKeys="Skaraan" hullKeys="Enforcer Executor" fleetnumber="18" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="5" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="6" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="6" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="80000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="7" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="7" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="8" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="8" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="9" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="20000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="100" raceKeys="Arvonian Torgoth" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="10" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="20000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="12" />
    <!---->
    <set_variable name="GMRandomA" randomIntLow="20000" randomIntHigh="99000" />
    <set_variable name="GMRandomB" randomIntLow="1000" randomIntHigh="25000" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <create type="enemy" x="GMRandomA" y="0.0" z="GMRandomB*4" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="15" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="16" />
    <!---->
    <!---->
    <set_variable name="GMRandomA" randomIntLow="1000" randomIntHigh="25000" />
    <set_variable name="GMRandomB" randomIntLow="80000" randomIntHigh="99000" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="19" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small" fleetnumber="19" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium" fleetnumber="19" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="19" />
    <create type="enemy" x="GMRandomA*4" y="0.0" z="GMRandomB" angle="200" raceKeys="Kralien" hullKeys="small medium large" fleetnumber="19" />
    <!---->
    <!---->
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="1" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="2" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="3" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="4" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="11" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="5" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="6" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="7" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="8" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="9" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="10" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="12" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="13" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="14" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="15" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="16" />
    <!---->
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="17" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="18" />
    <set_fleet_property property="fleetMaxRadius" value="5000.0" fleetIndex="19" />
    <!---->
  </event>
  <folder_arme name_arme="Player Navigation" id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5" expanded_arme="" />
  <event name_arme="No Artemis" id_arme="b272d481-c8f9-4f19-be38-8aa8626810ba" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_not_exists name="Artemis" />
    <if_variable name="GMArtemisGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMArtemisGWest" value="0.0" />
    <set_variable name="GMArtemisGSouth" value="0.0" />
    <set_variable name="GMArtemisGEast" value="0.0" />
    <set_variable name="GMArtemisGNorth" value="0.0" />
  </event>
  <event name_arme="Artemis No GN" id_arme="55839ed2-67a1-4fbc-85ac-5369adc44e12" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Artemis" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMArtemisGNorth" comparator="NOT" value="1.0" />
    <set_variable name="GMArtemisGNorth" value="1.0" />
  </event>
  <event name_arme="Artemis Yes GN" id_arme="27731a36-2c57-423c-af0e-73802cdeac0b" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Artemis" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMArtemisGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMArtemisGNorth" value="0.0" />
  </event>
  <event name_arme="Artemis No GE" id_arme="3276af80-f737-4693-a4d1-3204d42024a1" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Artemis" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMArtemisGEast" comparator="NOT" value="1.0" />
    <set_variable name="GMArtemisGEast" value="1.0" />
  </event>
  <event name_arme="Artemis Yes GE" id_arme="5a1a346c-6a64-455c-8a1d-62ca27154187" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Artemis" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMArtemisGEast" comparator="NOT" value="0.0" />
    <set_variable name="GMArtemisGEast" value="0.0" />
  </event>
  <event name_arme="Artemis No GS" id_arme="d554d3f5-9f35-47fc-beed-a1aea3bf3572" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Artemis" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMArtemisGSouth" comparator="NOT" value="1.0" />
    <set_variable name="GMArtemisGSouth" value="1.0" />
  </event>
  <event name_arme="Artemis Yes GS" id_arme="e6414c3c-934c-4144-8ebf-76247b9a6038" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Artemis" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMArtemisGSouth" comparator="NOT" value="0.0" />
    <set_variable name="GMArtemisGSouth" value="0.0" />
  </event>
  <event name_arme="Artemis No GW" id_arme="6f02025c-b788-4fa8-8e93-aa18103bb57a" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Artemis" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMArtemisGWest" comparator="NOT" value="1.0" />
    <set_variable name="GMArtemisGWest" value="1.0" />
  </event>
  <event name_arme="Artemis Yes GW" id_arme="a7a4da04-e3c3-485a-8adf-a3a29210c7e9" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Artemis" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMArtemisGWest" comparator="NOT" value="0.0" />
    <set_variable name="GMArtemisGWest" value="0.0" />
  </event>
  <event name_arme="No Intrepid" id_arme="796fa550-16d9-4eac-b155-70ab97f64b7d" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_not_exists name="Intrepid" />
    <if_variable name="GMIntrepidGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMIntrepidGWest" value="0.0" />
    <set_variable name="GMIntrepidGSouth" value="0.0" />
    <set_variable name="GMIntrepidGEast" value="0.0" />
    <set_variable name="GMIntrepidGNorth" value="0.0" />
  </event>
  <event name_arme="Intrepid No GN" id_arme="8d04a95d-0172-4402-b8bf-5e3ce5944eba" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Intrepid" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMIntrepidGNorth" comparator="NOT" value="1.0" />
    <set_variable name="GMIntrepidGNorth" value="1.0" />
  </event>
  <event name_arme="Intrepid Yes GN" id_arme="3d660d4a-ef55-42f8-955d-3e64c7f8f8fe" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Intrepid" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMIntrepidGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMIntrepidGNorth" value="0.0" />
  </event>
  <event name_arme="              No GE" id_arme="fa1dbd3a-787a-4613-a999-246285768739" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Intrepid" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMIntrepidGEast" comparator="NOT" value="1.0" />
    <set_variable name="GMIntrepidGEast" value="1.0" />
  </event>
  <event name_arme="              Yes GE" id_arme="fd1c233d-2ae2-439c-bff8-f0ec731eb701" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Intrepid" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMIntrepidGEast" comparator="NOT" value="0.0" />
    <set_variable name="GMIntrepidGEast" value="0.0" />
  </event>
  <event name_arme="               No GS" id_arme="ea742ab9-44fd-42c9-9d27-d5b95dda1cbf" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Intrepid" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMIntrepidGSouth" comparator="NOT" value="1.0" />
    <set_variable name="GMIntrepidGSouth" value="1.0" />
  </event>
  <event name_arme="               Yes GS" id_arme="01e8c240-e6bf-454f-bf1e-70c28c33983f" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Intrepid" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMIntrepidGSouth" comparator="NOT" value="0.0" />
    <set_variable name="GMIntrepidGSouth" value="0.0" />
  </event>
  <event name_arme="               No GW" id_arme="019684e7-01ab-4f48-8166-ddd7d5be7d9b" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Intrepid" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMIntrepidGWest" comparator="NOT" value="1.0" />
    <set_variable name="GMIntrepidGWest" value="1.0" />
  </event>
  <event name_arme="               Yes GW" id_arme="a9dd6bfe-faa8-4180-8221-93a92e1d7112" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Intrepid" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMIntrepidGWest" comparator="NOT" value="0.0" />
    <set_variable name="GMIntrepidGWest" value="0.0" />
  </event>
  <event name_arme="No Aegis" id_arme="9c927da0-807d-4178-ba0e-d87c0fc59b03" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_not_exists name="Aegis" />
    <if_variable name="GMAegisGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMAegisGWest" value="0.0" />
    <set_variable name="GMAegisGSouth" value="0.0" />
    <set_variable name="GMAegisGEast" value="0.0" />
    <set_variable name="GMAegisGNorth" value="0.0" />
  </event>
  <event name_arme="Aegis No GN" id_arme="d3ed18dd-1f2a-4adb-a70a-568789feb3a0" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Aegis" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMAegisGNorth" comparator="NOT" value="1.0" />
    <set_variable name="GMAegisGNorth" value="1.0" />
  </event>
  <event name_arme="Aegis Yes GN" id_arme="f4e1db82-2da3-4e40-bd98-e98facca6161" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Aegis" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMAegisGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMAegisGNorth" value="0.0" />
  </event>
  <event name_arme="              No GE" id_arme="04943245-9d33-4ebf-a2e6-8b620b3e6133" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Aegis" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMAegisGEast" comparator="NOT" value="1.0" />
    <set_variable name="GMAegisGEast" value="1.0" />
  </event>
  <event name_arme="              Yes GE" id_arme="bb542e62-9f52-4911-a403-8334b3671b7c" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Aegis" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMAegisGEast" comparator="NOT" value="0.0" />
    <set_variable name="GMAegisGEast" value="0.0" />
  </event>
  <event name_arme="               No GS" id_arme="0a7bebf6-6e90-4120-a005-70f63a53a235" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Aegis" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMAegisGSouth" comparator="NOT" value="1.0" />
    <set_variable name="GMAegisGSouth" value="1.0" />
  </event>
  <event name_arme="               Yes GS" id_arme="2759f877-0920-47ff-b43d-01ce09e2fac4" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Aegis" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMAegisGSouth" comparator="NOT" value="0.0" />
    <set_variable name="GMAegisGSouth" value="0.0" />
  </event>
  <event name_arme="               No GW" id_arme="e382fb7e-b7b8-4d36-b7eb-650e3d5ecb58" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Aegis" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMAegisGWest" comparator="NOT" value="1.0" />
    <set_variable name="GMAegisGWest" value="1.0" />
  </event>
  <event name_arme="               Yes GW" id_arme="06c0ba02-c6dd-46ff-93b5-af655cba455d" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Aegis" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMAegisGWest" comparator="NOT" value="0.0" />
    <set_variable name="GMAegisGWest" value="0.0" />
  </event>
  <event name_arme="No Horatio" id_arme="97fc65f6-c8c0-47d5-bfe9-a92196560272" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_not_exists name="Horatio" />
    <if_variable name="GMHoratioGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMHoratioGWest" value="0.0" />
    <set_variable name="GMHoratioGSouth" value="0.0" />
    <set_variable name="GMHoratioGEast" value="0.0" />
    <set_variable name="GMHoratioGNorth" value="0.0" />
  </event>
  <event name_arme="Horatio No GN" id_arme="5181d9e0-c52d-4929-aac4-42b3adef60c2" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Horatio" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMHoratioGNorth" comparator="NOT" value="1.0" />
    <set_variable name="GMHoratioGNorth" value="1.0" />
  </event>
  <event name_arme="Horatio Yes GN" id_arme="bf85c4bf-b69f-4c6f-9ec2-02640cee5888" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Horatio" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMHoratioGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMHoratioGNorth" value="0.0" />
  </event>
  <event name_arme="              No GE" id_arme="ff912cb2-e26b-43bd-81f4-818dcd29d300" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Horatio" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMHoratioGEast" comparator="NOT" value="1.0" />
    <set_variable name="GMHoratioGEast" value="1.0" />
  </event>
  <event name_arme="              Yes GE" id_arme="caee2bae-d68c-4d5c-bb53-2a7ee6e3e289" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Horatio" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMHoratioGEast" comparator="NOT" value="0.0" />
    <set_variable name="GMHoratioGEast" value="0.0" />
  </event>
  <event name_arme="               No GS" id_arme="7a4a9a9b-2bfe-4181-ba39-3e15af13f187" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Horatio" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMHoratioGSouth" comparator="NOT" value="1.0" />
    <set_variable name="GMHoratioGSouth" value="1.0" />
  </event>
  <event name_arme="               Yes GS" id_arme="23d0b096-ec0a-488c-a17a-30b861f298aa" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Horatio" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMHoratioGSouth" comparator="NOT" value="0.0" />
    <set_variable name="GMHoratioGSouth" value="0.0" />
  </event>
  <event name_arme="               No GW" id_arme="1d312ccf-d4c9-4da4-8ab6-a409d6ffff26" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Horatio" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMHoratioGWest" comparator="NOT" value="1.0" />
    <set_variable name="GMHoratioGWest" value="1.0" />
  </event>
  <event name_arme="               Yes GW" id_arme="15dbc2dd-dd61-478b-8ce0-9eb25aa16d7b" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Horatio" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMHoratioGWest" comparator="NOT" value="0.0" />
    <set_variable name="GMHoratioGWest" value="0.0" />
  </event>
  <event name_arme="No Excalibur" id_arme="a3335f30-96b4-4e3e-b9c6-804bba0d997f" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_not_exists name="Excalibur" />
    <if_variable name="GMExcaliburGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMExcaliburGWest" value="0.0" />
    <set_variable name="GMExcaliburGSouth" value="0.0" />
    <set_variable name="GMExcaliburGEast" value="0.0" />
    <set_variable name="GMExcaliburGNorth" value="0.0" />
  </event>
  <event name_arme="Excalibur No GN" id_arme="fde807a0-8de5-4b23-bd37-469750aa8869" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Excalibur" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMExcaliburGNorth" comparator="NOT" value="1.0" />
    <set_variable name="GMExcaliburGNorth" value="1.0" />
  </event>
  <event name_arme="ExcaliburYes GN" id_arme="e87081a2-16f3-4c28-9448-086cc91e9abd" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Excalibur" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMExcaliburGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMExcaliburGNorth" value="0.0" />
  </event>
  <event name_arme="              No GE" id_arme="72001cd0-34f6-4167-823e-726fa17e29a7" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Excalibur" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMExcaliburGEast" comparator="NOT" value="1.0" />
    <set_variable name="GMExcaliburGEast" value="1.0" />
  </event>
  <event name_arme="              Yes GE" id_arme="05b2a29d-ee71-4879-b8ab-6677e2be5cee" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Excalibur" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMExcaliburGEast" comparator="NOT" value="0.0" />
    <set_variable name="GMExcaliburGEast" value="0.0" />
  </event>
  <event name_arme="               No GS" id_arme="5a60bed5-28d7-4765-87ba-b3afce08b3f8" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Excalibur" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMExcaliburGSouth" comparator="NOT" value="1.0" />
    <set_variable name="GMExcaliburGSouth" value="1.0" />
  </event>
  <event name_arme="               Yes GS" id_arme="3e6b56a2-6456-4c31-b7b4-768431160512" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Excalibur" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMExcaliburGSouth" comparator="NOT" value="0.0" />
    <set_variable name="GMExcaliburGSouth" value="0.0" />
  </event>
  <event name_arme="               No GW" id_arme="702317e4-ed95-48c5-bf61-eea25d1930ce" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Excalibur" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMExcaliburGWest" comparator="NOT" value="1.0" />
    <set_variable name="GMExcaliburGWest" value="1.0" />
  </event>
  <event name_arme="               Yes GW" id_arme="fef9a7e6-7353-481f-8fca-eba84d6819c6" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Excalibur" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMExcaliburGWest" comparator="NOT" value="0.0" />
    <set_variable name="GMExcaliburGWest" value="0.0" />
  </event>
  <event name_arme="No Hera" id_arme="71d8e928-00c8-4bf8-bdc0-66e54b7515b1" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_not_exists name="Hera" />
    <if_variable name="GMHeraGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMHeraGWest" value="0.0" />
    <set_variable name="GMHeraGSouth" value="0.0" />
    <set_variable name="GMHeraGEast" value="0.0" />
    <set_variable name="GMHeraGNorth" value="0.0" />
  </event>
  <event name_arme="Hera No GN" id_arme="091ee853-58ba-449c-8c5b-28ccdf33a7ce" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Hera" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMHeraGNorth" comparator="NOT" value="1.0" />
    <set_variable name="GMHeraGNorth" value="1.0" />
  </event>
  <event name_arme="Hera Yes GN" id_arme="88f4759d-a2dd-4405-999e-db5417b8516d" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Hera" leastX="1000" leastZ="-500.0" mostX="100000" mostZ="3000.0" />
    <if_variable name="GMHeraGNorth" comparator="NOT" value="0.0" />
    <set_variable name="GMHeraGNorth" value="0.0" />
  </event>
  <event name_arme="              No GE" id_arme="bd6cac1a-55db-4d0d-9305-79787d98d6b3" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Hera" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMHeraGEast" comparator="NOT" value="1.0" />
    <set_variable name="GMHeraGEast" value="1.0" />
  </event>
  <event name_arme="              Yes GE" id_arme="48c06a5f-9ea7-4e65-86d5-bdea1233aeae" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Hera" leastX="-500.0" leastZ="1000" mostX="3000" mostZ="99000" />
    <if_variable name="GMHeraGEast" comparator="NOT" value="0.0" />
    <set_variable name="GMHeraGEast" value="0.0" />
  </event>
  <event name_arme="               No GS" id_arme="961e8827-97de-4a9a-b18f-d1b6b9bec2fd" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Hera" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMHeraGSouth" comparator="NOT" value="1.0" />
    <set_variable name="GMHeraGSouth" value="1.0" />
  </event>
  <event name_arme="               Yes GS" id_arme="9ae6aef8-149a-43f1-945f-e54ce511a7e4" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Hera" leastX="1000" leastZ="97000" mostX="99000" mostZ="100500.0" />
    <if_variable name="GMHeraGSouth" comparator="NOT" value="0.0" />
    <set_variable name="GMHeraGSouth" value="0.0" />
  </event>
  <event name_arme="               No GW" id_arme="5c3426d9-722b-409c-b90c-a0a78a27ac92" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_outside_box name="Hera" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMHeraGWest" comparator="NOT" value="1.0" />
    <set_variable name="GMHeraGWest" value="1.0" />
  </event>
  <event name_arme="               Yes GW" id_arme="d5e3a7c8-7244-46e8-933e-edc5621ce94a" parent_id_arme="3c75b838-d8ff-4b9c-97b5-0966bf4d11e5">
    <if_inside_box name="Hera" leastX="97000" leastZ="1000" mostX="100500.0" mostZ="99000" />
    <if_variable name="GMHeraGWest" comparator="NOT" value="0.0" />
    <set_variable name="GMHeraGWest" value="0.0" />
  </event>
  <folder_arme name_arme="Player Ship Spawn" id_arme="c557fd15-2ea7-4d5f-bb39-9e35c1e3788a" />
  <event name_arme="Artemis" id_arme="9bbc1e50-fe4b-49bc-ab9d-175e0e84c683" parent_id_arme="c557fd15-2ea7-4d5f-bb39-9e35c1e3788a">
    <if_exists name="Artemis" />
    <if_variable name="GMArtemisPlayerSpawn" comparator="NOT" value="1.0" />
    <set_variable name="GMArtemisPlayerSpawn" value="1.0" />
    <set_object_property property="positionX" value="50000.0" name="Artemis" />
    <set_object_property property="positionZ" value="50000.0" name="Artemis" />
    <set_variable name="GMplayercount" value="GMplayercount+1" />
    <set_variable name="ArtemisposX" value="50000.0" />
    <set_variable name="ArtemisposZ" value="50000.0" />
  </event>
  <event name_arme="Intrepid" id_arme="3ea59770-bc6c-4013-9ae3-8adf43b89333" parent_id_arme="c557fd15-2ea7-4d5f-bb39-9e35c1e3788a">
    <if_exists name="Intrepid" />
    <if_variable name="GMIntrepidPlayerSpawn" comparator="NOT" value="1.0" />
    <set_variable name="GMIntrepidPlayerSpawn" value="1.0" />
    <set_object_property property="positionX" value="50000.0" name="Intrepid" />
    <set_object_property property="positionZ" value="50000.0" name="Intrepid" />
    <!--<set_ship_text name="Intrepid" race="USN" />-->
    <set_variable name="GMplayercount" value="GMplayercount+1" />
    <set_variable name="IntrepidposX" value="50000.0" />
    <set_variable name="IntrepidposZ" value="50000.0" />
  </event>
  <event name_arme="Aegis" id_arme="6a7d35f7-bf62-466c-b4dd-df03c6a06af9" parent_id_arme="c557fd15-2ea7-4d5f-bb39-9e35c1e3788a">
    <if_exists name="Aegis" />
    <if_variable name="GMAegisPlayerSpawn" comparator="NOT" value="1.0" />
    <set_variable name="GMAegisPlayerSpawn" value="1.0" />
    <set_object_property property="positionX" value="50000.0" name="Aegis" />
    <set_object_property property="positionZ" value="50000.0" name="Aegis" />
    <!--<set_ship_text name="Aegis" race="USN" />-->
    <set_variable name="GMplayercount" value="GMplayercount+1" />
    <set_variable name="AegisposX" value="50000.0" />
    <set_variable name="AegisposZ" value="50000.0" />
  </event>
  <event name_arme="Horatio" id_arme="5ab0e6b0-ba37-452a-ab23-d1ee4ac054a3" parent_id_arme="c557fd15-2ea7-4d5f-bb39-9e35c1e3788a">
    <if_exists name="Horatio" />
    <if_variable name="GMHoratioPlayerSpawn" comparator="NOT" value="1.0" />
    <set_variable name="GMHoratioPlayerSpawn" value="1.0" />
    <set_object_property property="positionX" value="50000.0" name="Horatio" />
    <set_object_property property="positionZ" value="50000.0" name="Horatio" />
    <!--<set_ship_text name="Horatio" race="USN" />-->
    <set_variable name="GMplayercount" value="GMplayercount+1" />
    <set_variable name="HoratioposX" value="50000.0" />
    <set_variable name="HoratioposZ" value="50000.0" />
  </event>
  <event name_arme="Excalibur" id_arme="1820d600-bd89-4372-9ec4-14b5e5b84907" parent_id_arme="c557fd15-2ea7-4d5f-bb39-9e35c1e3788a">
    <if_exists name="Excalibur" />
    <if_variable name="GMExcaliburPlayerSpawn" comparator="NOT" value="1.0" />
    <set_variable name="GMExcaliburPlayerSpawn" value="1.0" />
    <set_object_property property="positionX" value="50000.0" name="Excalibur" />
    <set_object_property property="positionZ" value="50000.0" name="Excalibur" />
    <!--<set_ship_text name="Excalibur" race="USN" />-->
    <set_variable name="GMplayercount" value="GMplayercount+1" />
    <set_variable name="ExcaliburposX" value="50000.0" />
    <set_variable name="ExcaliburposZ" value="50000.0" />
  </event>
  <event name_arme="Hera" id_arme="83a56469-731a-498b-a3c6-4b4f5a812cef" parent_id_arme="c557fd15-2ea7-4d5f-bb39-9e35c1e3788a">
    <if_exists name="Hera" />
    <if_variable name="GMHeraPlayerSpawn" comparator="NOT" value="1.0" />
    <set_variable name="GMHeraPlayerSpawn" value="1.0" />
    <set_object_property property="positionX" value="50000.0" name="Hera" />
    <set_object_property property="positionZ" value="50000.0" name="Hera" />
    <!--<set_ship_text name="Hera" race="USN" />-->
    <set_variable name="GMplayercount" value="GMplayercount+1" />
    <set_variable name="HeraposX" value="50000.0" />
    <set_variable name="HeraposZ" value="50000.0" />
  </event>
  <folder_arme name_arme="Gates" id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2" />
  <event name_arme="X37posX +" id_arme="4625260f-3438-494e-a7f7-9d06a69037fb" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_object_property property="positionX" name=" X37" comparator="GREATER_EQUAL" value="X37posX+251" />
    <if_exists name=" X37" />
    <set_variable name="X37posX" value="X37posX+250" />
  </event>
  <event name_arme="X37posX -" id_arme="8cc3bed0-093f-4a33-80d3-4fcd6b14771f" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_object_property property="positionX" name=" X37" comparator="LESS_EQUAL" value="X37posX-251" />
    <if_exists name=" X37" />
    <set_variable name="X37posX" value="X37posX-250" />
  </event>
  <event name_arme="X37posZ +" id_arme="f366fec4-1224-4909-8830-767f53cb3fb0" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_object_property property="positionZ" name=" X37" comparator="GREATER_EQUAL" value="X37posZ+251" />
    <if_exists name=" X37" />
    <set_variable name="X37posZ" value="X37posZ+250" />
  </event>
  <event name_arme="X37posZ -" id_arme="719198ca-6555-4b47-abe2-39fac459eb4c" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_object_property property="positionZ" name=" X37" comparator="LESS_EQUAL" value="X37posZ-251" />
    <if_exists name=" X37" />
    <set_variable name="X37posZ" value="X37posZ-250" />
  </event>
  <event name_arme="X37" id_arme="01e17bb4-02b4-4818-890f-4ff5ffa27ecd" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_timer_finished name="GMX37timer" />
    <if_exists name=" X37" />
    <if_variable name="GMplayercount" comparator="GREATER_EQUAL" value="6.0" />
    <set_variable name="GMX37vertimer" randomIntLow="60" randomIntHigh="180" />
    <set_timer name="GMX37timer" seconds="GMX37vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Torgoth enemy" hullKeys="Goliath Leviathan" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Torgoth enemy" hullKeys="Goliath Leviathan" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Arvonian Torgoth enemy" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Arvonian Torgoth enemy" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="80" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" X37" />
  </event>
  <event name_arme="X37" id_arme="2c5ab0ad-55f7-4cd6-bd0f-c1383684dc3b" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_timer_finished name="GMX37timer" />
    <if_exists name=" X37" />
    <if_variable name="GMplayercount" comparator="EQUALS" value="5.0" />
    <set_variable name="GMX37vertimer" randomIntLow="60" randomIntHigh="180" />
    <set_timer name="GMX37timer" seconds="GMX37vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
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    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Arvonian Torgoth enemy" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Arvonian Torgoth enemy" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="80" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" X37" />
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  <event name_arme="X37" id_arme="7639e42c-31b6-417e-a8b6-dc02c11c6d62" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <if_exists name=" X37" />
    <if_variable name="GMplayercount" comparator="EQUALS" value="4.0" />
    <set_variable name="GMX37vertimer" randomIntLow="60" randomIntHigh="180" />
    <set_timer name="GMX37timer" seconds="GMX37vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
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    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Arvonian Torgoth enemy" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="80" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" X37" />
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  <event name_arme="X37" id_arme="b8bba70a-5448-4328-85fa-7c0fcbf430a3" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_timer_finished name="GMX37timer" />
    <if_exists name=" X37" />
    <if_variable name="GMplayercount" comparator="EQUALS" value="3.0" />
    <set_variable name="GMX37vertimer" randomIntLow="60" randomIntHigh="180" />
    <set_timer name="GMX37timer" seconds="GMX37vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" X37" />
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  <event name_arme="X37" id_arme="59eb8a5c-d707-4413-9082-2142fc67ac75" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_timer_finished name="GMX37timer" />
    <if_exists name=" X37" />
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    <set_timer name="GMX37timer" seconds="GMX37vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium" fleetnumber="80" />
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    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
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  <event name_arme="X37" id_arme="b762718b-9d1a-4f02-b414-e6768585e821" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <set_timer name="GMX37timer" seconds="GMX37vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="X37posX" y="50.0" z="X37posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" X37" />
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  <event name_arme="B09posZ -" id_arme="30adcd0d-2176-4de0-95c7-7f7e15d50e04" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <if_exists name=" B09" />
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  </event>
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    <if_exists name=" B09" />
    <set_variable name="B09posZ" value="B09posZ+250" />
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    <if_exists name=" B09" />
    <set_variable name="B09posX" value="B09posX-250" />
  </event>
  <event name_arme="X37posX +" id_arme="06a743dd-8b63-4919-8d05-2f92e7d1657c" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <if_exists name=" B09" />
    <set_variable name="B09posX" value="B09posX+250" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
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    <if_exists name=" Q42" />
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    <if_exists name=" Q42" />
    <set_variable name="Q42posZ" value="Q42posZ+250" />
  </event>
  <event name_arme="X37posX -" id_arme="242b9b10-67c8-424b-b326-e72c4c12c9ac" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_object_property property="positionX" name=" Q42" comparator="LESS_EQUAL" value="Q42posX-251" />
    <if_exists name=" Q42" />
    <set_variable name="Q42posX" value="Q42posX-250" />
  </event>
  <event name_arme="X37posX +" id_arme="cb6a3dcf-fcf1-490e-b2fa-e0bae5c66a76" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_object_property property="positionX" name=" Q42" comparator="GREATER_EQUAL" value="Q42posX+251" />
    <if_exists name=" Q42" />
    <set_variable name="Q42posX" value="Q42posX+250" />
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  <event name_arme="Q42" id_arme="2ec7fa87-32fc-4a4b-83a8-62cfb61836f3" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <if_exists name=" Q42" />
    <if_variable name="GMplayercount" comparator="GREATER_EQUAL" value="6.0" />
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    <set_timer name="GMQ42timer" seconds="GMQ42vertimer" />
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    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Kralien enemy" hullKeys="small medium" fleetnumber="80" />
    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
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    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="80" />
    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Arvonian Torgoth enemy" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="80" />
    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Arvonian Torgoth enemy" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="80" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" Q42" />
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  <event name_arme="Q42" id_arme="39986ce7-18a2-49b1-a7e0-ff4446ddd79f" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <if_exists name=" Q42" />
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    <set_timer name="GMQ42timer" seconds="GMQ42vertimer" />
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    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Torgoth" hullKeys="Goliath Leviathan" fleetnumber="80" />
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    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Arvonian Torgoth enemy" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="80" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
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  <event name_arme="Q42" id_arme="c47dc4cd-feb6-4c81-974d-df6334a6bd5c" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <set_timer name="GMQ42timer" seconds="GMQ42vertimer" />
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    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Kralien enemy" hullKeys="small medium" fleetnumber="80" />
    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
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    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Arvonian Torgoth enemy" hullKeys="Carrier Goliath Leviathan Behemoth" fleetnumber="80" />
    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" Q42" />
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    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
    <create type="enemy" x="Q42posX" y="50.0" z="Q42posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" Q42" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
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    <if_exists name=" D66" />
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  </event>
  <event name_arme="X37posZ +" id_arme="d8e781ba-0b4a-4697-aadf-77fd683211aa" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_object_property property="positionZ" name=" D66" comparator="GREATER_EQUAL" value="D66posZ+251" />
    <if_exists name=" D66" />
    <set_variable name="D66posZ" value="D66posZ+250" />
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  <event name_arme="X37posZ -" id_arme="badb551f-ea96-4eb7-879e-359ad39c57f6" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
    <if_object_property property="positionZ" name=" D66" comparator="LESS_EQUAL" value="D66posZ-251" />
    <if_exists name=" D66" />
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  <event name_arme="D66" id_arme="469eb965-7964-45c8-adc7-eae18dfb0d75" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <if_exists name=" D66" />
    <if_variable name="GMplayercount" comparator="GREATER_EQUAL" value="6.0" />
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    <set_timer name="GMD66timer" seconds="GMD66vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="D66posX" y="50.0" z="D66posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" D66" />
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    <set_variable name="GMD66vertimer" randomIntLow="60" randomIntHigh="180" />
    <set_timer name="GMD66timer" seconds="GMD66vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="D66posX" y="50.0" z="D66posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
    <create type="enemy" x="D66posX" y="50.0" z="D66posZ" raceKeys="Kralien enemy" hullKeys="small medium" fleetnumber="80" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" D66" />
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  <event name_arme="D66" id_arme="c2e8ddd0-0f56-455e-8a29-2232d863571f" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <set_timer name="GMD66timer" seconds="GMD66vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="D66posX" y="50.0" z="D66posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" D66" />
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  <event name_arme="D66" id_arme="0624d9b6-f777-41e2-abd2-b04614d57a7b" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <if_variable name="GMplayercount" comparator="EQUALS" value="3.0" />
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    <set_timer name="GMD66timer" seconds="GMD66vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="D66posX" y="50.0" z="D66posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
    <create type="enemy" x="D66posX" y="50.0" z="D66posZ" raceKeys="Kralien enemy" hullKeys="small medium" fleetnumber="80" />
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    <create type="enemy" x="D66posX" y="50.0" z="D66posZ" raceKeys="Kralien enemy" hullKeys="small medium large" fleetnumber="80" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" D66" />
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  <event name_arme="D66" id_arme="542037e5-db64-4983-9c3a-6a2f94993397" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <set_timer name="GMD66timer" seconds="GMD66vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="D66posX" y="50.0" z="D66posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
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    <set_fleet_property property="fleetMaxRadius" value="100000.0" fleetIndex="80" />
    <set_object_property property="topSpeed" value="0.0" name=" D66" />
  </event>
  <event name_arme="D66" id_arme="66fc48af-8ae8-48c9-903f-d7b4119c80a6" parent_id_arme="49dcefc3-2575-411b-809d-82d3731f0ae2">
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    <if_exists name=" D66" />
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    <set_timer name="GMD66timer" seconds="GMD66vertimer" />
    <!---->
    <!---->
    <create type="enemy" x="D66posX" y="50.0" z="D66posZ" raceKeys="Kralien enemy" hullKeys="small" fleetnumber="80" />
    <create type="enemy" x="D66posX" y="50.0" z="D66posZ" raceKeys="Kralien enemy" hullKeys="small medium" fleetnumber="80" />
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